【13.17】 Karma Support Guide | Dominate your games | Video Going Through Entire Guide In Depth Included






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Recommended Items
Runes: VS Enchanter/ Standard
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order Default Ability Order | 3 points Q into E max
Gathering Fire (PASSIVE)
Karma Passive Ability
Threats & Synergies
Yuumi
Just dodge. Yuumi can play however she wants and not be punished whatsoever. When using Focused Resolve, you must use it on the enemy carry and not on Yuumi as you are not able to root her. Build Chemtech Putrifier first item. If Yuumi has a good comp (Hecarim, Viego, or Kayn) to play with then it is pretty impossible to win, but otherwise, it is playable.
Caitlyn
Caitlyn has the longest attack range in the game and has good poke with her Q ( Piltover Peacemaker). Since the Teleport changes in 12.1, you are able to consistently crash waves under the enemy turret and poke and punish them for trying to CS. Both laners are able to set each other up to crowd control enemies.
Caitlyn
Caitlyn has the longest attack range in the game and has good poke with her Q ( Piltover Peacemaker). Since the Teleport changes in 12.1, you are able to consistently crash waves under the enemy turret and poke and punish them for trying to CS. Both laners are able to set each other up to crowd control enemies.
Champion Build Guide
IN DEPTH VIDEO EXPLAINING THIS ENTIRE GUIDE
About me
Hello, I'm Ryecheria and I specialize in the support role. I began my journey in season 8 and achieved Diamond in my second season of playing, with

Connect with me on other platforms as well!
Twitch: https://www.twitch.tv/ryecheria/about
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DM me on Discord or Twitter @Ryecheria for coaching sessions.
Why I play Karma
Originally I was a Vel'koz one trick that dabbled in the enchanter pool. However, after witnessing my friends dominate the laning phase with


Additional Resources:
✦ More Karma gameplay on my Twitch
You would enjoy Karma if one of these apply to you:
✦ You relish dominating the lane
✦ You like poking or have experience with mages
✦ You enjoy making impactful plays
✦ You desire control of the lane and the overall game
✦ You appreciate the versatility of playing different styles (enchanter, poke, mage, utility)
Pros and Cons
PROS![]() ✦ High damage poke ✦ Is capable of winning the lane at lv 1 ✦ High early game priority ✦ Ability to shield the whole team ✦ Ability to speed up movement of the whole team ✦ High utility |
CONS![]() ✦ Requires early game success ✦ May become less impactful if enemies get ahead ✦ Demands high game and team fight awareness to utilize ![]() |
Let’s Get Started!
Overall, Karma is a versatile and powerful support champion that can be incredibly rewarding when mastered. In this guide, I will delve into the intricacies of playing Karma to her fullest potential and how to navigate various matchups and situations on the Rift. Let's embrace the enlightened path together!
Coming Soon!
Spreadsheet with all

The runes you take should match your playstyle or vice versa. See ABILITIES
section for details on rune and playstyle synergy.
✦


✦ Take



✦ With my playstyle, I personally always take



✦ Take

✦ You should never need to take


✦


✦ If you feel like you can't win lane and or it will be a long game, take

✦



✦

✦ Since


✦ If you feel like you can't win lane and or it will be a long game, take

✦



Choices & Explanation of Secondary Runes
DOMINATION TAKE VS ENCHANTER
My preferred secondary runes
✦ ![]() ✦ ![]() ✦ If you want to play for ![]() ![]() ![]() ![]() |
INSPIRATION TAKE VS ENGAGE
Typical runes that most people take
✦ If you pair ![]() ![]() ✦ ![]() ✦ ![]() |
RESOLVE SECONDARY
Don't take these secondaries, but if you insist
✦ ![]() ✦ Take ![]() ![]() ![]() ![]() ✦ Always take ![]() ✦ The reason why I don't go the ![]() ![]() ✦ ![]() ![]() |
✦ Since

✦ If enemy botlaners are both AP, take +Magic Resist.
✦ At the end of the day, do what suits your playstyle and the situation of the game.
I will not be going through the descriptions of abilities in this guide. For details, see the Karma Wiki. I will moreso talk about uses and common mistakes of abilities.
✦ Karma reduces

✦ Karma's passive was changed on patch 11.16 and auto attacks no longer grant cooldown reduction on her

✦ Hitting multiple enemies with


✦ I will refer to



✦ Many people forget that this ability does splash damage when hit onto a target or in an area with the empowered

✦

✦ Typically you want to put 3 points into it early for lane domination. If you are uber ahead, put more points into

✦ In the early game, try to use your


✦



✦ Press q

✦ Immediately move mouse in the direction or to the place you want to throw the ability from and press

✦ Concept does not work with



✦ See video below for a demonstration.
✦ I will refer to



✦ I believe the usage of this skill differentiates a meh Karma from a great Karma and a Godlike Karma.
✦ Is not a projectile. It is point and click.
✦ You can cast



✦ As long as the tether remains active, enemies are revealed or given true sight of, meaning, it reveals units through fog of war, brush, and stealth, but not nearsighted effects.
✦ You can buffer


✦ If you are out of range, you can press w (




✦ It is possible buffer





✦ I will refer to



✦ The ability grants movespeed to target(s).




✦ Try to use



✦ Karma empowers her next basic ability within 8 seconds for an additional effect. The cooldown of




✦ Mantra can be used while affected by cast-inhibiting crowd control.


✦ Take at least 3 points into









IN GENERAL,
Karma SHOULD BE WINNING ALL RANGEd MATCHUPS
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ALWAYS BUILD ![]() ![]() | ||
![]() ![]() ![]() | ||
Buy ![]() ![]() ![]() | ||
✦ This item was made for ![]() ![]() ✦ Use the active as engage and disengage. ✦ Great to have in every elo. ✦ Build this when vs assassins. You can activate it and run away before they have a chance to one shot someone. |
✦ Go this item if the enemy team has predictable burst damage or team composition where there will be fights in a small radius. ✦ You may follow up this build with ![]() |
✦ These itemas are not as snowbally as ![]() ✦ Build this if fights are going to be very extended and you haven't succeeded in getting an advantage/ going even. ![]() ![]() ✦ Not bad to build in lower elos when fights are longer and more often. |
![]() ![]() ![]() ![]() ![]() ![]() | ||
![]() ![]() | ||
![]() ![]() | ||
Build this item if your team does not need ![]() ![]() | ||
Situational Item. ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
![]() ![]() ![]() ![]() | ||
Build this if you are looking to go a full damage build. This guide will not delve into this. |
BEFORE THE START OF GAME
✦ Take a look at your team composition and enemy team composition and ask:
✦ Do I need to build
![]() ![]() ✦ Will ![]() ![]() ✦ Do I need to rush tier 2 boots? |
START OF GAME
![]() ![]() ![]() ![]() ![]() |
1ST BASE IN ORDER OF COST/ IMPORTANCE
![]() ![]() ![]() ![]() ![]() ![]() ![]() Notes: ✦ If you are planning to build ![]() ![]() ![]() ![]() ![]() ![]() ✦ If you can afford ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ✦ If you can afford ![]() |
1ST COMPLETED ITEM IN ORDER OF COST/ IMPORTANCE
![]() ![]() ![]() ✦ Prioritize building ![]() ![]() ![]() |
2nd COMPLETED ITEM
✦ There is no necessarily correct answer for the best second item, ![]() |

✦ The game starts BEFORE you load into game. I cannot emphasize this enough.
✦ Will enemy bot laners cheese in bushes at lv 1?
✦ How do you want to play level 1?
✦ How do you want to play the lane?
✦ What is your job in the early, mid, late game, and team fights?
✦ What items do you have to buy and in what order to best enable your team?
There are a bunch of different things you could do at lv 1 to secure and advantage. I will list some examples in order of how frequently I do them and what I recommend. In no way is this the bible of how to play lane as

✦ In champ select or the moment game starts, ask your jungler (if you don't know the champion's pref clear and start, ask) if it is OK for bot not to leash.

IF YOU, AS A SUPPORT, ARE NOT REQUIRED TO LEASH (carry can still leash if jg requires)
✦ Run to the bush in the lane that is nearest to enemy tower and sit there. Look for a

IF YOU ARE REQUIRED TO LEASH
✦ Better safe than sorry to leash your jungler when you have a gut feeling that they refuse to play the game if you don't leash.
✦ If you are playing in a lane where it is good to deny enemy laners bush and vision control (vs enchanter + mage lanes, occasional engage) or you feel that enemy laners will cheese in a bust lv 1,

✦ You can



✦ If you are not against a jungler that ganks early at lv 2 or 3, you want to be pushing the wave. You ideally want to hit

✦ Auto attack the wave to secure lv 2 advantage. Depending on the situation, you can level


✦ It is easy to hit


✦ It is easy to poke when enemies are under tower. If you are playing on red side, you have a huge poke advantage.

✦ Warding and roaming as


✦ Core JJ has a fantastic series on how to support. Watch the entire series, I'll post the first video below.
✦ Stay in the backline and use


✦ Set up vision with your team in advance (ballpark of 1 min in advance) do you aren't solo dying and your team won't die from flanks or facechecking.
✦ Walk through wide areas like river if you don't have vision control.
✦ You are useless when you are dead so prioritize staying alive, but there are situations in which you dying will be of more benefit.

Drop a follow on my Twitch and stop by my stream to say hi sometime!
Find me on my other platforms !
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