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Anivia Build Guide by FrostbiteMW

Middle ✅ [14.7] [Master] Free Elo Anivia Guide (Including Wall Tricks)

Middle ✅ [14.7] [Master] Free Elo Anivia Guide (Including Wall Tricks)

Updated on April 5, 2024
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League of Legends Build Guide Author FrostbiteMW Build Guide By FrostbiteMW 128 13 464,575 Views 5 Comments
128 13 464,575 Views 5 Comments League of Legends Build Guide Author FrostbiteMW Anivia Build Guide By FrostbiteMW Updated on April 5, 2024
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Runes: aggresive

1 2
Domination
Electrocute
Cheap Shot
Eyeball Collection
Relentless Hunter

Precision
Presence of Mind
Coup de Grace
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health

Spells:

1 2
standard
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

✅ [14.7] [Master] Free Elo Anivia Guide (Including Wall Tricks)

By FrostbiteMW
Introduction
Hey, I'm FFrostbite and this guide is about my Anivia ! Im a high elo EUW streamer and player, often chilling in mid/high master since I dont play alot of soloq. I've played thousands of games as Anivia and always perform well!

In this guide I'm gonna show you how to play her to climb easily in SoloQ!



You can find me streaming at my twitch channel. Say hi!
Click the links below and follow me on youtube :) !
My discord tag is: ffrostbite_



Pro and Con

Pros


good waveclear
strong pick potential
alot of damage in teamfights
able to peel really good
strong mid/late game
hard cc

Cons


weak earlygame
immobile
needs alot of mana
falls behind easily if ganked
easy to learn but hard to master
bad if enemys have high mobility
Abilities


| Passive - Rebirth |
Upon taking fatal damage, Anivia reverts to an egg and is reborn with full health.

| Q - Flash Frost |
Anivia brings her wings together and summons a sphere of ice that flies towards her opponents, chilling and damaging anyone in its path. When the sphere explodes it does moderate damage in a radius, stunning anyone in the area.

| W - Crystallize |
Anivia condenses the moisture in the air into an impassable wall of ice to block all movement. The wall only lasts a short duration before it melts.

| E - Frostbite |
With a flap of her wings, Anivia blasts a freezing gust of wind at her target, dealing damage. If the target was recently hit by Flash Frost or damaged by a fully formed Glacial Storm, the damage they take is doubled.

| R - Glacial Storm |
Anivia summons a driving rain of ice and hail to damage her enemies and slow their advance.
Ability Sequence


The most common levelling sequence for Anivia is the one I am using in this guide which follow E>Q>W>R. There are some variants to this skill sequence such as people putting more points in your W early, but I recommend this one.

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18


Q
E
E
W
E
R
E
Q
E
Q
R
Q
Q
W
W
R
W
W
Summoners
Flash
You need flash. Thats all :) No discussion

Teleport
Teleport is my standard Summoner at the moment. It helps you get back to your lane after your first back, which is helpful since youre often being pushed in early. Afterwards you can use it to help your team when they get ganked. I really like it because I love to split on the sidelane to build a CS and XP lead and with Teleport I can join fights whenever I want.

Ignite
Ignite is good if you want to play aggresive. I use it in matchups which are favoured for me, in which I have alot of solokill potential. With Ignite you can play aggresive early, even getting kills before lvl 6. This way you can snowball early to win a game.

Exhaust
Exhaust is useful against Assasins which want to solokill you. With Exhaust you basically cant be killed. Normally you dont need it but if you feel too scared just take it.
Keystone Rune
Electrocute is the most aggresive choice and standard choice atm. As summoners you go for Ignite here, but Teleport is also fine. It's often used against immobile Enemys with no way to dodge your spells. Make sure to hit your Flash Frost and follow up with Frostbite and an autoattack for a free Electrocute proc. If you have Cheap Shot you deal bonus damage aswell.


Phase Rush is the second standard choice. Its viable in some matchups where u want to gap close and dodge skillshots alot. As summoners you go for Ignite or Teleport here. It's often used against Enemys who rely on skillshots. Make sure to hit your Flash Frost and follow up with Frostbite and an autoattack for Phase Rush. The bonus movement speed is also helpful to dodge ganks.


Unsealed Spellbook isn't used often but has an insane amount of potential! You have early game pressure with Ignite. At minute 6 you can free Teleport back to lane or roam top/bot. You can also pick up Ghost to roam, Exhaust to have a better 1v1 or Smite to steal baron/drake.


Arcane Comet is the most common keystone amongst new Anivia players. You swap Ignite with Teleport if you take it. With Comet you have alot of free damage in lane thanks to it. Generally the other keystones are better and have more usage, so I dont really recommend this choice.
Starting Items
To start of the item section, let's dive into the starting items. You always start with Doran's Ring and Health Potion. After that here are your first major buys:

Tear of the Goddess
Tear of the Goddess is the item you NEED to buy after your first back. It provides mana for your lane and buying it early helps you stack it quick. It is finished as your second item into Seraph's Embrace.

Lost Chapter
Lost Chapter is your first item after Tear of the Goddess. It is really useful in lane since it provides you AP, mana and mana sustain in lane through its passive. You also need it to build your first item.
General Items

Season 14 brought a huge mage item overhaul. The old mythic items got removed and new items got added. Theres several new ones which can be useful, such as: Malignance, Luden’s Companion, Stormsurge or Cryptbloom. Some old items also got slightly changed. In this chapter I will talk about some important items.




There are some items which didnt change and which are still insane on Anivia. These are Void Staff, Rabadon's Deathcap and Shadowflame. The only new thing is that Shadowflame now makes your spells crit if the enemy target is below 35%. Your "crit" deals 20% bonus damage. I highly recommend building these items in most games after your core items. These core items are (order matters):




Rod of Ages
Rod of Ages is still the best item on Anivia. Rush it, let it stack asap to gain a free level. It provides alot of health, mana and ap.

Seraph's Embrace
Seraph's Embrace is in my opinion atm always the second item you will finish. It helps against your biggest weakness (getting oom). The stats are perfect for you and the fully stacked passive shield is insane for your survivability.

Malignance
Malignance is also good on Anivia. It makes you less tanky than Rod of Ages, but provides you more damage. If you build it I recommend building it first, since it gives you an insant power spike. Its build path is good and the stats it provides are also super useful (AP, Ability Haste, Mana, R Ability Haste). The passive is what makes it so good on Anivia tho. Just hit your R and the ground under your enemy will burn, dealing damage to them and reducing their MR for the duration they are on the burning ground. IT ALSO HAS NO INTERAL COOLDOWN!! Its super broken, since you have lowkey 0 CD on your ult and you can stun people in your ult.

Liandry's Torment
Liandry's Torment is another super good item on Anivia. It provides AP and Health, which is good since they removed Health from Seraph's Embrace. It's passive provides you a %Health damage DoT + a 2-6% damage increase. Its super easy for you to stack and use, since your R - Glacial Storm has low CD and deals damage every second in a huge area. Its useful in almost every game, especially in games vs tanks tho.

Stormsurge
Stormsurge is new mage item. It provides AP, Magic Pen and Movement Speed. The passive is also super good. If you deal 35% of a champs health within 3secs you get a movement speed buff and after 2sec you deal bonus damage on the enemy. Against squishy champs that shouldnt be a problem with your full combo. Against tankier enemys it wont work, which is why you shouldnt build it against them. Otherwise it is a super good item and can be built.

Cosmic Drive
Cosmic Drive is a good item. It provides AP, Health, Ability Haste and Movement Speed. If you damage an enemy you get bonus movement speed, which can be super useful in teamfights. I recommend going it if the enemy team has a lot of CC and you need to dodge alot of spells.

Banshee's Veil
Banshee's Veil is a good item. It provides AP and MR. The bonus effect is a spell shield. Its super good against a few champs which want to open their burst combo with one spell. Examples are Annie (you would block her stun spell), Evelynn (you block her charm engage) or Karthus (you could block his ult).

Zhonya's Hourglass
Zhonya's Hourglass is really useful in almost all games. If the enemy team has alot of engage / lockdown I recommend building it 100%. This way it gets way harder to kill you. The cool thing about Zhonya's Hourglass is: Your R - Glacial Storm doesnt get cancelled when you activate it. Its also really useful against assasins like Zed. I only recommend not building it if the enemys cant reach you and if you rather built more aggresive.

Luden’s Companion Luden’s Companion
Luden’s Companion is a new burst item which replaced the old Ludens. It has super good stats. The item is good if you want to go for a burst style gameplay, but only then. Malignance is too good otherwise. Only go for it against super squishy comps and when you snowball.

Dead Man's Plate
Dead Man's Plate is a sleeper item on Anivia. Of course the typical AP Items are really good on her, but if you need some bonus sustain I recommend building it. What makes the item insane is its passive. By moving you stack the item. At full stacks you gain bonus movement speed, which expires after you autoattack an enemy. This is really good because you dont need to autoattack. Just use your abilites and you will be perma-fast. With the bonus you can have 450-500 ms depending on your other items.
Matchups

Very Hard
KASSADIN

Very Hard
AZIR

Very Hard
VEL'KOZ

Very Hard
SYNDRA

Very Hard
IRELIA

Very Hard
XERATH

Hard
ZIGGS

Hard
ORIANNA

Hard
VIKTOR

Hard
AKALI

Hard
ZED

Hard
LEBLANC

Hard
YASUO

Hard
YONE

Hard
FIZZ

Hard
AHRI

Hard
TALON

Hard
AKSHAN

Even
EKKO

Even
ZOE

Even
KATARINA

Even
CASSIOPEIA

Easy
AURELION SOL

Easy
VEIGAR

Easy
RYZE

Easy
KARTHUS

Easy
DIANA

Easy
LISSANDRA

Easy
MALZAHAR

Easy
VEX

Easy
VLADIMIR
Combos
Level 1-5

Flash Frost > Frostbite


Try to hit your Q when the Opponent goes for Last Hits. It's harder for him to dodge the Q when he is trying to farm. After that follow up with an empowered E. Add Autoattacks while the Opponent is stunned (also procs Electrocute)



Flash Frost > Frostbite (advanced)


Use your E shortly after using Q. This way both will land at the same time (Frostbite will still do double the damage). People often dont expect the quick burst.



Frostbite > Flash Frost > Frostbite


Start poking the enemys with autoattacks and your E. Follow up with Q and another E.



Crystallize > Flash Frost > Frostbite


place your W behind the enemy. He will either start walking left or right. Aim your Q towards where he is going and follow up with E.



Flash Frost > Crystallize > Frostbite


throw your Q at the enemy. Directly after try to place your W ontop of the enemy - ideally he will be knocked into your flying Q. Follow up with E.



Level 6 Poke

Flash Frost > Frostbite > Glacial Storm > Crystallize > Frostbite


Start with the Q -> E combo. After that place your R on the enemy, W off their escape and follow up with another E.



Glacial Storm > Crystallize > Frostbite > Flash Frost > Frostbite


Start by casting your R on the enemy. Place W behind them, so they are stuck in your R. Follow with E into an easy Q hit since they are slowed - into another E.



Everfrost

Flash Frost > Glacial Storm > Frostbite > Everfrost > Crystallize > Frostbite


Start by casting Q. Immediately after cast R, so they are slowed and cant dodge Q as easy. Follow up with E, into Everfrost Root, into W behind them, into another E.



Glacial Storm > Everfrost > Flash Frost > Frostbite > Crystallize > Frostbite


Start with R into Everfrost Root. This way they cant dodge the Q afterwards. Follow up with E, into W behind them, into another E.
Wall Tricks
Minion Wall Block


by doing this you wont have to overextend to farm. The minions will be close to your turret, which makes it super hard to gank you.



Jump Interrupt


this works on things like Tristana W - Rocket Jump, Rek'Sai W - Furious Bite / Tunnel or Zac E - Elastic Slingshot



Blast Cone Interrupt


place the wall slightly after the cone gets hit.



Engage Block


works against Nunu Biggest Snowball Ever! or Sion Unstoppable Onslaught - I highly recommend picking Anivia vs them - their engage will be useless!



Instakill - Stuck


this works on almost every wall on summoners rift. Always keep that in mind! Most people dont even try stuff like this. They wont be able to move and will almost always die or Flash.

Wards

Level 1

Ward the enemy raptor camp at 1:20. This way you can track the enemy jungler early and avoid ganks.

In Lane

Ward at the Enemy's river entrance. This way you can see a part of the enemy jungle and a part of the river.

Control Wards

You want to either ward the brush in the river or next to your lane. This way your team can gank you easier.
General Playstyle
IN LANE

You will most likely fall behind early game. Try to save your mana early game and only go for simple Q > E trades when you can. Key is getting as much CS as you can while not wasting alot of mana. Try to recall at around 1k+ gold. This way you can buy boots, tear and healthpots + control ward.

Once you hit Level 6 you can clear waves easily with Glacial Storm

In Lane you can now play more aggresivly as you will win trades now. Try to push in your lane and roam Bot or Top. You can also camp in brushes and try to assasinate the enemy laner if he tries to follow you.



MID GAME

Once you start grouping and teamfighting it's your time to shine!
Try to Crystallize Enemys of by placing the Wall behind them. Maxing your Crystallize before maxing Flash Frost is esential here. Your Wall will be really big and once you land a good one your team can easily follow up on it and catch people!

In Teamfights try to place your Glacial Storm between the Opponents and you, so they have to enter it first to kill you. Try to stun as many people with Flash Frost or protect and peel your teammmates with those spells.



LATE GAME

Once you reach your late game it should be really hard to kill you. You can now try to catch people with Crystallize every few seconds. You can change entire teamfights with good Walls. Also your Frostbite has now a really low Cooldown. In case anyone tries to jump on your backline you can place Glacial Storm on them and burst them with Frostbite into Flash Frost into another Frostbite.

Conclusion
Play safe early game!

Farm efficent!

Dont overforce!

Wait for your enemy to make mistakes!

Try to catch people with your Wall Combos!

Abuse the power of your unmatched CC!

Be a backbone and major carry in teamfights!

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FrostbiteMW Anivia Guide
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✅ [14.7] [Master] Free Elo Anivia Guide (Including Wall Tricks)

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