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Recommended Items
Runes: Always
1
2
Precision
Inspiration
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
Flash
Mosstomper Smite
Items
Ability Order
Moonsilver Blade (PASSIVE)
Diana Passive Ability
Champion Build Guide
Understanding Diana
How games are ending?
-90% of the time after a successful team fight
-the last 10% is from unstoppable split push or backdooring
-ffing enemy team is not included.
How we will win team fights?
-The winning team fight is up to 3 things:
-if teams equal: Better comp
-if your team is better: Your team is stronger (items, lvl…)
-if your team is weaker: Member advantage, better positioning, coordination
Cus we are Otp we don’t care about the draft. We focus on our strengths.
How to make your team stronger?
-impacting lanes
-Taking objectives
-Making yourself stronger
The main goal as a jungle is to do all 3 at the same time.
As Diana, we focus on team fights. We create Team fights to win objectives. Get stronger by them. And win more skirmishes.
How do we get there?
-Diana power spikes:
-lvl6, you get your ultimate. The core of the champ
-first item
-after zhonya
-Looks like we rely on items and levels. The most consistent and faster way to get your spikes is by farming.
-Diana isn't the strongest in the early game. But you can make her work
How do we play a team fight?
Depends on your build
Ap:
-get the top of the enemy carries, pull them end one-shot them, or make them as low as possible, so your team is winning the fight
-One thing I used to do when I had a hyper carry that would be 1v9 if stay alive but didn't have peal on my team. I can do that job. For example, you can deny 70% of talons burst by pressing R at the right time as you stay next to your carry.
Tank/bruiser:
-U usually do the same. But you have the option of taking frontline. Dealing with tanks, stay on them while your team Melt the enemy.
IN PROGRESS
How games are ending?
-90% of the time after a successful team fight
-the last 10% is from unstoppable split push or backdooring
-ffing enemy team is not included.
How we will win team fights?
-The winning team fight is up to 3 things:
-if teams equal: Better comp
-if your team is better: Your team is stronger (items, lvl…)
-if your team is weaker: Member advantage, better positioning, coordination
Cus we are Otp we don’t care about the draft. We focus on our strengths.
How to make your team stronger?
-impacting lanes
-Taking objectives
-Making yourself stronger
The main goal as a jungle is to do all 3 at the same time.
As Diana, we focus on team fights. We create Team fights to win objectives. Get stronger by them. And win more skirmishes.
How do we get there?
-Diana power spikes:
-lvl6, you get your ultimate. The core of the champ
-first item
-after zhonya
-Looks like we rely on items and levels. The most consistent and faster way to get your spikes is by farming.
-Diana isn't the strongest in the early game. But you can make her work
How do we play a team fight?
Depends on your build
Ap:
-get the top of the enemy carries, pull them end one-shot them, or make them as low as possible, so your team is winning the fight
-One thing I used to do when I had a hyper carry that would be 1v9 if stay alive but didn't have peal on my team. I can do that job. For example, you can deny 70% of talons burst by pressing R at the right time as you stay next to your carry.
Tank/bruiser:
-U usually do the same. But you have the option of taking frontline. Dealing with tanks, stay on them while your team Melt the enemy.
IN PROGRESS
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