About This Team Comp
The overall gameplan is to run 5 Frost in Stage 3 and prepare for a Level 8 rush in early Stage 4. Roll for Varus/Nasus and play a mix of Frost and Pyro units. From here you can either stay Level 8 and roll for Hwei/Swain/Shen 3 Star and look for combat charms every round or push for Level 9 to cap out with Diana and 7 Frost.
This comp can also become considerably stronger with specific Artifacts. Varus like Sniper's Focus and Fishbones, since they influence his ability range and he can now target the entire board. Olaf is great with Prowler's Claw to access the enemy backline and create Frost Soldiers near the enemy carries.
Frost Pyro Varus
Team Carries
Recommended Augments
Stage 2/3
Most common opener is 5 Frost, preferably with an early Emblem or Spatula. Push Level 6 in Stage 3-2, roll a bit for upgrades to stabilize and prepare for a Level 8 rush.
Stage 4
Push Level 8 in Stage 4-1 or 4-2. Roll for Varus/Nasus and run a mix of Pyro and Frost. If you have Frost Emblem aim for 7 Frost in mid game.
Stage 5+
If you don't have any Emblems you can try to play for Top 4 by staying Level 8 and rolling for Hwei/Shen/Swain 3 Star + Combat Charm every round. If you have 1-2 Emblems you can push towards Level 9 and cap out with 7 or 9 Frost.
Emblems
Frost Emblems go on Nasus/Varus as they give bonus AP/AD. Pyro Emblem goes on Olaf for more attack speed.
Alternative Items
Varus is great with items increasing his range, since he can target the entire board with his ability. Olaf with Prowler is good to gain quick backline access and create Frost Soldiers near enemy carries.
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