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Recommended Items
Runes: Mana + dmg
1
2
3
4
5
6
7
8
9
10
Domination
Sorcery
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
1
2
3
TP
Flash
Teleport
Items
Ability Order DUMB ?
Spirit Abjuration (PASSIVE)
Aurora Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Aurora
I hate blind pick ... oh wait
Aurora
I LOVE ONE FOR ALL
Synergies
Ideal
Strong
Ok
Low
None
Aurora
I LOVE ONE FOR ALL
Champion Build Guide
just learn to red
Spirit Abjuration
Aurora Spirit Abjuration
INNATE: Aurora's damaging basic attacks and abilities apply a stack of Spirit Abjuration to enemies for 4 seconds, refreshing on subsequent applications and stacking up to 3 times. The third stack against a target consumes them all to deal bonus magic damage equal to 4% (+ 1.5% per 100 AP) of the target's maximum health, capped at 100 โ 180 (based on level) against Monster icon monsters.
Upon consuming the stacks from a Champion icon champion, Aurora additionally exorcises them, gaining Realm Hopper for 4 seconds and freeing a Spirit from the target that follows her for the same duration. For each active Spirit, Aurora is Heal power icon healed for 3 โ 20 (based on level) (+ 2% AP) every second. Subsequent exorcisms free further Spirits and refresh the duration of Realm Hopper and all active Spirits. Aurora may have up to 4 Spirits at a time, for a maximum heal per tick of 12 โ 80 (based on level) (+ 8% AP).
REALM HOPPER: Aurora gains Movement speed icon 5% โ 10% (based on level) (+ 3% per 100 AP) (+ 5% โ 20% (based on active Spirits)) bonus movement speed.
Twofold Hex
COST: 60 MANA
COOLDOWN: 8 / 7.5 / 7 / 6.5 / 6
CAST TIME: 0.25 / NONE
RANGE: 850
EFFECT RADIUS: GLOBAL
WIDTH: 210 / 90
SPEED: 1600 / 2000
Aurora Twofold Hex
ACTIVE: Aurora fires a bolt of energy in the target direction that deals magic damage to enemies hit and marks them with a curse for 3.5 seconds.
MAGIC DAMAGE:
40 / 65 / 90 / 115 / 140 (+ 40% AP)
Twofold Hex can be recast after 0.5 seconds of marking at least one target.
Aurora Twofold Hex 2
RECAST: Aurora expunges the curse from all marked targets, drawing the spiritual energy back to her as bolts that each deal magic damage to all enemies they pass through, reduced to 50% against Minion icon minions and Monster icon monsters and increased by 0% โ 50% (based on target's missing health). Subsequent bolts against an enemy deal 20% damage.
MINIMUM MAGIC DAMAGE:ยป
40 / 65 / 90 / 115 / 140 (+ 40% AP)
SUBSEQUENT BOLT MINIMUM MAGIC DAMAGE:ยป
8 / 13 / 18 / 23 / 28 (+ 8% AP)
Across the Veil
COST: 80 MANA
COOLDOWN: 20 / 19 / 18 / 17 / 16
CAST TIME: NONE
RANGE: 300 / 450
SPEED: 350
Aurora Across the Veil
ACTIVE: Aurora Dash hops in the target direction inside a portal to the Spirit Realm. Upon completing the dash, she becomes Twilight Shroud old2 invisible for a duration and gains Realm Hopper Realm Hopper for 4 seconds. Attacking or casting abilities ends the stealth immediately.
INVISIBILITY DURATION:
1 / 1.15 / 1.3 / 1.45 / 1.6 seconds
Scoring a Damage rating takedown against an enemy Champion icon champion within 3 seconds of damaging them resets Across the Veil's Cooldown icon cooldown.
The Weirding
COST: 80 MANA
COOLDOWN: 15 / 14 / 13 / 12 / 11
CAST TIME: 0.35
RANGE: 800
WIDTH: 175
Aurora The Weirding
ACTIVE: Aurora blasts energy in a line in the target direction and Dash recoils 250 units in the opposite direction. The blast deals magic damage to enemies hit and Slow icon slows them by 80% for 1 second decaying after 0.15 seconds.
MAGIC DAMAGE:
70 / 110 / 150 / 190 / 230 (+ 80% AP)
Between Worlds
COST: 100 MANA
COOLDOWN: 140 / 120 / 100
CAST TIME: NONE
TARGET RANGE: 750
RANGE: 25 / 400
COLLISION RADIUS: Range center 25
EFFECT RADIUS: 700
Aurora Between Worlds
ACTIVE: Aurora Dash leaps in the target direction with Unstoppable icon displacement immunity while unleashing a pulse of energy at a set location in front of her, both over 0.5 seconds. She then gains Realm Hopper Realm Hopper for 4 seconds and the pulse expands in a radius from the location over the next 0.75 seconds, dealing magic damage to enemies hit and Slow icon slowing them by 30% for 2 seconds. Once the pulse has fully expanded, it manifests a circular rift to the Spirit Realm for a duration.
MAGIC DAMAGE:
250 / 375 / 500 (+ 65% AP)
RIFT DURATION:
3 / 3.5 / 4 seconds
While Aurora is inside the rift, she doubles the Movement speed icon bonus movement speed granted by Realm Hopper Realm Hopper.
Aurora and enemies within the rift are trapped inside. If Aurora collides with the border, she Dash dashes to the diametrically opposite side of the rift over 0.4 seconds, becoming Untargetable icon untargetable and Lockout icon 2 unable to act during the travel. If an enemy collides with the border, they are Airborne icon knocked back 75 units away from it and are Slow icon slowed by 75% for 1.5 seconds.
Between Worlds can be recast after 1 second of unleashing the pulse.
RECAST: Aurora closes the rift prematurely.
Enemies that collide with the border from the outside of the rift will also be Airborne icon pulled inside of it over 75 units and applied the same Slow icon slow. The rift closes immediately if Aurora dies.
Aurora Spirit Abjuration
INNATE: Aurora's damaging basic attacks and abilities apply a stack of Spirit Abjuration to enemies for 4 seconds, refreshing on subsequent applications and stacking up to 3 times. The third stack against a target consumes them all to deal bonus magic damage equal to 4% (+ 1.5% per 100 AP) of the target's maximum health, capped at 100 โ 180 (based on level) against Monster icon monsters.
Upon consuming the stacks from a Champion icon champion, Aurora additionally exorcises them, gaining Realm Hopper for 4 seconds and freeing a Spirit from the target that follows her for the same duration. For each active Spirit, Aurora is Heal power icon healed for 3 โ 20 (based on level) (+ 2% AP) every second. Subsequent exorcisms free further Spirits and refresh the duration of Realm Hopper and all active Spirits. Aurora may have up to 4 Spirits at a time, for a maximum heal per tick of 12 โ 80 (based on level) (+ 8% AP).
REALM HOPPER: Aurora gains Movement speed icon 5% โ 10% (based on level) (+ 3% per 100 AP) (+ 5% โ 20% (based on active Spirits)) bonus movement speed.
Twofold Hex
COST: 60 MANA
COOLDOWN: 8 / 7.5 / 7 / 6.5 / 6
CAST TIME: 0.25 / NONE
RANGE: 850
EFFECT RADIUS: GLOBAL
WIDTH: 210 / 90
SPEED: 1600 / 2000
Aurora Twofold Hex
ACTIVE: Aurora fires a bolt of energy in the target direction that deals magic damage to enemies hit and marks them with a curse for 3.5 seconds.
MAGIC DAMAGE:
40 / 65 / 90 / 115 / 140 (+ 40% AP)
Twofold Hex can be recast after 0.5 seconds of marking at least one target.
Aurora Twofold Hex 2
RECAST: Aurora expunges the curse from all marked targets, drawing the spiritual energy back to her as bolts that each deal magic damage to all enemies they pass through, reduced to 50% against Minion icon minions and Monster icon monsters and increased by 0% โ 50% (based on target's missing health). Subsequent bolts against an enemy deal 20% damage.
MINIMUM MAGIC DAMAGE:ยป
40 / 65 / 90 / 115 / 140 (+ 40% AP)
SUBSEQUENT BOLT MINIMUM MAGIC DAMAGE:ยป
8 / 13 / 18 / 23 / 28 (+ 8% AP)
Across the Veil
COST: 80 MANA
COOLDOWN: 20 / 19 / 18 / 17 / 16
CAST TIME: NONE
RANGE: 300 / 450
SPEED: 350
Aurora Across the Veil
ACTIVE: Aurora Dash hops in the target direction inside a portal to the Spirit Realm. Upon completing the dash, she becomes Twilight Shroud old2 invisible for a duration and gains Realm Hopper Realm Hopper for 4 seconds. Attacking or casting abilities ends the stealth immediately.
INVISIBILITY DURATION:
1 / 1.15 / 1.3 / 1.45 / 1.6 seconds
Scoring a Damage rating takedown against an enemy Champion icon champion within 3 seconds of damaging them resets Across the Veil's Cooldown icon cooldown.
The Weirding
COST: 80 MANA
COOLDOWN: 15 / 14 / 13 / 12 / 11
CAST TIME: 0.35
RANGE: 800
WIDTH: 175
Aurora The Weirding
ACTIVE: Aurora blasts energy in a line in the target direction and Dash recoils 250 units in the opposite direction. The blast deals magic damage to enemies hit and Slow icon slows them by 80% for 1 second decaying after 0.15 seconds.
MAGIC DAMAGE:
70 / 110 / 150 / 190 / 230 (+ 80% AP)
Between Worlds
COST: 100 MANA
COOLDOWN: 140 / 120 / 100
CAST TIME: NONE
TARGET RANGE: 750
RANGE: 25 / 400
COLLISION RADIUS: Range center 25
EFFECT RADIUS: 700
Aurora Between Worlds
ACTIVE: Aurora Dash leaps in the target direction with Unstoppable icon displacement immunity while unleashing a pulse of energy at a set location in front of her, both over 0.5 seconds. She then gains Realm Hopper Realm Hopper for 4 seconds and the pulse expands in a radius from the location over the next 0.75 seconds, dealing magic damage to enemies hit and Slow icon slowing them by 30% for 2 seconds. Once the pulse has fully expanded, it manifests a circular rift to the Spirit Realm for a duration.
MAGIC DAMAGE:
250 / 375 / 500 (+ 65% AP)
RIFT DURATION:
3 / 3.5 / 4 seconds
While Aurora is inside the rift, she doubles the Movement speed icon bonus movement speed granted by Realm Hopper Realm Hopper.
Aurora and enemies within the rift are trapped inside. If Aurora collides with the border, she Dash dashes to the diametrically opposite side of the rift over 0.4 seconds, becoming Untargetable icon untargetable and Lockout icon 2 unable to act during the travel. If an enemy collides with the border, they are Airborne icon knocked back 75 units away from it and are Slow icon slowed by 75% for 1.5 seconds.
Between Worlds can be recast after 1 second of unleashing the pulse.
RECAST: Aurora closes the rift prematurely.
Enemies that collide with the border from the outside of the rift will also be Airborne icon pulled inside of it over 75 units and applied the same Slow icon slow. The rift closes immediately if Aurora dies.
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