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Recommended Items
Runes: Beginner
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Teleport
Items
Ability Order
Cosmic Creator (PASSIVE)
Aurelion Sol Passive Ability
Threats & Synergies
Yone
This champ has a very overloaded kit and scales alot, doesnt have much counterplay unless he misses his Q3, avoid starting fight unless you know he has cooldowns. Play safe and let your jungler gank your lane often
Zyra
With Zyra R and Aurelion Sol R, teamfight probably over if enemies in range of the two R
Zyra
With Zyra R and Aurelion Sol R, teamfight probably over if enemies in range of the two R
Champion Build Guide
Soon ill do a little update and write here a bit on how to play and what to not do with this champ ;)
Some detailed information about the champion (Written by me, optimized and formated by AI.)
I appreciate your patience. Here's a breakdown of Aurelion Sol's abilities after his rework:
**Passive: Cosmic Creator**
- Aurelion Sol's passive ability is called "Cosmic Creator."
- Innate: Aurelion Sol's damaging abilities against enemies generate him permanent stacks of Stardust, which gradually augments his abilities.
- Breath of Light: Bursts deal bonus magic damage based on the target's maximum health.
- Astral Flight: Range is increased equal to 62.5% Stardust.
- Singularity: Outer and inner radius increased equal to 15% Stardust, and the execution threshold is increased.
- Falling Star/The Skies Descend: Impact radius increased equal to 15% Stardust.
**Q: Breath of Light**
- Cost: 15 / 17.5 / 20 / 22.5 / 25 mana per 0.5 seconds
- Cooldown: 3 seconds
- Range: 750 - 920 (based on level)
- Active: Aurelion Sol channels for up to 3.25 seconds to exhale a beam of starfire in the target direction, dealing magic damage every 0.125 seconds to enemies hit.
- Burst damage occurs for each full second that it damages the same enemy, generating 2 Stardust if the target is a champion.
- The damage is based on the target's health ratio and is capped against monsters.
- The ability can be recast within the duration, automatically recasting afterward.
- Applies Disintegrate spell damage on the burst and Poison Trail persistent area damage on the beam.
**W: Astral Flight**
- Cost: 50 / 55 / 60 / 65 / 70 mana
- Cooldown: 22 / 20.5 / 19 / 17.5 / 16 seconds
- Cast Time: 0.4 seconds
- Target Range: 1200 + 7.5 × Stardust
- Speed: 335 + 100% movement speed / 167.5 + 50% movement speed
- Active: Aurelion Sol dashes in the target direction, resetting Breath of Light's cooldown. He gains unobstructed vision and bonus flat damage to Breath of Light during flight, but the dash speed is reduced by 50% during its channel.
- Recast: Aurelion Sol ends Astral Flight. Scoring a champion takedown within 3 seconds of damaging them reduces its current cooldown by 90% of its total cooldown.
**E: Singularity**
- Cost: 80 / 85 / 90 / 95 / 100 mana
- Cooldown: 12 seconds
- Cast Time: 0.2 seconds
- Target Range: 750 - 920 (based on level)
- Effect Radius: Range model √(275² + 16.93² × Stardust)
- Inner Radius: Range model √(137.5² + 8.46² × Stardust)
- Active: Aurelion Sol conjures a black hole at the target location after a 0.5-second delay, dealing magic damage every 0.25 seconds to enemies within. Enemies are dragged inward until they reach the center, where they are executed if below a certain health threshold.
- Generates Stardust based on enemy units affected.
- Generates 1 Stardust for each full second that enemy champions were inside it, and varying amounts for enemy units killed while within the area.
**R: Falling Star / The Skies Descend**
- Cost: 100 mana
- Cooldown: 120 / 110 / 100 seconds
- Target Range: 1250
- Effect Radius: Range model √(275² + 16.93² × Stardust)
- Active: Aurelion Sol calls down a star that strikes the target location after 1.25 seconds, dealing magic damage and stunning enemies hit.
- Generates 5 Stardust for each enemy champion hit.
- Once Falling Star has been learned, gathering 75 Stardust empowers the next cast into The Skies Descend, dealing increased damage and knocking up enemies hit.
- Additionally, a shockwave rapidly expands from the impact area, dealing magic damage, slowing enemies, and revealing them for a duration.
Additional info incase you still are reading.
Sure, here's the updated information for Aurelion Sol's ultimate ability and some additional details about his classification and cost:
**Ultimate: Falling Star / The Skies Descend**
- Cost: 100 mana
- Cooldown: 120 / 110 / 100 seconds
- Target Range: 1250
- Effect Radius: Range model √(275² + 16.93² × Stardust)
- Active: Aurelion Sol calls down a star that strikes the target location after 1.25 seconds, dealing magic damage and stunning enemies hit.
- Generates 5 Stardust for each enemy champion hit.
- Once Aurelion Sol gathers 75 Stardust from the last time he used the empowered cast, or once he has gathered that amount after learning the ability, Falling Star transforms into The Skies Descend, dealing increased damage and knocking up enemies hit.
- Additionally, a shockwave rapidly expands from the impact area, dealing magic damage, slowing enemies, and revealing them for a duration.
- Falling Star impacts immediately upon colliding with projectile-intercepting effects.
- The transformation progress is denoted by a progress bar over Falling Star in the HUD.
**Classification:**
- Aurelion Sol is classified as a Battlemage.
- Position: Middle lane.
**Resource:**
- Aurelion Sol uses Mana as his resource.
**Cost:**
- Store Price: 4800 Blue Essence or 880 Riot Points.
- Crafting: Requires Hextech Crafting Shard + 2880 Blue Essence.
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