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Recommended Items
Runes: Example runes (READ RUNES CHAPTER)
Sorcery
Resolve
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
Summoner spells
Flash
Heal
Ability Order Ability order (READ NOTES)
Salvation (PASSIVE)
Soraka Passive Ability
Champion Build Guide
About us
Hi everyone!
We are Kittxnly & 1YANOU, we both peaked challenger with enchanters in soloq on EUW and we decided to create this guide together!
lolpros.gg/Kittxnly


twitch.tv/1YANOU

Contents
1. introduction why soraka soraka's pros and cons
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2. before game all viable items build variations & order
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3. in game ability usage, laning phase, roaming warding
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Why Soraka & pros + cons





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Summoner spells
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Runes
The best keystone choice for



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You should primarily run
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Bonus:
vs hard lanes:
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
+15-140 Base Health
vs easy lanes where you can bully them:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-140 Base Health
All viable items
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Not something we personally like, if you go
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Good option for 3rd/last item if you have a mage that is ahead/2 mages in your team + you don't need the sustain from
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Not the best on
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Very situational - only if they have a champion that heals a lot like
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Build variations & order
VS
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![]() ![]() core item. You wanna build this 1st or 2nd every single game, always make sure to go it 1st when you're behind, or when enemy has a lot of range/poke and you can't consistently land Q. |
You always go ![]() ![]() ![]() ![]() ![]() |
You always go ![]() ![]() ![]() ![]() |
Match-ups
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It's a big misconception that
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Another big counter to
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It's an alright matchup for
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Mostly a skill match-up, I wouldn't say he counters her or that she counters him per se.
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Skill matchup but favors Janna more, too much MS so she can dodge your Q and you can't poke her + the MS means she outroams you. You outscale
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Skill matchup mostly, just poke, don't let her scale, roam on roam timers, and that's about it. Nothing too special, just remember you can always play aggro.
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Pretty big counter to
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Bard is Bard. He will out roam you. You can try to dive adc when he leaves them, with or without your jungler, you can also roam urself, but don't be afraid if you can't match his roams.
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Lane is okay. Level 1 you're stronger, and level 2 you have to play around the CD of his W. Bait it out, then you can play aggro again. Mid-game is 50/50, maybe even a bit more sided to
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Skill-based match up if not paired with
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Very easy match-up, a very easy hook to dodge and bait out. Q him and then Q him again and then Q him some more. Obviously only easy as long as you don't constantly get hooked. |
Ability usage, laning phase, roaming & mid-game.
Early game: BE AGGRESSIVE!! The number 1 mistake I see other Sorakas do (or even enchanter players) is that they play way too passively and stand behind ADC when your job is to poke and piss off the enemy. Your job is not to stay behind and heal dmg that ur adc has tanked.
Start Q, always. Poke enemy support or ADC and zone them off of cs, You're allowed to be agro due to ur self-sustain from starcall, and you'll heal up any dmg that you take. Check notes for the champion match-ups, to see where you can be more agro and where more passive.
The ideal early skill leveling is Q > E > W (or even sometimes Q level 3 if your ADC is full hp and you can try to go for a kill, but the safer option is always W third) I usually try to heal ADC when they're below 70-80% hp AFTER I've hit a Q, if they're lacking more than half HP and feel like the enemy is gonna engage on us soon/we are getting ganked ill heal without Q buff.
Usual early lane: You trade a lot level 1, enemy supp or adc is chunked, you level up E second and try to catch them with it after the slow from Q. E has a larger range than Q so be sure to put it behind them as that'll almost guarantee a snare and even a kill.
If you feel that you are losing lane hard and you can't hit most of your Qs, focus on leveling W instead and just surviving lane, while trying to roam more.
If the lane is ok I usually do a roam to mid after backing, even if you can't get a kill, your mid laner might need help pushing the lane, or even just warding a bush is still helpful. I usually buy 1 pink that I put on the mid-lane bottom bush
If the lane is absolutely unplayable, leave your Adc and play with your jungler. You'll have a lot more value by winning top/mid, rather than just staying botlane and giving the enemy more kills while being a sitting duck.
After level 6, look at other lanes' HP to determine if they'll need an ult soon. You should always be on the lookout. A good ult is if you get an assist out of it, or sometimes just deny a kill to the enemy. Try to ult only when you see the passive over ur teammates as it basically doubles your heal, and without the passive the healing is minuscule. If the teammate you are about to heal is also ignited, think twice if you get anything out of your ult, as the healing on level 1 is already really small, so you might just use your ult for nothing.
In most games I go for early swiftness boots and try to roam some more, especially vs engage supports that are roaming more themselves, so I try to match them. The swifties are also helpful in the lane to dodge spells. You don't miss out on that much from not going CDR boots.
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Start Q, always. Poke enemy support or ADC and zone them off of cs, You're allowed to be agro due to ur self-sustain from starcall, and you'll heal up any dmg that you take. Check notes for the champion match-ups, to see where you can be more agro and where more passive.
The ideal early skill leveling is Q > E > W (or even sometimes Q level 3 if your ADC is full hp and you can try to go for a kill, but the safer option is always W third) I usually try to heal ADC when they're below 70-80% hp AFTER I've hit a Q, if they're lacking more than half HP and feel like the enemy is gonna engage on us soon/we are getting ganked ill heal without Q buff.
Usual early lane: You trade a lot level 1, enemy supp or adc is chunked, you level up E second and try to catch them with it after the slow from Q. E has a larger range than Q so be sure to put it behind them as that'll almost guarantee a snare and even a kill.
If you feel that you are losing lane hard and you can't hit most of your Qs, focus on leveling W instead and just surviving lane, while trying to roam more.
If the lane is ok I usually do a roam to mid after backing, even if you can't get a kill, your mid laner might need help pushing the lane, or even just warding a bush is still helpful. I usually buy 1 pink that I put on the mid-lane bottom bush
If the lane is absolutely unplayable, leave your Adc and play with your jungler. You'll have a lot more value by winning top/mid, rather than just staying botlane and giving the enemy more kills while being a sitting duck.
After level 6, look at other lanes' HP to determine if they'll need an ult soon. You should always be on the lookout. A good ult is if you get an assist out of it, or sometimes just deny a kill to the enemy. Try to ult only when you see the passive over ur teammates as it basically doubles your heal, and without the passive the healing is minuscule. If the teammate you are about to heal is also ignited, think twice if you get anything out of your ult, as the healing on level 1 is already really small, so you might just use your ult for nothing.
In most games I go for early swiftness boots and try to roam some more, especially vs engage supports that are roaming more themselves, so I try to match them. The swifties are also helpful in the lane to dodge spells. You don't miss out on that much from not going CDR boots.
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Patch Notes
Only listing patches with relevant changes, updating with every patch so you can always come check if something changed!
14.4:




Not much to commment other than that these are some HUGE buffs :D
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