Aatrox’s mobility and sustain can make him a challenging opponent for Nautilus. However, Nautilus’ crowd control abilities can effectively lock down Aatrox, preventing him from dishing out his damage.
Ahri
Ahri’s mobility and charm can pose a significant threat to Nautilus. Her ability to kite and poke can make it difficult for Nautilus to engage effectively.
Akali
Akali’s high burst damage and stealth can be extremely threatening to Nautilus. Her shroud can make it difficult for Nautilus to land his crowd control abilities.
Akshan
Akshan’s mobility can be problematic, but Nautilus’ crowd control can effectively lock him down. Additionally, Nautilus’ tankiness can withstand Akshan’s damage output.
Alistar
As both are tanky supports with crowd control, the threat level is minimal. The outcome largely depends on their respective ADCs.
Amumu
Amumu’s area of effect damage and crowd control can be a challenge, but Nautilus’ crowd control can also effectively counter Amumu’s engages.
Anivia
Anivia’s range and crowd control can pose a significant threat to Nautilus. Her wall can also disrupt Nautilus’ engages.
Annie
Annie’s burst damage and crowd control can be a significant threat to Nautilus. However, if Nautilus can survive her initial burst, he can lock her down for his team.
Aphelios
Aphelios’ varying abilities can make him a versatile opponent. However, Nautilus’ crowd control can effectively lock him down.
Ashe
While Ashe’s slows and stun can be annoying, Nautilus’ gap closing and crowd control abilities can effectively neutralize her.
Aurelion Sol
Aurelion Sol’s range and crowd control can pose a significant threat to Nautilus. His ability to kite and poke can make it difficult for Nautilus to engage effectively.
Azir
Azir’s soldiers can deal significant damage to Nautilus from a distance, and his ultimate can disrupt Nautilus’ engages. This makes Azir an extreme threat to Nautilus.
Bard
Bard’s mobility and crowd control can be challenging for Nautilus, but Nautilus’ own crowd control can effectively lock Bard down.
Bel'Veth
Bel’Veth’s abilities are not well-known, but assuming he has a balance of damage and crowd control, the threat level would be even.
Blitzcrank
Blitzcrank’s hook can be problematic, but Nautilus’ tankiness and crowd control can effectively counter Blitzcrank’s engages.
Brand
Brand’s high burst damage and crowd control can be a significant threat to Nautilus. However, if Nautilus can survive his initial burst, he can lock Brand down for his team.
Braum
As both are tanky supports with crowd control, the threat level is minimal. The outcome largely depends on their respective ADCs.
Briar
Briar’s abilities are not well-known, but assuming she has a balance of damage and crowd control, the threat level would be even.
Caitlyn
Caitlyn’s range and crowd control can pose a significant threat to Nautilus. Her traps can disrupt Nautilus’ engages, and her range allows her to poke Nautilus from a safe distance.
Camille
Camille’s mobility, true damage, and crowd control make her an extreme threat to Nautilus. Her ability to isolate Nautilus with her ultimate can also be problematic.
Cassiopeia
Cassiopeia’s high sustained damage and crowd control can be extremely threatening to Nautilus. Her miasma can prevent Nautilus from using his hook to engage or disengage.
Cho'Gath
Cho’Gath’s crowd control and true damage can be a challenge, but Nautilus’ crowd control can effectively lock him down and prevent him from landing his rupture.
Corki
Corki’s range and mixed damage can pose a significant threat to Nautilus. His Valkyrie can also allow him to escape from Nautilus’ engages.
Darius
Darius’ high damage and healing can be a significant threat to Nautilus. However, Nautilus’ crowd control can help keep Darius at bay.
Diana
Diana’s burst damage and crowd control can be extremely threatening to Nautilus. Her ability to engage and disengage with her ultimate can make it difficult for Nautilus to protect his team.
Dr. Mundo
Dr. Mundo’s tankiness can be problematic, but Nautilus’ crowd control can effectively lock him down and prevent him from reaching his full potential.
Draven
Draven’s high damage output can pose a significant threat to Nautilus. However, Nautilus’ crowd control can help lock Draven down and prevent him from catching his axes.
Ekko
Ekko’s mobility and crowd control can be a significant threat to Nautilus. His ultimate can also allow him to escape from Nautilus’ engages.
Elise
Elise’s range, crowd control, and burst damage can pose a significant threat to Nautilus. Her ability to rappel can also allow her to dodge Nautilus’ hook.
Evelynn
Evelynn’s stealth and burst damage can be extremely threatening to Nautilus. Her ability to flank and assassinate key targets can make it difficult for Nautilus to protect his team.
Ezreal
Ezreal’s range and mobility can pose a significant threat to Nautilus. His Arcane Shift can allow him to escape from Nautilus’ engages.
Fiddlesticks
Fiddlesticks’ crowd control and area of effect damage can be extremely threatening to Nautilus. His ultimate can disrupt Nautilus’ engages and turn the tide of team fights.
Fiora
Fiora’s high damage and mobility make her an extreme threat to Nautilus. Her Riposte can also block Nautilus’ crowd control abilities.
Fizz
Fizz’s mobility and burst damage can pose a significant threat to Nautilus. His Playful/Trickster can allow him to dodge Nautilus’ hook.
Galio
Galio’s crowd control and magic damage can be a challenge, but Nautilus’ crowd control can effectively lock him down and prevent him from landing his abilities.
Gangplank
Gangplank’s range and crowd control can pose a significant threat to Nautilus. His barrels can deal significant damage to Nautilus from a distance.
Garen
Garen’s damage and tankiness can be challenging for Nautilus, but Nautilus’ crowd control can effectively lock him down.
Gnar
Gnar’s range and crowd control in his Mega form can pose a significant threat to Nautilus. His ability to kite in his Mini form can also make it difficult for Nautilus to engage.
Gragas
Gragas’ crowd control and sustain can be a challenge, but Nautilus’ crowd control can effectively lock him down.
Graves
Graves’ high damage and tankiness can pose a significant threat to Nautilus. His Smoke Screen can also disrupt Nautilus’ vision and engages.
Gwen
Gwen’s high damage, mobility, and invulnerability to ranged attacks with her mist can be extremely threatening to Nautilus. Her scissors can cut through Nautilus’ health quickly.
Hecarim
Hecarim’s high damage and mobility can pose a significant threat to Nautilus. His ultimate can also disrupt Nautilus’ engages.
Heimerdinger
Heimerdinger’s turrets can deal significant damage to Nautilus, and his crowd control can disrupt Nautilus’ engages.
Hwei
Hwei’s abilities are not well-known, but assuming she has a balance of damage and crowd control, the threat level would be even.
Illaoi
Illaoi’s high damage and healing can pose a significant threat to Nautilus. Her tentacles can deal significant damage to Nautilus, especially if he is hit by her ultimate.
Irelia
Irelia’s high damage, mobility, and crowd control make her an extreme threat to Nautilus. Her ultimate can also disrupt Nautilus’ engages.
Ivern
Ivern’s crowd control can be problematic, but Nautilus’ crowd control can effectively lock him down. Additionally, Nautilus’ tankiness can withstand Ivern’s damage output.
Janna
Janna’s crowd control and shields can be annoying, but Nautilus’ crowd control can effectively neutralize her.
Jarvan IV
Jarvan IV’s crowd control and area of effect damage can pose a significant threat to Nautilus. His ultimate can also trap Nautilus, preventing him from protecting his team.
Jax
Jax’s high damage and dodge ability make him an extreme threat to Nautilus. His ability to scale into the late game can also be problematic for Nautilus.
Jayce
Jayce’s range and burst damage can pose a significant threat to Nautilus. His ability to switch between ranged and melee forms can make it difficult for Nautilus to engage effectively.
Jhin
Jhin’s high damage and crowd control can pose a significant threat to Nautilus. However, Nautilus’ crowd control can help lock Jhin down and prevent him from executing his deadly fourth shot.
Jinx
Jinx’s range and high damage can be challenging for Nautilus, but Nautilus’ crowd control can effectively lock her down.
K'Sante
K’Sante’s abilities are not well-known, but assuming he has a balance of damage and crowd control, the threat level would be even.
Kai'Sa
Kai’Sa’s high damage and mobility can pose a significant threat to Nautilus. Her ability to reposition with her ultimate can make it difficult for Nautilus to protect his team.
Kalista
Kalista’s high mobility and damage make her an extreme threat to Nautilus. Her ability to kite and dodge Nautilus’ hook with her passive can be problematic.
Karma
Karma’s crowd control and shields can be annoying, but Nautilus’ crowd control can effectively neutralize her.
Karthus
Karthus’ high damage and global presence with his ultimate can pose a significant threat to Nautilus. However, Nautilus’ crowd control can help lock Karthus down and prevent him from landing his Lay Waste.
Kassadin
Kassadin’s high mobility and burst damage make him an extreme threat to Nautilus. His ability to blink with his ultimate can make it difficult for Nautilus to land his hook.
Katarina
Katarina’s high mobility and burst damage make her an extreme threat to Nautilus. Her ability to blink to her daggers can allow her to dodge Nautilus’ hook and ultimate.
Kayle
Kayle’s range and scaling damage can pose a significant threat to Nautilus. Her invulnerability with her ultimate can also make it difficult for Nautilus to lock her down.
Kayn
Kayn’s high damage and mobility can pose a significant threat to Nautilus. His ability to traverse walls can make it difficult for Nautilus to catch him.
Kennen
Kennen’s crowd control and area of effect damage make him an extreme threat to Nautilus. His ability to stun multiple targets with his ultimate can disrupt Nautilus’ engages.
Kha'Zix
Kha’Zix’s high burst damage and stealth can pose a significant threat to Nautilus. His ability to isolate and assassinate targets can make it difficult for Nautilus to protect his team.
Kindred
Kindred’s range and mobility can pose a significant threat to Nautilus. Her ultimate can also negate Nautilus’ crowd control and damage.
Kled
Kled’s high damage and tankiness can pose a significant threat to Nautilus. His ability to remount can also make it difficult for Nautilus to take him down.
Kog'Maw
Kog’Maw’s high range and percent health damage can pose a significant threat to Nautilus. However, Nautilus’ crowd control can help lock Kog’Maw down and prevent him from dealing his damage.
LeBlanc
LeBlanc’s high burst damage and mobility make her an extreme threat to Nautilus. Her ability to blink and create clones can make it difficult for Nautilus to land his hook.
Lee Sin
Lee Sin’s high damage and mobility can pose a significant threat to Nautilus. His ability to kick Nautilus away can also disrupt Nautilus’ engages.
Leona
Leona’s high crowd control and tankiness can be challenging for Nautilus, but Nautilus’ own crowd control can effectively lock her down.
Lillia
Lillia’s high mobility and crowd control can pose a significant threat to Nautilus. Her ability to put enemies to sleep with her ultimate can disrupt Nautilus’ engages.
Lissandra
Lissandra’s crowd control and burst damage make her an extreme threat to Nautilus. Her ability to lock down targets with her ultimate can make it difficult for Nautilus to protect his team.
Lucian
Lucian’s high mobility and damage can pose a significant threat to Nautilus. His ability to dash and remove slows with his E can make it difficult for Nautilus to lock him down.
Lulu
Lulu’s crowd control and shields can be annoying, but Nautilus’ crowd control can effectively neutralize her.
Lux
Lux’s range and crowd control can pose a significant threat to Nautilus. Her ability to bind Nautilus from a distance can make it difficult for him to engage.
Malphite
Malphite’s crowd control and tankiness can be challenging for Nautilus, but Nautilus’ own crowd control can effectively lock him down.
Malzahar
Malzahar’s crowd control and burst damage make him an extreme threat to Nautilus. His ability to suppress Nautilus with his ultimate can prevent Nautilus from protecting his team.
Maokai
Maokai’s crowd control and tankiness can be challenging for Nautilus, but Nautilus’ own crowd control can effectively lock him down.
Master Yi
Master Yi’s high damage and immunity to crowd control with his Q make him an extreme threat to Nautilus. His ability to reset his abilities on kills can also make it difficult for Nautilus to protect his team.
Milio
Milio’s abilities are not well-known, but assuming he has a balance of damage and crowd control, the threat level would be even.
Miss Fortune
Miss Fortune’s high damage and crowd control with her ultimate can pose a significant threat to Nautilus. However, Nautilus’ crowd control can help lock her down and prevent her from channeling her ultimate.
Mordekaiser
Mordekaiser’s high damage and ability to isolate Nautilus with his ultimate make him an extreme threat to Nautilus. His passive can also deal significant damage to Nautilus over time.
Morgana
Morgana’s crowd control and spell shield can pose a significant threat to Nautilus. Her ability to bind Nautilus from a distance can make it difficult for him to engage.
Naafiri
Naafiri’s abilities are not well-known, but assuming he has a balance of damage and crowd control, the threat level would be even.
Nami
Nami’s crowd control and healing can be annoying, but Nautilus’ crowd control can effectively neutralize her.
Nasus
Nasus’ high damage and tankiness can pose a significant threat to Nautilus. His ability to scale into the late game can also be problematic for Nautilus.
Nautilus
(Quickplay & OFA): When facing another Nautilus, the threat level is even. The outcome largely depends on the skill of the players and their respective team compositions. This applies to both One for All and Quickplay modes.
Neeko
Neeko’s crowd control and burst damage can pose a significant threat to Nautilus. Her ability to disguise herself can also make it difficult for Nautilus to identify the real Neeko.
Nidalee
Nidalee’s range and mobility can pose a significant threat to Nautilus. Her ability to poke from a distance and escape with her cougar form can make it difficult for Nautilus to engage.
Nilah
Nilah’s abilities are not well-known, but assuming she has a balance of damage and crowd control, the threat level would be even.
Nocturne
Nocturne’s high damage and spell shield can pose a significant threat to Nautilus. His ability to engage from a distance with his ultimate can make it difficult for Nautilus to protect his team.
Nunu & Willump
Nunu & Willump’s crowd control and tankiness can be challenging for Nautilus, but Nautilus’ own crowd control can effectively lock them down.
Olaf
Olaf’s high damage and immunity to crowd control with his ultimate make him an extreme threat to Nautilus. His ability to chase down targets with his axes can also be problematic for Nautilus.
Orianna
Orianna’s range and crowd control can pose a significant threat to Nautilus. Her ability to shield her allies and disrupt Nautilus’ engages with her ultimate can make it difficult for Nautilus to lock down targets.
Ornn
Ornn’s crowd control and tankiness can be challenging for Nautilus, but Nautilus’ own crowd control can effectively lock him down.
Pantheon
Pantheon’s high damage and crowd control can pose a significant threat to Nautilus. His ability to block attacks with his E can also make it difficult for Nautilus to deal damage to him.
Poppy
Poppy’s crowd control and tankiness can be challenging for Nautilus, but Nautilus’ own crowd control can effectively lock her down.
Pyke
Pyke’s high damage, mobility, and execution with his ultimate make him an extreme threat to Nautilus. His ability to become invisible and heal with his W can also make it difficult for Nautilus to catch him.
Qiyana
Qiyana’s high burst damage and crowd control make her an extreme threat to Nautilus. Her ability to become invisible and stun enemies with her ultimate can make it difficult for Nautilus to protect his team.
Quinn
Quinn’s range and mobility can pose a significant threat to Nautilus. Her ability to blind Nautilus and escape with her E can make it difficult for Nautilus to lock her down.
Rakan
Rakan’s mobility and crowd control can be challenging for Nautilus, but Nautilus’ own crowd control can effectively lock him down.
Rammus
Rammus’ high crowd control and tankiness can be challenging for Nautilus, but Nautilus’ own crowd control can effectively lock him down.
Rek'Sai
Rek’Sai’s high damage and mobility can pose a significant threat to Nautilus. Her ability to tunnel and unburrow can disrupt Nautilus’ engages.
Rell
Rell’s crowd control and tankiness can be challenging for Nautilus, but Nautilus’ own crowd control can effectively lock her down.
Renata Glasc
Renata Glasc’s abilities are not well-known, but assuming she has a balance of damage and crowd control, the threat level would be even.
Renekton
Renekton’s high damage and sustain can pose a significant threat to Nautilus. His ability to dash and stun can make it difficult for Nautilus to lock him down.
Rengar
Rengar’s high burst damage and stealth make him an extreme threat to Nautilus. His ability to leap from bushes can make it difficult for Nautilus to protect his team.
Riven
Riven’s high mobility and burst damage make her an extreme threat to Nautilus. Her ability to dodge Nautilus’ hook with her dashes can be problematic.
Rumble
Rumble’s high area of effect damage can pose a significant threat to Nautilus. His ability to slow Nautilus with his harpoons can also make it difficult for Nautilus to engage.
Ryze
Ryze’s high sustained damage and crowd control can pose a significant threat to Nautilus. His ability to teleport his team with his ultimate can also disrupt Nautilus’ engages.
Samira
Samira’s high mobility and damage make her an extreme threat to Nautilus. Her ability to dash and block projectiles with her W can make it difficult for Nautilus to lock her down.
Sejuani
Sejuani’s crowd control and tankiness can be challenging for Nautilus, but Nautilus’ own crowd control can effectively lock her down.
Senna
Senna’s range and crowd control can pose a significant threat to Nautilus. Her ability to heal and shield her allies can also make it difficult for Nautilus to take down targets.
Seraphine
Seraphine’s range and crowd control can pose a significant threat to Nautilus. Her ability to heal and shield her allies can also make it difficult for Nautilus to take down targets.
Sett
Sett’s high damage and tankiness can pose a significant threat to Nautilus. His ability to grab and throw Nautilus with his ultimate can disrupt Nautilus’ engages.
Shaco
Shaco’s high burst damage and stealth make him an extreme threat to Nautilus. His ability to deceive and create clones can make it difficult for Nautilus to protect his team.
Shen
Shen’s crowd control and global presence with his ultimate can be challenging for Nautilus, but Nautilus’ own crowd control can effectively lock him down.
Shyvana
Shyvana’s high damage and tankiness in her dragon form can pose a significant threat to Nautilus. Her ability to fly and deal area of effect damage with her ultimate can disrupt Nautilus’ engages.
Singed
Singed’s high damage and crowd control can pose a significant threat to Nautilus. His ability to fling Nautilus and leave a trail of poison can make it difficult for Nautilus to chase him.
Sion
Sion’s crowd control and tankiness can be challenging for Nautilus, but Nautilus’ own crowd control can effectively lock him down.
Sivir
Sivir’s high damage and spell shield can pose a significant threat to Nautilus. Her ability to block Nautilus’ hook with her spell shield can make it difficult for him to engage.
Skarner
Skarner’s crowd control and tankiness can be challenging for Nautilus, but Nautilus’ own crowd control can effectively lock him down. Note that this is based on Skarner’s abilities after his rework.
Smolder
Smolder’s abilities are not well-known, but assuming he has a balance of damage and crowd control, the threat level would be even.
Sona
Sona’s crowd control and healing can be annoying, but Nautilus’ crowd control can effectively neutralize her.
Soraka
Soraka’s healing and crowd control can be annoying, but Nautilus’ crowd control can effectively neutralize her.
Swain
Swain’s high damage and crowd control can pose a significant threat to Nautilus. His ability to pull Nautilus with his passive can disrupt Nautilus’ engages.
Sylas
Sylas’ high damage and ability to steal Nautilus’ ultimate make him an extreme threat to Nautilus. His healing can also make it difficult for Nautilus to take him down.
Syndra
Syndra’s high burst damage and crowd control can pose a significant threat to Nautilus. Her ability to knock back Nautilus with her E can disrupt his engages.
Tahm Kench
Tahm Kench’s tankiness and ability to devour allies can be challenging for Nautilus, but Nautilus’ own crowd control can effectively lock him down.
Taliyah
Taliyah’s high damage and crowd control can pose a significant threat to Nautilus. Her ability to create terrain with her ultimate can disrupt Nautilus’ engages.
Talon
Talon’s high burst damage and mobility make him an extreme threat to Nautilus. His ability to parkour over walls can make it difficult for Nautilus to catch him.
Taric
Taric’s crowd control and healing can be annoying, but Nautilus’ crowd control can effectively neutralize him.
Teemo
Teemo’s high damage and blind can pose a significant threat to Nautilus. His ability to place mushrooms can also make it difficult for Nautilus to engage.
Thresh
Thresh’s crowd control and lantern can be challenging for Nautilus, but Nautilus’ own crowd control can effectively lock him down.
Tristana
Tristana’s high range and burst damage can pose a significant threat to Nautilus. Her ability to jump away and knock back Nautilus with her ultimate can make it difficult for him to engage.
Trundle
Trundle’s high damage and ability to steal stats with his ultimate can pose a significant threat to Nautilus. His pillar can also disrupt Nautilus’ engages.
Tryndamere
Tryndamere’s high damage and ability to become invincible with his ultimate make him an extreme threat to Nautilus. His ability to slow Nautilus and spin through walls can also be problematic.
Twisted Fate
Twisted Fate’s crowd control and global presence with his ultimate can pose a significant threat to Nautilus. His ability to stun Nautilus with his gold card can make it difficult for Nautilus to engage.
Twitch
Twitch’s high damage and stealth make him an extreme threat to Nautilus. His ability to attack from a distance with his ultimate can make it difficult for Nautilus to protect his team.
Udyr
Udyr’s high damage and tankiness can pose a significant threat to Nautilus. His ability to stun Nautilus and run fast can make it difficult for Nautilus to lock him down.
Urgot
Urgot’s high damage and range can pose a significant threat to Nautilus. His ultimate can execute Nautilus if his health is low.
Varus
Varus’ high range and crowd control can pose a significant threat to Nautilus. His ability to poke from a distance can make it difficult for Nautilus to engage.
Vayne
Vayne’s high damage and mobility make her an extreme threat to Nautilus. Her ability to tumble and condemn Nautilus can make it difficult for him to lock her down.
Veigar
Veigar’s high burst damage and crowd control can pose a significant threat to Nautilus. His ability to cage Nautilus can make it difficult for him to engage.
Vel'Koz
Vel’Koz’s high range and burst damage can pose a significant threat to Nautilus. His ability to poke from a distance can make it difficult for Nautilus to engage.
Vex
Vex’s high burst damage and crowd control can pose a significant threat to Nautilus. Her ability to fear Nautilus can disrupt his engages.
Vi
Vi’s high damage and crowd control can pose a significant threat to Nautilus. Her ability to isolate Nautilus with her ultimate can be problematic.
Viego
Viego’s high damage and ability to possess champions make him an extreme threat to Nautilus. His ability to reset his abilities on takedowns can also be problematic for Nautilus.
Viktor
Viktor’s high range and burst damage can pose a significant threat to Nautilus. His ability to zone Nautilus with his gravity field can make it difficult for him to engage.
Vladimir
Vladimir’s high damage and sustain make him an extreme threat to Nautilus. His ability to pool and dodge Nautilus’ hook can be problematic.
Volibear
Volibear’s high damage and tankiness can pose a significant threat to Nautilus. His ability to disable turrets and flip Nautilus can disrupt his engages.
Warwick
Warwick’s high damage and sustain can pose a significant threat to Nautilus. His ability to suppress Nautilus with his ultimate can prevent Nautilus from protecting his team.
Wukong
Wukong’s high damage and crowd control make him an extreme threat to Nautilus. His ability to clone himself and knock up enemies with his ultimate can disrupt Nautilus’ engages.
Xayah
Xayah’s high damage and crowd control can pose a significant threat to Nautilus. Her ability to root Nautilus and become untargetable with her ultimate can make it difficult for him to lock her down.
Xerath
Xerath’s high range and burst damage can pose a significant threat to Nautilus. His ability to poke from a distance can make it difficult for Nautilus to engage.
Xin Zhao
Xin Zhao’s high damage and crowd control can pose a significant threat to Nautilus. His ability to isolate Nautilus with his ultimate can be problematic.
Yasuo
Yasuo’s high mobility and damage make him an extreme threat to Nautilus. His ability to block projectiles with his wind wall can make it difficult for Nautilus to land his hook.
Yone
Yone’s high damage and mobility make him an extreme threat to Nautilus. His ability to return to his spirit form can make it difficult for Nautilus to lock him down.
Yorick
Yorick’s high damage and ability to summon ghouls can pose a significant threat to Nautilus. His ability to trap Nautilus with his wall can also be problematic.
Yuumi
Yuumi’s healing and crowd control can be annoying, but Nautilus’ crowd control can effectively neutralize her.
Zac
Zac’s high crowd control and sustain can pose a significant threat to Nautilus. His ability to engage from a distance with his slingshot can disrupt Nautilus’ engages.
Zed
Zed’s high burst damage and mobility make him an extreme threat to Nautilus. His ability to become untargetable with his ultimate can make it difficult for Nautilus to lock him down.
Zeri
Zeri’s abilities are not well-known, but assuming she has a balance of damage and crowd control, the threat level would be even.
Ziggs
Ziggs’ high range and burst damage can pose a significant threat to Nautilus. His ability to poke from a distance and displace Nautilus with his satchel charge can make it difficult for him to engage.
Zilean
Zilean’s crowd control and ability to revive allies can be challenging for Nautilus, but Nautilus’ own crowd control can effectively lock him down.
Zoe
Zoe’s high burst damage and crowd control make her an extreme threat to Nautilus. Her ability to put Nautilus to sleep with her bubble can disrupt his engages.
Zyra
Zyra’s high range and crowd control can pose a significant threat to Nautilus. Her ability to summon plants and snare Nautilus can make it difficult for him to engage.
Aatrox
Aatrox can follow up on Nautilus' engage with his own crowd control abilities, creating strong lockdown potential in team fights.
Ahri
Ahri's mobility and charm can help peel for Nautilus or set up picks, but their synergy is not as strong compared to other champions.
Akali
Akali’s high burst damage and mobility can work well with Nautilus’ crowd control abilities. Nautilus can lock down enemies, allowing Akali to execute her combo and eliminate key targets. However, their synergy might be affected by how well the Akali player can capitalize on the opportunities created by Nautilus.
Akshan
Akshan's ability to follow up on Nautilus' engage and provide additional damage can make for a decent synergy in team fights.
Alistar
Alistar and Nautilus have excellent synergy due to their strong engage tools and crowd control, making them a formidable duo in the bot lane.
Amumu
Amumu's AoE crowd control paired with Nautilus' lockdown potential creates a powerful combination for team fights and engages.
Anivia
Anivia's zoning and control abilities can complement Nautilus' engage, but their synergy may not be as impactful as with other champions.
Annie
Annie's burst damage and AoE stun can synergize well with Nautilus' crowd control to secure kills in lane or team fights.
Aphelios
Aphelios can benefit from Nautilus' peel and lockdown to protect him in team fights, allowing him to output damage more safely.
Ashe
Ashe's long-range engage with her ultimate combined with Nautilus' lockdown creates a deadly synergy for catching out enemies.
Aurelion Sol
Aurelion Sol's playstyle as a mage with long-range damage doesn't synergize well with Nautilus' engage and frontline role.
Azir
Azir’s soldiers can benefit from Nautilus’ crowd control abilities, as Nautilus can keep enemies in place for Azir’s soldiers to attack. However, Azir’s need to stay back and command his soldiers might not synergize perfectly with Nautilus’ tendency to dive into the enemy team.
Bard
Bard's ability to roam and assist other lanes can complement Nautilus' engage in the bot lane, but their synergy is not exceptional.
Bel'Veth
Bel’Veth and Nautilus can form a powerful duo. Bel’Veth’s area of effect damage and Nautilus’ crowd control can create devastating combos in team fights.
Blitzcrank
Blitzcrank and Nautilus have a strong synergy due to their hook abilities and crowd control, making them a threatening duo in the bot lane.
Brand
Brand's AoE damage can be paired with Nautilus' lockdown to secure kills in team fights, but their synergy is not the most ideal.
Braum
Braum's defensive tools combined with Nautilus' engage create a strong frontline that can protect allies and disrupt enemy engages effectively.
Briar
Briar’s healing and crowd control abilities can enhance Nautilus’ tankiness and crowd control effectiveness. They can form a strong frontline in team fights, protecting their team and setting up opportunities for their damage dealers.
Caitlyn
Caitlyn’s long range and trap abilities can work extremely well with Nautilus’ crowd control. Nautilus can lock down enemies, allowing Caitlyn to land her Piltover Peacemaker and Ace in the Hole more easily. Additionally, Nautilus can trigger Caitlyn’s Yordle Snap Trap with his Dredge Line or Depth Charge, leading to a powerful crowd control chain. This synergy allows them to control the lane effectively and apply a lot of pressure on their opponents.
Camille
Camille's lockdown potential and follow-up damage synergize well with Nautilus' engage, creating a strong duo for picks and team fights.
Cassiopeia
Cassiopeia's sustained damage and crowd control can work well with Nautilus' lockdown to control team fights, but their synergy is not exceptional.
Cho'Gath
Cho'Gath's crowd control and tankiness paired with Nautilus' engage make for a formidable frontline that can disrupt enemy teams effectively.
Corki
Corki
Corki's focus on poke and sustained damage doesn't synergize as well with Nautilus' engage and lockdown abilities compared to other champions.
Darius
Darius' ability to follow up on Nautilus' engage and deal significant damage in close quarters can create a decent synergy in team fights.
Diana
Diana's burst damage and dive potential complement Nautilus' engage, allowing for quick eliminations and strong team fight presence.
Dr. Mundo
Dr. Mundo's tankiness and disruptiveness in team fights can pair well with Nautilus' crowd control and engage, creating a solid frontline presence.
Draven
Draven's high damage output and Nautilus' peel and lockdown can create a deadly combination in the bot lane for aggressive plays and securing kills.
Ekko
Ekko's mobility, burst damage, and crowd control synergize perfectly with Nautilus' engage, creating a versatile and powerful duo for picks and team fights.
Elise
Elise's ability to follow up on Nautilus' engage with her own crowd control can lead to successful ganks and skirmishes, making for a decent synergy.
Evelynn
Evelynn's focus on flanking and picking off targets doesn't align perfectly with Nautilus' engage and frontline role, resulting in a less ideal synergy.
Ezreal
Ezreal's poke and kiting abilities paired with Nautilus' peel and lockdown create a strong synergy for a safe and effective bot lane.
Fiddlesticks
Fiddlesticks' crowd control and sustain can complement Nautilus' engage, providing additional lockdown and disruption in team fights.
Fiora
Fiora's dueling potential and Nautilus' crowd control can create opportunities to catch out enemies and secure kills, making for a decent synergy.
Fizz
Fizz's mobility and burst damage can follow up on Nautilus' engage, creating opportunities for quick eliminations and skirmishes.
Galio
Galio's AoE crowd control and tankiness combined with Nautilus' engage and lockdown make for an ideal synergy for strong engages and team fight presence.
Gangplank
Gangplank's focus on poking and zoning doesn't synergize as well with Nautilus' engage and frontline role compared to other champions.
Garen
Garen's straightforward playstyle and lack of crowd control make the synergy with Nautilus less impactful in team fights and engagements.
Gnar
Gnar's transformation and crowd control abilities paired with Nautilus' engage create a strong frontline with versatile engage and disruption potential.
Gragas
Gragas' crowd control and engage tools complement Nautilus' lockdown and tankiness, creating a strong frontline presence with disruptive capabilities.
Graves
Graves' focus on burst damage and kiting doesn't synergize as effectively with Nautilus' engage and crowd control abilities.
Gwen
Gwen's sustained damage and mobility can work well with Nautilus' lockdown to control team fights, but their synergy is not exceptional.
Hecarim
Hecarim's engage and dive potential combined with Nautilus' lockdown and peel create a deadly synergy for engaging and disrupting enemy teams.
Heimerdinger
Heimerdinger's zone control and area damage can be enhanced by Nautilus' engage and crowd control, but their synergy is not the most ideal.
Hwei
Hwei's focus on stealth and single-target burst damage doesn't align well with Nautilus' engage and crowd control abilities.
Illaoi
Illaoi's zoning and damage output paired with Nautilus' lockdown can create a strong frontline presence with significant team fight potential.
Irelia
Irelia's diving potential and sustained damage can work well with Nautilus' engage, creating opportunities for skirmishes and picks.
Ivern
Ivern's supportive playstyle and crowd control can complement Nautilus' engage, providing additional utility and disruption in team fights.
Janna
Janna's focus on disengage and peel doesn't synergize as effectively with Nautilus' engage and frontline role compared to other champions.
Jarvan IV
Jarvan IV's engage and lockdown abilities paired with Nautilus' crowd control create a strong frontline with versatile engage potential for team fights.
Jax
Jax's diving potential and sustained damage can work well with Nautilus' engage, creating opportunities for skirmishes and picks in team fights.
Jayce
Jayce's poke and disengage playstyle doesn't synergize as effectively with Nautilus' engage and frontline role compared to other champions.
Jhin
Jhin's long-range damage and crowd control can be enhanced by Nautilus' engage and lockdown, creating a deadly synergy for picks and team fights.
Jinx
Jinx's AoE damage and reset potential paired with Nautilus' peel and lockdown create a strong synergy for team fights and aggressive plays.
K'Sante
K’Sante’s playstyle might not synergize well with Nautilus. K’Sante is more about split pushing and dueling, while Nautilus excels in team fights and peeling for his team.
Kai'Sa
Kai'Sa's dive potential, burst damage, and mobility synergize perfectly with Nautilus' engage, creating a versatile and powerful duo for picks and team fights.
Kalista
Kalista’s ultimate ability can pull Nautilus into her, making him untargetable, and then throw him into the enemy team. This works perfectly with Nautilus’ crowd control abilities, allowing them to initiate team fights effectively.
Karma
Karma's supportive abilities and poke can complement Nautilus' engage, providing additional utility and damage in team fights.
Karthus
Karthus' focus on AoE damage and global presence doesn't synergize as effectively with Nautilus' engage and frontline role compared to other champions.
Kassadin
Kassadin's scaling and mobility don't align well with Nautilus' engage and crowd control abilities, resulting in a less ideal synergy.
Katarina
Katarina's reset potential and burst damage can follow up on Nautilus' engage, creating opportunities for quick eliminations and skirmishes.
Kayle
Kayle's scaling and protective abilities can work well with Nautilus' frontline presence, creating opportunities for team fight survivability and disruption.
Kayn
Kayn's dive potential and burst damage paired with Nautilus' lockdown create a strong combo for engaging, picking off targets, and disrupting enemy teams.
Kennen
Kennen's AoE crowd control and damage output complement Nautilus' engage, creating a strong frontline presence with significant team fight potential.
Kha'Zix
Kha'Zix's assassination potential can follow up on Nautilus' engage, creating opportunities for quick eliminations and picks.
Kindred
Kindred's marksmanship and ultimate ability can be complemented by Nautilus' engage and peel, creating opportunities for survivability and damage output.
Kled
Kled's diving potential and disruption paired with Nautilus' engage create a strong frontline with versatile engage and disruption potential.
Kog'Maw
Kog'Maw's long-range damage and Nautilus' peel and lockdown can create a decent synergy for protecting him in team fights and enabling his damage output.
LeBlanc
LeBlanc's burst damage and mobility can follow up on Nautilus' engage, creating opportunities for quick eliminations and skirmishes.
Lee Sin
Lee Sin's engage and crowd control abilities paired with Nautilus' lockdown create a strong frontline with versatile engage potential for team fights.
Leona
Leona's lockdown potential and tankiness complement Nautilus' engage, creating a formidable duo with strong engage and crowd control.
Lillia
Lillia's AoE crowd control and damage output can work well with Nautilus' engage, creating opportunities for disrupting enemy teams in team fights.
Lissandra
Lissandra's crowd control and engage abilities can complement Nautilus' lockdown, providing additional disruption and lockdown in team fights.
Lucian
Lucian's mobility and burst damage paired with Nautilus' peel and lockdown create a strong synergy for aggressive plays and securing kills.
Lulu
Lulu's supportive abilities and crowd control can enhance Nautilus' engage, providing additional utility and protection for allies in team fights.
Lux
Lux's long-range poke and crowd control can be complemented by Nautilus' engage, creating opportunities for picks and zoning in team fights.
Malphite
Malphite's engage and AoE crowd control combined with Nautilus' lockdown and tankiness make for an ideal synergy for strong engages and team fight presence.
Malzahar
Malzahar's suppression and damage over time can be enhanced by Nautilus' lockdown, creating opportunities for picks and control in team fights.
Maokai
Maokai's tankiness and crowd control paired with Nautilus' engage create a strong frontline with disruptive capabilities in team fights.
Master Yi
Master Yi’s playstyle is heavily focused on dealing high amounts of damage quickly and efficiently, often diving into the enemy backline to eliminate key targets. This can sometimes conflict with Nautilus’ more protective and crowd-control oriented role. While Nautilus can provide some initial crowd control to set up for Yi’s attacks, their synergy is limited due to their differing objectives in team fights. However, a well-timed Nautilus ultimate or hook can certainly set up opportunities for Yi.
Milio
Milio’s ability to poke and harass enemies from a distance can work well with Nautilus’ crowd control abilities. However, they might lack some synergy in terms of all-in potential.
Miss Fortune
Miss Fortune’s ultimate ability can deal massive damage when enemies are locked down by Nautilus’ crowd control. They can create devastating combos in team fights.
Mordekaiser
Mordekaiser’s ability to isolate a target can work well with Nautilus’ crowd control. They can effectively eliminate key targets in team fights.
Morgana
Morgana’s playstyle might not synergize well with Nautilus. While both have strong crowd control abilities, their roles in team fights can be quite different.
Naafiri
Naafiri’s high burst damage and mobility can complement Nautilus’ crowd control and tankiness very well. They can lock down and eliminate key targets effectively.
Nami
Nami’s healing and crowd control abilities can work well with Nautilus’ tankiness and crowd control. However, they might lack damage output.
Nasus
Nasus is more about split pushing and scaling into late game, while Nautilus excels in team fights and peeling for his team. Their synergy might not be ideal
Nautilus
(In One for All): Nautilus in One for All mode can create a chaotic but fun synergy with multiple Nautilus champions engaging and locking down enemy teams for extended periods.
Neeko
Neeko’s ability to disguise herself and her crowd control can work well with Nautilus’ engage and crowd control. They can create surprising and effective combos.
Nidalee
Nidalee’s poke and heal oriented playstyle might not synergize well with Nautilus’ engage and crowd control oriented role.
Nilah
Nilah’s healing and buffing abilities can greatly enhance Nautilus’ survivability and crowd control effectiveness. They can form a strong frontline in team fights.
Nocturne
Nocturne’s ability to dive the enemy backline can be supported by Nautilus’ crowd control. However, their synergy might be limited due to their differing objectives in team fights.
Nunu & Willump
Nunu & Willump’s ability to control objectives and provide crowd control can work well with Nautilus’ crowd control. However, they might lack damage output.
Olaf
Olaf’s tendency to dive the enemy backline might not synergize well with Nautilus’ protective and crowd-control oriented role.
Orianna
Orianna’s area of effect damage and crowd control can work perfectly with Nautilus’ engage and crowd control. They can create devastating combos in team fights.
Ornn
Ornn’s ability to upgrade items and provide crowd control can work well with Nautilus’ tankiness and crowd control. However, they might lack damage output
Pantheon
Pantheon’s ability to stun targets and deal high burst damage can work well with Nautilus’ crowd control. They can effectively eliminate key targets.
Poppy
Poppy’s ability to block dashes and provide crowd control can work well with Nautilus’ crowd control. However, their roles in team fights can be quite different.
Pyke
Pyke’s ability to execute low health targets can work well with Nautilus’ crowd control. They can effectively eliminate key targets in team fights.
Qiyana
Qiyana’s high burst damage and crowd control can work well with Nautilus’ crowd control. They can effectively eliminate key targets in team fights.
Quinn
Quinn’s mobility and burst damage can work well with Nautilus’ crowd control. However, their synergy might be limited due to Quinn’s tendency to roam and split push.
Rakan
Rakan’s engage and crowd control abilities can complement Nautilus’ crowd control and tankiness. They can create powerful crowd control chains in team fights.
Rammus
Rammus’ ability to taunt enemies and provide crowd control can work well with Nautilus’ crowd control. However, they might lack damage output.
Rek'Sai
Rek’Sai’s ability to tunnel and provide crowd control can work well with Nautilus’ crowd control. However, their synergy might be limited due to Rek’Sai’s need to burrow and unburrow.
Rell
Rell’s ability to provide crowd control and tankiness can work well with Nautilus’ crowd control. However, they might lack damage output.
Renata Glasc
Renata Glasc’s ability to deal consistent damage and provide crowd control can work well with Nautilus’ crowd control. They can lock down and eliminate key targets effectively.
Renekton
Renekton’s ability to dive the enemy backline can be supported by Nautilus’ crowd control. However, their synergy might be limited due to their differing objectives in team fights.
Rengar
Rengar’s ability to assassinate key targets can be supported by Nautilus’ crowd control. However, their synergy might be limited due to Rengar’s need to isolate targets.
Riven
Riven’s high mobility and burst damage can work well with Nautilus’ crowd control. They can effectively eliminate key targets in team fights.
Rumble
Rumble’s area of effect damage can work well with Nautilus’ crowd control. They can create devastating combos in team fights.
Ryze
Ryze’s ability to deal consistent damage and provide crowd control can work well with Nautilus’ crowd control. They can lock down and eliminate key targets effectively.
Samira
Samira’s ability to dive into the enemy team and deal massive damage can work perfectly with Nautilus’ crowd control. They can create devastating combos in team fights.
Sejuani
Sejuani’s ability to provide crowd control and tankiness can work well with Nautilus’ crowd control. However, they might lack damage output.
Senna
Senna’s long range and healing abilities can work well with Nautilus’ crowd control. They can control the lane effectively and apply a lot of pressure on their opponents.
Seraphine
Seraphine’s area of effect damage and crowd control can work perfectly with Nautilus’ crowd control. They can create devastating combos in team fights.
Sett
Sett’s ability to engage and deal high burst damage can work well with Nautilus’ crowd control. They can effectively eliminate key targets in team fights.
Shaco
Shaco’s playstyle of deceiving enemies and assassinating key targets might not synergize well with Nautilus’ crowd control oriented role.
Shen
Shen’s ability to provide global presence and crowd control can work well with Nautilus’ crowd control. However, their synergy might be limited due to Shen’s need to split push.
Shyvana
Shyvana’s ability to dive the enemy backline can be supported by Nautilus’ crowd control. However, their synergy might be limited due to their differing objectives in team fights.
Singed
Singed’s playstyle of running around and creating chaos might not synergize well with Nautilus’ crowd control oriented role.
Sion
Sion’s ability to provide crowd control and tankiness can work well with Nautilus’ crowd control. However, they might lack damage output.
Sivir
Sivir’s ability to deal consistent damage from a distance can work well with Nautilus’ crowd control. They can control the lane effectively and apply a lot of pressure on their opponents.
Skarner
Skarner’s ability to isolate a target can work well with Nautilus’ crowd control. However, their synergy might be limited due to their differing objectives in team fights.
Smolder
Smolder’s ability to deal consistent damage and provide crowd control can work well with Nautilus’ crowd control. They can lock down and eliminate key targets effectively.
Sona
Sona’s ability to heal and provide crowd control can work well with Nautilus’ crowd control. They can form a strong frontline in team fights.
Soraka
Soraka’s ability to heal and provide crowd control can work well with Nautilus’ crowd control. However, they might lack damage output.
Swain
Swain's crowd control, sustain, and AoE damage can synergize well with Nautilus' engage and lockdown abilities. The combination of Swain's pull and Nautilus' CC can lead to devastating team fights and picks, making them a formidable duo in both skirmishes and team fights. Swain's ability to sustain himself in fights also complements Nautilus' tankiness, allowing them to create chaos and disruption in the enemy team effectively.
Sylas
Sylas’ ability to steal enemy ultimates and provide crowd control can work well with Nautilus’ crowd control. They can create surprising and effective combos.
Syndra
Syndra’s ability to deal high burst damage from a distance can work well with Nautilus’ crowd control. They can effectively eliminate key targets in team fights.
Tahm Kench
Tahm Kench’s ability to devour allies or enemies can work well with Nautilus’ crowd control. However, their synergy might be limited due to their differing objectives in team fights.
Taliyah
Taliyah’s ability to deal consistent damage from a distance can work well with Nautilus’ crowd control. They can effectively eliminate key targets in team fights.
Talon
Talon’s ability to assassinate key targets can be supported by Nautilus’ crowd control. However, their synergy might be limited due to Talon’s need to roam and split push.
Taric
Taric’s ability to heal and provide crowd control can work well with Nautilus’ crowd control. However, they might lack damage output.
Teemo
Teemo’s playstyle of poking enemies and setting up traps might not synergize well with Nautilus’ crowd control oriented role.
Thresh
Thresh’s ability to provide crowd control and save allies can work well with Nautilus’ crowd control. However, their roles in team fights can be quite different.
Tristana
Tristana’s ability to deal high burst damage and jump into or out of fights can work perfectly with Nautilus’ crowd control. They can create devastating combos in team fights.
Trundle
Trundle’s ability to steal stats from enemies and provide crowd control can work well with Nautilus’ crowd control. However, their synergy might be limited due to Trundle’s need to split push.
Tryndamere
Tryndamere’s playstyle of diving the enemy backline and split pushing might not synergize well with Nautilus’ crowd control oriented role.
Twisted Fate
Twisted Fate’s ability to stun targets and provide global presence can work well with Nautilus’ crowd control. They can effectively eliminate key targets in team fights.
Twitch
Twitch’s ability to deal massive damage from a distance can work perfectly with Nautilus’ crowd control. They can create devastating combos in team fights.
Udyr
Udyr’s ability to provide crowd control and split push can work well with Nautilus’ crowd control. However, their synergy might be limited due to their differing objectives in team fights.
Urgot
Urgot’s ability to deal consistent damage and execute low health targets can work well with Nautilus’ crowd control. They can effectively eliminate key targets in team fights.
Varus
Varus’ ability to poke enemies from a distance and provide crowd control can work well with Nautilus’ crowd control. They can control the lane effectively and apply a lot of pressure on their opponents.
Vayne
Vayne’s ability to deal high damage to tanks and tumble around fights can work perfectly with Nautilus’ crowd control. They can create devastating combos in team fights.
Veigar
Veigar’s ability to deal massive burst damage and provide crowd control can work well with Nautilus’ crowd control. They can effectively eliminate key targets in team fights.
Vel'Koz
Vel’Koz’s ability to deal consistent damage from a distance can work well with Nautilus’ crowd control. They can effectively eliminate key targets in team fights.
Vex
Vex’s ability to deal consistent damage and provide crowd control can work well with Nautilus’ crowd control. They can effectively eliminate key targets in team fights.
Vi
Vi’s ability to dive the enemy backline and deal high burst damage can work well with Nautilus’ crowd control. They can effectively eliminate key targets in team fights.
Viego
Viego’s ability to possess enemies and provide crowd control can work well with Nautilus’ crowd control. However, their synergy might be limited due to Viego’s need to isolate targets.
Viktor
Viktor’s ability to deal consistent damage from a distance can work well with Nautilus’ crowd control. They can effectively eliminate key targets in team fights.
Vladimir
Vladimir’s ability to deal consistent damage and sustain himself in fights can work well with Nautilus’ crowd control. They can effectively eliminate key targets in team fights.
Volibear
Volibear’s ability to dive the enemy backline and provide crowd control can work well with Nautilus’ crowd control. However, their synergy might be limited due to their differing objectives in team fights.
Warwick
Warwick’s ability to track low health targets and provide crowd control can work well with Nautilus’ crowd control. However, their synergy might be limited due to Warwick’s need to roam and split push.
Wukong
Wukong’s ability to clone himself and provide crowd control can work well with Nautilus’ crowd control. They can effectively eliminate key targets in team fights.
Xayah
Xayah’s ability to deal consistent damage and provide crowd control can work perfectly with Nautilus’ crowd control. They can create devastating combos in team fights.
Xerath
Xerath’s ability to poke enemies from a distance can work well with Nautilus’ crowd control. They can control the lane effectively and apply a lot of pressure on their opponents.
Xin Zhao
Xin Zhao’s ability to dive the enemy backline and deal high burst damage can work well with Nautilus’ crowd control. They can effectively eliminate key targets in team fights.
Yasuo
Yasuo’s ability to deal high burst damage and provide crowd control can work perfectly with Nautilus’ crowd control. They can create devastating combos in team fights.
Yone
Yone’s ability to deal high burst damage and provide crowd control can work perfectly with Nautilus’ crowd control. They can create devastating combos in team fights.
Yorick
Yorick’s playstyle of split pushing and summoning ghouls might not synergize well with Nautilus’ crowd control oriented role.
Yuumi
Yuumi’s ability to heal and buff allies can work well with Nautilus’ crowd control. They can form a strong frontline in team fights.
Zac
Zac’s ability to engage from a distance and provide crowd control can work well with Nautilus’ crowd control. They can effectively eliminate key targets in team fights.
Zed
Zed’s ability to assassinate key targets can be supported by Nautilus’ crowd control. However, their synergy might be limited due to Zed’s need to roam and split push.
Zeri
Zeri’s playstyle of dealing sustained damage from a distance might not synergize well with Nautilus’ crowd control oriented role.
Ziggs
Ziggs’ ability to poke enemies from a distance and provide area of effect damage can work well with Nautilus’ crowd control. They can effectively eliminate key targets in team fights.
Zilean
Zilean’s ability to speed up allies, slow down enemies, and revive allies can work well with Nautilus’ crowd control. They can form a strong frontline in team fights.
Zoe
Zoe’s ability to poke enemies from a distance and provide crowd control can work well with Nautilus’ crowd control. They can effectively eliminate key targets in team fights.
Zyra
Zyra’s ability to deal consistent damage and provide crowd control can work well with Nautilus’ crowd control. They can effectively eliminate key targets in team fights.
Synergies
IdealStrongOkLowNone
Aatrox
Aatrox can follow up on Nautilus' engage with his own crowd control abilities, creating strong lockdown potential in team fights.
Ahri
Ahri's mobility and charm can help peel for Nautilus or set up picks, but their synergy is not as strong compared to other champions.
Akali
Akali’s high burst damage and mobility can work well with Nautilus’ crowd control abilities. Nautilus can lock down enemies, allowing Akali to execute her combo and eliminate key targets. However, their synergy might be affected by how well the Akali player can capitalize on the opportunities created by Nautilus.
Akshan
Akshan's ability to follow up on Nautilus' engage and provide additional damage can make for a decent synergy in team fights.
Alistar
Alistar and Nautilus have excellent synergy due to their strong engage tools and crowd control, making them a formidable duo in the bot lane.
Amumu
Amumu's AoE crowd control paired with Nautilus' lockdown potential creates a powerful combination for team fights and engages.
Anivia
Anivia's zoning and control abilities can complement Nautilus' engage, but their synergy may not be as impactful as with other champions.
Annie
Annie's burst damage and AoE stun can synergize well with Nautilus' crowd control to secure kills in lane or team fights.
Aphelios
Aphelios can benefit from Nautilus' peel and lockdown to protect him in team fights, allowing him to output damage more safely.
Ashe
Ashe's long-range engage with her ultimate combined with Nautilus' lockdown creates a deadly synergy for catching out enemies.
Aurelion Sol
Aurelion Sol's playstyle as a mage with long-range damage doesn't synergize well with Nautilus' engage and frontline role.
Azir
Azir’s soldiers can benefit from Nautilus’ crowd control abilities, as Nautilus can keep enemies in place for Azir’s soldiers to attack. However, Azir’s need to stay back and command his soldiers might not synergize perfectly with Nautilus’ tendency to dive into the enemy team.
Bard
Bard's ability to roam and assist other lanes can complement Nautilus' engage in the bot lane, but their synergy is not exceptional.
Bel'Veth
Bel’Veth and Nautilus can form a powerful duo. Bel’Veth’s area of effect damage and Nautilus’ crowd control can create devastating combos in team fights.
Blitzcrank
Blitzcrank and Nautilus have a strong synergy due to their hook abilities and crowd control, making them a threatening duo in the bot lane.
Brand
Brand's AoE damage can be paired with Nautilus' lockdown to secure kills in team fights, but their synergy is not the most ideal.
Braum
Braum's defensive tools combined with Nautilus' engage create a strong frontline that can protect allies and disrupt enemy engages effectively.
Briar
Briar’s healing and crowd control abilities can enhance Nautilus’ tankiness and crowd control effectiveness. They can form a strong frontline in team fights, protecting their team and setting up opportunities for their damage dealers.
Caitlyn
Caitlyn’s long range and trap abilities can work extremely well with Nautilus’ crowd control. Nautilus can lock down enemies, allowing Caitlyn to land her Piltover Peacemaker and Ace in the Hole more easily. Additionally, Nautilus can trigger Caitlyn’s Yordle Snap Trap with his Dredge Line or Depth Charge, leading to a powerful crowd control chain. This synergy allows them to control the lane effectively and apply a lot of pressure on their opponents.
Camille
Camille's lockdown potential and follow-up damage synergize well with Nautilus' engage, creating a strong duo for picks and team fights.
Cassiopeia
Cassiopeia's sustained damage and crowd control can work well with Nautilus' lockdown to control team fights, but their synergy is not exceptional.
Cho'Gath
Cho'Gath's crowd control and tankiness paired with Nautilus' engage make for a formidable frontline that can disrupt enemy teams effectively.
Corki
Corki
Corki's focus on poke and sustained damage doesn't synergize as well with Nautilus' engage and lockdown abilities compared to other champions.
Darius
Darius' ability to follow up on Nautilus' engage and deal significant damage in close quarters can create a decent synergy in team fights.
Diana
Diana's burst damage and dive potential complement Nautilus' engage, allowing for quick eliminations and strong team fight presence.
Dr. Mundo
Dr. Mundo's tankiness and disruptiveness in team fights can pair well with Nautilus' crowd control and engage, creating a solid frontline presence.
Draven
Draven's high damage output and Nautilus' peel and lockdown can create a deadly combination in the bot lane for aggressive plays and securing kills.
Ekko
Ekko's mobility, burst damage, and crowd control synergize perfectly with Nautilus' engage, creating a versatile and powerful duo for picks and team fights.
Elise
Elise's ability to follow up on Nautilus' engage with her own crowd control can lead to successful ganks and skirmishes, making for a decent synergy.
Evelynn
Evelynn's focus on flanking and picking off targets doesn't align perfectly with Nautilus' engage and frontline role, resulting in a less ideal synergy.
Ezreal
Ezreal's poke and kiting abilities paired with Nautilus' peel and lockdown create a strong synergy for a safe and effective bot lane.
Fiddlesticks
Fiddlesticks' crowd control and sustain can complement Nautilus' engage, providing additional lockdown and disruption in team fights.
Fiora
Fiora's dueling potential and Nautilus' crowd control can create opportunities to catch out enemies and secure kills, making for a decent synergy.
Fizz
Fizz's mobility and burst damage can follow up on Nautilus' engage, creating opportunities for quick eliminations and skirmishes.
Galio
Galio's AoE crowd control and tankiness combined with Nautilus' engage and lockdown make for an ideal synergy for strong engages and team fight presence.
Gangplank
Gangplank's focus on poking and zoning doesn't synergize as well with Nautilus' engage and frontline role compared to other champions.
Garen
Garen's straightforward playstyle and lack of crowd control make the synergy with Nautilus less impactful in team fights and engagements.
Gnar
Gnar's transformation and crowd control abilities paired with Nautilus' engage create a strong frontline with versatile engage and disruption potential.
Gragas
Gragas' crowd control and engage tools complement Nautilus' lockdown and tankiness, creating a strong frontline presence with disruptive capabilities.
Graves
Graves' focus on burst damage and kiting doesn't synergize as effectively with Nautilus' engage and crowd control abilities.
Gwen
Gwen's sustained damage and mobility can work well with Nautilus' lockdown to control team fights, but their synergy is not exceptional.
Hecarim
Hecarim's engage and dive potential combined with Nautilus' lockdown and peel create a deadly synergy for engaging and disrupting enemy teams.
Heimerdinger
Heimerdinger's zone control and area damage can be enhanced by Nautilus' engage and crowd control, but their synergy is not the most ideal.
Hwei
Hwei's focus on stealth and single-target burst damage doesn't align well with Nautilus' engage and crowd control abilities.
Illaoi
Illaoi's zoning and damage output paired with Nautilus' lockdown can create a strong frontline presence with significant team fight potential.
Irelia
Irelia's diving potential and sustained damage can work well with Nautilus' engage, creating opportunities for skirmishes and picks.
Ivern
Ivern's supportive playstyle and crowd control can complement Nautilus' engage, providing additional utility and disruption in team fights.
Janna
Janna's focus on disengage and peel doesn't synergize as effectively with Nautilus' engage and frontline role compared to other champions.
Jarvan IV
Jarvan IV's engage and lockdown abilities paired with Nautilus' crowd control create a strong frontline with versatile engage potential for team fights.
Jax
Jax's diving potential and sustained damage can work well with Nautilus' engage, creating opportunities for skirmishes and picks in team fights.
Jayce
Jayce's poke and disengage playstyle doesn't synergize as effectively with Nautilus' engage and frontline role compared to other champions.
Jhin
Jhin's long-range damage and crowd control can be enhanced by Nautilus' engage and lockdown, creating a deadly synergy for picks and team fights.
Jinx
Jinx's AoE damage and reset potential paired with Nautilus' peel and lockdown create a strong synergy for team fights and aggressive plays.
K'Sante
K’Sante’s playstyle might not synergize well with Nautilus. K’Sante is more about split pushing and dueling, while Nautilus excels in team fights and peeling for his team.
Kai'Sa
Kai'Sa's dive potential, burst damage, and mobility synergize perfectly with Nautilus' engage, creating a versatile and powerful duo for picks and team fights.
Kalista
Kalista’s ultimate ability can pull Nautilus into her, making him untargetable, and then throw him into the enemy team. This works perfectly with Nautilus’ crowd control abilities, allowing them to initiate team fights effectively.
Karma
Karma's supportive abilities and poke can complement Nautilus' engage, providing additional utility and damage in team fights.
Karthus
Karthus' focus on AoE damage and global presence doesn't synergize as effectively with Nautilus' engage and frontline role compared to other champions.
Kassadin
Kassadin's scaling and mobility don't align well with Nautilus' engage and crowd control abilities, resulting in a less ideal synergy.
Katarina
Katarina's reset potential and burst damage can follow up on Nautilus' engage, creating opportunities for quick eliminations and skirmishes.
Kayle
Kayle's scaling and protective abilities can work well with Nautilus' frontline presence, creating opportunities for team fight survivability and disruption.
Kayn
Kayn's dive potential and burst damage paired with Nautilus' lockdown create a strong combo for engaging, picking off targets, and disrupting enemy teams.
Kennen
Kennen's AoE crowd control and damage output complement Nautilus' engage, creating a strong frontline presence with significant team fight potential.
Kha'Zix
Kha'Zix's assassination potential can follow up on Nautilus' engage, creating opportunities for quick eliminations and picks.
Kindred
Kindred's marksmanship and ultimate ability can be complemented by Nautilus' engage and peel, creating opportunities for survivability and damage output.
Kled
Kled's diving potential and disruption paired with Nautilus' engage create a strong frontline with versatile engage and disruption potential.
Kog'Maw
Kog'Maw's long-range damage and Nautilus' peel and lockdown can create a decent synergy for protecting him in team fights and enabling his damage output.
LeBlanc
LeBlanc's burst damage and mobility can follow up on Nautilus' engage, creating opportunities for quick eliminations and skirmishes.
Lee Sin
Lee Sin's engage and crowd control abilities paired with Nautilus' lockdown create a strong frontline with versatile engage potential for team fights.
Leona
Leona's lockdown potential and tankiness complement Nautilus' engage, creating a formidable duo with strong engage and crowd control.
Lillia
Lillia's AoE crowd control and damage output can work well with Nautilus' engage, creating opportunities for disrupting enemy teams in team fights.
Lissandra
Lissandra's crowd control and engage abilities can complement Nautilus' lockdown, providing additional disruption and lockdown in team fights.
Lucian
Lucian's mobility and burst damage paired with Nautilus' peel and lockdown create a strong synergy for aggressive plays and securing kills.
Lulu
Lulu's supportive abilities and crowd control can enhance Nautilus' engage, providing additional utility and protection for allies in team fights.
Lux
Lux's long-range poke and crowd control can be complemented by Nautilus' engage, creating opportunities for picks and zoning in team fights.
Malphite
Malphite's engage and AoE crowd control combined with Nautilus' lockdown and tankiness make for an ideal synergy for strong engages and team fight presence.
Malzahar
Malzahar's suppression and damage over time can be enhanced by Nautilus' lockdown, creating opportunities for picks and control in team fights.
Maokai
Maokai's tankiness and crowd control paired with Nautilus' engage create a strong frontline with disruptive capabilities in team fights.
Master Yi
Master Yi’s playstyle is heavily focused on dealing high amounts of damage quickly and efficiently, often diving into the enemy backline to eliminate key targets. This can sometimes conflict with Nautilus’ more protective and crowd-control oriented role. While Nautilus can provide some initial crowd control to set up for Yi’s attacks, their synergy is limited due to their differing objectives in team fights. However, a well-timed Nautilus ultimate or hook can certainly set up opportunities for Yi.
Milio
Milio’s ability to poke and harass enemies from a distance can work well with Nautilus’ crowd control abilities. However, they might lack some synergy in terms of all-in potential.
Miss Fortune
Miss Fortune’s ultimate ability can deal massive damage when enemies are locked down by Nautilus’ crowd control. They can create devastating combos in team fights.
Mordekaiser
Mordekaiser’s ability to isolate a target can work well with Nautilus’ crowd control. They can effectively eliminate key targets in team fights.
Morgana
Morgana’s playstyle might not synergize well with Nautilus. While both have strong crowd control abilities, their roles in team fights can be quite different.
Naafiri
Naafiri’s high burst damage and mobility can complement Nautilus’ crowd control and tankiness very well. They can lock down and eliminate key targets effectively.
Nami
Nami’s healing and crowd control abilities can work well with Nautilus’ tankiness and crowd control. However, they might lack damage output.
Nasus
Nasus is more about split pushing and scaling into late game, while Nautilus excels in team fights and peeling for his team. Their synergy might not be ideal
Nautilus
(In One for All): Nautilus in One for All mode can create a chaotic but fun synergy with multiple Nautilus champions engaging and locking down enemy teams for extended periods.
Neeko
Neeko’s ability to disguise herself and her crowd control can work well with Nautilus’ engage and crowd control. They can create surprising and effective combos.
Nidalee
Nidalee’s poke and heal oriented playstyle might not synergize well with Nautilus’ engage and crowd control oriented role.
Nilah
Nilah’s healing and buffing abilities can greatly enhance Nautilus’ survivability and crowd control effectiveness. They can form a strong frontline in team fights.
Nocturne
Nocturne’s ability to dive the enemy backline can be supported by Nautilus’ crowd control. However, their synergy might be limited due to their differing objectives in team fights.
Nunu & Willump
Nunu & Willump’s ability to control objectives and provide crowd control can work well with Nautilus’ crowd control. However, they might lack damage output.
Olaf
Olaf’s tendency to dive the enemy backline might not synergize well with Nautilus’ protective and crowd-control oriented role.
Orianna
Orianna’s area of effect damage and crowd control can work perfectly with Nautilus’ engage and crowd control. They can create devastating combos in team fights.
Ornn
Ornn’s ability to upgrade items and provide crowd control can work well with Nautilus’ tankiness and crowd control. However, they might lack damage output
Pantheon
Pantheon’s ability to stun targets and deal high burst damage can work well with Nautilus’ crowd control. They can effectively eliminate key targets.
Poppy
Poppy’s ability to block dashes and provide crowd control can work well with Nautilus’ crowd control. However, their roles in team fights can be quite different.
Pyke
Pyke’s ability to execute low health targets can work well with Nautilus’ crowd control. They can effectively eliminate key targets in team fights.
Qiyana
Qiyana’s high burst damage and crowd control can work well with Nautilus’ crowd control. They can effectively eliminate key targets in team fights.
Quinn
Quinn’s mobility and burst damage can work well with Nautilus’ crowd control. However, their synergy might be limited due to Quinn’s tendency to roam and split push.
Rakan
Rakan’s engage and crowd control abilities can complement Nautilus’ crowd control and tankiness. They can create powerful crowd control chains in team fights.
Rammus
Rammus’ ability to taunt enemies and provide crowd control can work well with Nautilus’ crowd control. However, they might lack damage output.
Rek'Sai
Rek’Sai’s ability to tunnel and provide crowd control can work well with Nautilus’ crowd control. However, their synergy might be limited due to Rek’Sai’s need to burrow and unburrow.
Rell
Rell’s ability to provide crowd control and tankiness can work well with Nautilus’ crowd control. However, they might lack damage output.
Renata Glasc
Renata Glasc’s ability to deal consistent damage and provide crowd control can work well with Nautilus’ crowd control. They can lock down and eliminate key targets effectively.
Renekton
Renekton’s ability to dive the enemy backline can be supported by Nautilus’ crowd control. However, their synergy might be limited due to their differing objectives in team fights.
Rengar
Rengar’s ability to assassinate key targets can be supported by Nautilus’ crowd control. However, their synergy might be limited due to Rengar’s need to isolate targets.
Riven
Riven’s high mobility and burst damage can work well with Nautilus’ crowd control. They can effectively eliminate key targets in team fights.
Rumble
Rumble’s area of effect damage can work well with Nautilus’ crowd control. They can create devastating combos in team fights.
Ryze
Ryze’s ability to deal consistent damage and provide crowd control can work well with Nautilus’ crowd control. They can lock down and eliminate key targets effectively.
Samira
Samira’s ability to dive into the enemy team and deal massive damage can work perfectly with Nautilus’ crowd control. They can create devastating combos in team fights.
Sejuani
Sejuani’s ability to provide crowd control and tankiness can work well with Nautilus’ crowd control. However, they might lack damage output.
Senna
Senna’s long range and healing abilities can work well with Nautilus’ crowd control. They can control the lane effectively and apply a lot of pressure on their opponents.
Seraphine
Seraphine’s area of effect damage and crowd control can work perfectly with Nautilus’ crowd control. They can create devastating combos in team fights.
Sett
Sett’s ability to engage and deal high burst damage can work well with Nautilus’ crowd control. They can effectively eliminate key targets in team fights.
Shaco
Shaco’s playstyle of deceiving enemies and assassinating key targets might not synergize well with Nautilus’ crowd control oriented role.
Shen
Shen’s ability to provide global presence and crowd control can work well with Nautilus’ crowd control. However, their synergy might be limited due to Shen’s need to split push.
Shyvana
Shyvana’s ability to dive the enemy backline can be supported by Nautilus’ crowd control. However, their synergy might be limited due to their differing objectives in team fights.
Singed
Singed’s playstyle of running around and creating chaos might not synergize well with Nautilus’ crowd control oriented role.
Sion
Sion’s ability to provide crowd control and tankiness can work well with Nautilus’ crowd control. However, they might lack damage output.
Sivir
Sivir’s ability to deal consistent damage from a distance can work well with Nautilus’ crowd control. They can control the lane effectively and apply a lot of pressure on their opponents.
Skarner
Skarner’s ability to isolate a target can work well with Nautilus’ crowd control. However, their synergy might be limited due to their differing objectives in team fights.
Smolder
Smolder’s ability to deal consistent damage and provide crowd control can work well with Nautilus’ crowd control. They can lock down and eliminate key targets effectively.
Sona
Sona’s ability to heal and provide crowd control can work well with Nautilus’ crowd control. They can form a strong frontline in team fights.
Soraka
Soraka’s ability to heal and provide crowd control can work well with Nautilus’ crowd control. However, they might lack damage output.
Swain
Swain's crowd control, sustain, and AoE damage can synergize well with Nautilus' engage and lockdown abilities. The combination of Swain's pull and Nautilus' CC can lead to devastating team fights and picks, making them a formidable duo in both skirmishes and team fights. Swain's ability to sustain himself in fights also complements Nautilus' tankiness, allowing them to create chaos and disruption in the enemy team effectively.
Sylas
Sylas’ ability to steal enemy ultimates and provide crowd control can work well with Nautilus’ crowd control. They can create surprising and effective combos.
Syndra
Syndra’s ability to deal high burst damage from a distance can work well with Nautilus’ crowd control. They can effectively eliminate key targets in team fights.
Tahm Kench
Tahm Kench’s ability to devour allies or enemies can work well with Nautilus’ crowd control. However, their synergy might be limited due to their differing objectives in team fights.
Taliyah
Taliyah’s ability to deal consistent damage from a distance can work well with Nautilus’ crowd control. They can effectively eliminate key targets in team fights.
Talon
Talon’s ability to assassinate key targets can be supported by Nautilus’ crowd control. However, their synergy might be limited due to Talon’s need to roam and split push.
Taric
Taric’s ability to heal and provide crowd control can work well with Nautilus’ crowd control. However, they might lack damage output.
Teemo
Teemo’s playstyle of poking enemies and setting up traps might not synergize well with Nautilus’ crowd control oriented role.
Thresh
Thresh’s ability to provide crowd control and save allies can work well with Nautilus’ crowd control. However, their roles in team fights can be quite different.
Tristana
Tristana’s ability to deal high burst damage and jump into or out of fights can work perfectly with Nautilus’ crowd control. They can create devastating combos in team fights.
Trundle
Trundle’s ability to steal stats from enemies and provide crowd control can work well with Nautilus’ crowd control. However, their synergy might be limited due to Trundle’s need to split push.
Tryndamere
Tryndamere’s playstyle of diving the enemy backline and split pushing might not synergize well with Nautilus’ crowd control oriented role.
Twisted Fate
Twisted Fate’s ability to stun targets and provide global presence can work well with Nautilus’ crowd control. They can effectively eliminate key targets in team fights.
Twitch
Twitch’s ability to deal massive damage from a distance can work perfectly with Nautilus’ crowd control. They can create devastating combos in team fights.
Udyr
Udyr’s ability to provide crowd control and split push can work well with Nautilus’ crowd control. However, their synergy might be limited due to their differing objectives in team fights.
Urgot
Urgot’s ability to deal consistent damage and execute low health targets can work well with Nautilus’ crowd control. They can effectively eliminate key targets in team fights.
Varus
Varus’ ability to poke enemies from a distance and provide crowd control can work well with Nautilus’ crowd control. They can control the lane effectively and apply a lot of pressure on their opponents.
Vayne
Vayne’s ability to deal high damage to tanks and tumble around fights can work perfectly with Nautilus’ crowd control. They can create devastating combos in team fights.
Veigar
Veigar’s ability to deal massive burst damage and provide crowd control can work well with Nautilus’ crowd control. They can effectively eliminate key targets in team fights.
Vel'Koz
Vel’Koz’s ability to deal consistent damage from a distance can work well with Nautilus’ crowd control. They can effectively eliminate key targets in team fights.
Vex
Vex’s ability to deal consistent damage and provide crowd control can work well with Nautilus’ crowd control. They can effectively eliminate key targets in team fights.
Vi
Vi’s ability to dive the enemy backline and deal high burst damage can work well with Nautilus’ crowd control. They can effectively eliminate key targets in team fights.
Viego
Viego’s ability to possess enemies and provide crowd control can work well with Nautilus’ crowd control. However, their synergy might be limited due to Viego’s need to isolate targets.
Viktor
Viktor’s ability to deal consistent damage from a distance can work well with Nautilus’ crowd control. They can effectively eliminate key targets in team fights.
Vladimir
Vladimir’s ability to deal consistent damage and sustain himself in fights can work well with Nautilus’ crowd control. They can effectively eliminate key targets in team fights.
Volibear
Volibear’s ability to dive the enemy backline and provide crowd control can work well with Nautilus’ crowd control. However, their synergy might be limited due to their differing objectives in team fights.
Warwick
Warwick’s ability to track low health targets and provide crowd control can work well with Nautilus’ crowd control. However, their synergy might be limited due to Warwick’s need to roam and split push.
Wukong
Wukong’s ability to clone himself and provide crowd control can work well with Nautilus’ crowd control. They can effectively eliminate key targets in team fights.
Xayah
Xayah’s ability to deal consistent damage and provide crowd control can work perfectly with Nautilus’ crowd control. They can create devastating combos in team fights.
Xerath
Xerath’s ability to poke enemies from a distance can work well with Nautilus’ crowd control. They can control the lane effectively and apply a lot of pressure on their opponents.
Xin Zhao
Xin Zhao’s ability to dive the enemy backline and deal high burst damage can work well with Nautilus’ crowd control. They can effectively eliminate key targets in team fights.
Yasuo
Yasuo’s ability to deal high burst damage and provide crowd control can work perfectly with Nautilus’ crowd control. They can create devastating combos in team fights.
Yone
Yone’s ability to deal high burst damage and provide crowd control can work perfectly with Nautilus’ crowd control. They can create devastating combos in team fights.
Yorick
Yorick’s playstyle of split pushing and summoning ghouls might not synergize well with Nautilus’ crowd control oriented role.
Yuumi
Yuumi’s ability to heal and buff allies can work well with Nautilus’ crowd control. They can form a strong frontline in team fights.
Zac
Zac’s ability to engage from a distance and provide crowd control can work well with Nautilus’ crowd control. They can effectively eliminate key targets in team fights.
Zed
Zed’s ability to assassinate key targets can be supported by Nautilus’ crowd control. However, their synergy might be limited due to Zed’s need to roam and split push.
Zeri
Zeri’s playstyle of dealing sustained damage from a distance might not synergize well with Nautilus’ crowd control oriented role.
Ziggs
Ziggs’ ability to poke enemies from a distance and provide area of effect damage can work well with Nautilus’ crowd control. They can effectively eliminate key targets in team fights.
Zilean
Zilean’s ability to speed up allies, slow down enemies, and revive allies can work well with Nautilus’ crowd control. They can form a strong frontline in team fights.
Zoe
Zoe’s ability to poke enemies from a distance and provide crowd control can work well with Nautilus’ crowd control. They can effectively eliminate key targets in team fights.
Zyra
Zyra’s ability to deal consistent damage and provide crowd control can work well with Nautilus’ crowd control. They can effectively eliminate key targets in team fights.
Welcome, fellow Summoners! I am Foxirion, your guide to mastering Nautilus in the Support role. Join me as we dive into the depths of the ocean and command the tides with the Titan of the Depths by our side.
Nautilus's crowd control, tankiness, and engage potential make him a dominant force in the bot lane as a support. Whether you're peeling for your carries, engaging in teamfights, or setting up picks with your deadly hooks, Nautilus brings unmatched utility and disruption to the battlefield.
In this guide, I will share valuable insights on Nautilus's abilities, item builds, laning strategies, and playstyles tailored specifically for the Support role. From zoning enemies with your imposing presence to initiating fights with your ultimate's devastating impact, you'll learn how to control the pace of the game and lead your team to victory as the Titan of the Depths.
Join me on this journey as we navigate the waters of the bot lane with Nautilus as our anchor. Together, we will secure kills, protect our allies, and establish dominance in the support role, ensuring that our team emerges victorious in every skirmish and teamfight.
Abilities
Passive - Staggering Blow
Nautilus' basic attacks deal bonus physical damage and root his target briefly. This passive ability allows Nautilus to control enemies and set up his other abilities effectively, making him a potent crowd control tank in fights.
Q - Dredge Line
Nautilus hurls his anchor forward, pulling himself to the first enemy hit. Upon reaching the target, Nautilus deals damage, briefly stuns them, and temporarily gains bonus attack speed. This ability is crucial for Nautilus' engage, lockdown, and initiation in fights, allowing him to catch out priority targets or peel for his allies.
W - Titan's Wrath
Nautilus activates his shield, gaining a temporary shield that absorbs damage. While the shield holds, Nautilus' basic attacks deal damage over time to enemies around his target. This ability enhances Nautilus' survivability in fights, making him a durable frontline tank that can soak up damage and disrupt enemy formations.
E - Riptide
Nautilus slams the ground, causing the earth to ripple out in waves. Enemies hit by the waves take damage, are slowed, and are briefly knocked up if they are in the center of the effect. This ability provides Nautilus with strong area control, wave clear, and crowd control, allowing him to disrupt enemy movements and set up plays for his team.
R - Depth Charge
Nautilus sends a depth charge in a line, knocking up and stunning the first enemy champion it hits. The charge continues forward until it reaches its maximum range or hits an enemy champion, knocking them up as well. This ability is Nautilus' ultimate engage tool, allowing him to initiate fights, catch out key targets, and disrupt enemy formations with its powerful crowd control effects.
Runes
Resolve
Resolve
Grasp of the Undying
Grasp of the Undying is a fantastic rune for Nautilus. It synergizes well with his tanky playstyle, providing him with bonus health and adaptive damage every 4 seconds in combat. This allows Nautilus to trade effectively in the laning phase and become even tankier as the game progresses.
Aftershock
Aftershock is a core rune for Nautilus. It enhances his durability after initiating with his crowd control abilities. When Nautilus immobilizes an enemy, he gains bonus resistances and deals area of effect damage around him. This makes him extremely tanky in the middle of team fights and allows him to deal significant damage to multiple enemies.
Shield Bash
Shield Bash synergizes well with Nautilus' W ability, Titan's Wrath, which provides him with a shield. When Nautilus has a shield, Shield Bash grants him bonus armor and magic resist and causes his next basic attack to deal bonus adaptive damage. This enhances Nautilus' trading potential in the laning phase and his durability in team fights.
Conditioning
Conditioning is a good choice for Nautilus. After 12 minutes, it provides him with bonus armor and magic resist, and increases his total resistances by 5%. This enhances Nautilus' tankiness in the mid to late game, allowing him to soak up even more damage for his team.
Bone Plating
Bone Plating is a great rune for Nautilus. After taking damage from an enemy champion, the next three spells or attacks from the enemy champion deal less damage. This helps Nautilus to be more resilient in the early game trades and reduces the burst damage he takes from enemy combos.
Overgrowth
Overgrowth is a good rune for Nautilus. For every 8 minions or monsters that die near him, he gains additional maximum health. This allows Nautilus to become even tankier as the game progresses, enhancing his ability to act as a frontline for his team.
Revitalize
Revitalize enhances Nautilus' shield from his W ability, Titan's Wrath, and any healing he receives. It increases shields and healing by 5%, or by 10% if he is below 40% health. This increases Nautilus' overall survivability, especially in clutch situations where he is low on health.
Unflinching
Unflinching provides Nautilus with bonus tenacity and slow resistance for each summoner spell on cooldown, and additional tenacity and slow resistance if he is below 30% health. This allows Nautilus to resist crowd control effects and stick to his targets more effectively, especially in crucial team fights.
Precision
Precision
Triumph
Triumph is a great rune for Nautilus. It restores 12% of his missing health and grants an additional 20 gold every time he participates in a kill. This provides Nautilus with extra survivability in team fights and skirmishes, allowing him to stay in the fight longer and potentially turn the tide of battle.
Legend: Tenacity
Legend: Tenacity is a good choice for Nautilus. It grants him bonus tenacity for every Legend stack he has, up to a maximum of ten stacks. This allows Nautilus to resist crowd control effects, enabling him to move freely in team fights and use his abilities without interruption.
Domination
Domination
Cheap Shot
Cheap Shot is a useful rune for Nautilus. It deals bonus true damage to enemy champions who have impaired movement or actions. Since Nautilus has multiple crowd control abilities in his kit, he can trigger Cheap Shot regularly to deal additional damage.
Ultimate Hunter
Ultimate Hunter is a good rune for Nautilus. It reduces the cooldown of his ultimate ability, Depth Charge, for each unique enemy champion he has killed. This allows Nautilus to use his powerful ultimate more frequently in team fights, providing his team with valuable crowd control and engage potential.
Inspiration
Inspiration
Glacial Augment
Glacial Augment can be useful for Nautilus. Basic attacks slow enemies for a few seconds, which can enhance Nautilus' crowd control capabilities and make it easier for him to land his Q ability, Dredge Line. Additionally, slowing an enemy with an active item shoots a freeze ray through them, freezing the nearby ground and slowing all units inside.
Hextech Flashtraption
Hextech Flashtraption can provide Nautilus with some interesting playmaking potential. It allows him to use a Hexflash, a channeled blink, while his Flash is on cooldown. This can enable Nautilus to make unexpected engages or escapes when his Flash is not available.
Biscuit Delivery
Biscuit Delivery can help Nautilus with his mana issues in the early game. It provides him with a biscuit every 2 minutes until 6 minutes, restoring health and mana and increasing his maximum mana.
Cosmic Insight
Cosmic Insight is a good rune for Nautilus. It provides cooldown reduction for his abilities, summoner spells, and items, allowing him to use them more frequently. This enhances Nautilus' utility and crowd control capabilities, making him a more effective tank and initiator.
Spells
Flash
Flash is an essential spell for Nautilus. It provides instant mobility which can be used either defensively or offensively. Defensively, it can be used to escape dangerous situations or dodge crucial enemy abilities. Offensively, it can be used to engage onto enemies by combining it with Nautilus's Q (Dredge Line) for a surprise attack. It's almost always picked on Nautilus due to its versatility and playmaking potential.
Ignite
Ignite is a more aggressive spell choice for Nautilus. It provides extra damage and reduces healing effects on the target, which can be useful in securing kills during early game skirmishes. However, it's less common on Nautilus as he is usually played in a support or tank role where survivability and crowd control are more important than damage.
Exhaust
Exhaust is a great spell for Nautilus, especially when played as a support. It reduces the damage dealt by the targeted enemy and slows them, making it easier for Nautilus and his ADC to land their abilities and secure kills. It's also very useful in peeling for your ADC against high damage threats.
Heal
Heal is typically taken by the ADC, not Nautilus. It provides a health boost and a speed boost which can be crucial for survival in fights. However, if the ADC does not pick Heal and it's necessary for the lane matchup (for example, against high poke or burst lanes), Nautilus can take it. It's also useful in situations where the ADC takes a different spell like Barrier or Cleanse for specific matchup reasons.
Items
Locket of the Iron Solari
Locket of the Iron Solari provides Nautilus with bonus health, armor, and a shield that activates for nearby allies. This item enhances Nautilus' team utility, allowing him to protect his teammates with a powerful shield in team fights and skirmishes.
Jak'Sho, The Protean
Jak'Sho, The Protean grants Nautilus bonus health, magic resistance, and a unique passive that transforms him into a powerful elemental form. This item enhances Nautilus' tankiness and provides him with additional combat capabilities, making him a formidable force on the battlefield.
Sunfire Aegis
Sunfire Aegis provides Nautilus with bonus health, armor, and an aura that deals magic damage to nearby enemies. This item enhances Nautilus' wave clear, damage output, and tankiness, making him a potent threat in team fights and skirmishes.
Thornmail
Thornmail grants Nautilus bonus armor, grievous wounds on attackers, and reflects damage taken from basic attacks. This item is effective against high-attack speed champions and lifesteal users, making Nautilus more resilient against physical damage threats.
Trailblazer
Trailblazer offers Nautilus bonus health, movement speed, and a trail that slows enemies hit by it. This item enhances Nautilus' engage potential and crowd control, allowing him to disrupt enemy movements and set up plays for his team.
Randuin's Omen
Randuin's Omen provides Nautilus with bonus health, armor, and a slowing effect on nearby enemies' basic attacks. This item enhances Nautilus' survivability against critical strike champions and improves his crowd control potential in team fights.
Zeke's Convergence
Zeke's Convergence grants Nautilus bonus armor, mana, and an AoE slow effect that empowers his bound ally's attacks. This item enhances Nautilus' supportive capabilities, allowing him to boost his ally's damage output while providing him with additional tank stats.
Knight's Vow
Knight's Vow provides Nautilus with bonus health, armor, and redirects a percentage of damage taken by his bound ally to himself. This item enhances Nautilus' tankiness and allows him to protect his carry by absorbing a portion of the damage they would take.
Hollow Radiance
Hollow Radiance grants Nautilus bonus health, ability power, and a burst of magic damage around him. This item enhances Nautilus' damage output and survivability, making him a more threatening presence in team fights and skirmishes.
Abyssal Mask
Abyssal Mask provides Nautilus with increased magic resistance, mana, and an aura that enhances magic damage dealt by allies. This item synergizes well with Nautilus' tanky playstyle, allowing him to better absorb magic damage and support his team in team fights.
Kaenic Rookern
Kaenic Rookern provides Nautilus with bonus health, armor, and a shield that activates when taking damage. This item enhances Nautilus' survivability in fights, allowing him to soak up more damage and disrupt enemy backlines effectively.
Spirit Visage
Spirit Visage increases Nautilus' healing received, magic resistance, and health regeneration. This item synergizes well with Nautilus' abilities that heal him, making him more durable in prolonged engagements and skirmishes.
Heartsteel
Heartsteel provides Nautilus with bonus health, armor, and a shield that activates based on crowd control effects. This item enhances Nautilus' crowd control capabilities and survivability in team fights, making him a formidable frontline tank.
Fimbulwinter
Fimbulwinter grants Nautilus bonus health, ability haste, and a slowing effect on immobilizing enemy champions. This item enhances Nautilus' crowd control potential, making it easier for him to lock down high-priority targets and disrupt enemy movements.
Warmog's Armor
Warmog's Armor provides Nautilus with bonus health and health regeneration, allowing him to quickly regenerate health outside of combat. This item synergizes well with Nautilus' tanky nature, enabling him to sustain longer in fights and skirmishes.
Malignance
Malignance offers Nautilus bonus health, ability power, and a shield that detonates upon taking damage and deals magic damage to nearby enemies. This item provides Nautilus with both offensive and defensive capabilities, making him a threat to enemies while increasing his survivability in fights.
Riftmaker
Riftmaker gives Nautilus bonus ability power, ability haste, and true damage ramping up with continuous combat. This item enhances Nautilus' damage output and sustain in prolonged fights, making him a more potent threat to enemy champions.
Bloodsong
Bloodsong provides Nautilus with bonus attack damage, lifesteal, and a blood rage that grants bonus attack speed. This item enhances Nautilus' basic attacks, sustain, and dueling potential, making him a more versatile threat on the battlefield.
Celestial Opposition
Celestial Opposition grants Nautilus bonus health, mana, and a shield that activates when taking damage. This item enhances Nautilus' survivability and provides him with additional protection in fights, making him harder to take down.
Solstice Sleigh
Solstice Sleigh offers Nautilus bonus health, movement speed, and a snowball that grants additional movement speed and damage when rolling towards enemies. This item enhances Nautilus' engage potential and mobility, allowing him to initiate fights and catch out-of-position enemies more effectively.
Mercury's Treads
Mercury's Treads provide Nautilus with bonus magic resistance, tenacity, and reduced crowd control duration. This item is effective against teams with heavy crowd control abilities, allowing Nautilus to shrug off enemy disables and stay mobile in fights.
Plated Steelcaps
Plated Steelcaps offer Nautilus bonus armor, movement speed reduction against basic attacks, and a temporary shield upon taking damage from champions. This item enhances Nautilus' survivability against physical damage dealers and helps him mitigate incoming damage in skirmishes and team fights.
Elixir of Iron
Elixir of Iron grants Nautilus bonus health, increased size, and bonus tenacity. This elixir enhances Nautilus' tankiness, making him harder to crowd control and allowing him to absorb more damage in team fights.
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