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Recommended Items
Runes: Usual Bruiser or Assasin
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Gustwalker Smite
Items
Threats & Synergies
Nocturne
See the "Detailed Matchups", use the "Table of ContentΡ" to quickly navigate to them and select the desired hero. Thanks to this, you will be able to see tips against matchup even while champions select.
Alistar
Tank, gankable, has a lot of CC.
Alistar
Tank, gankable, has a lot of CC.
Champion Build Guide
I'll tell you what I like/dislike about this champion.
Like
Nocturne is easy to learn
Universal and unique ultimate
It is difficult to counter jungle him
I like its design and especially the Hextech skin
He is strong in the early game
Dislike
Bad in Late game
It's hard to get back into the game if you're behind
Zhonya's Hourglass counters him very much
He can't kill an enemy quickly like an assassin
So, if you want to add Nocturne to your pool, I'll show you the examples of pool with Nocturne:
This is the best pool for Nocturne for the following reasons:
1. All these heroes are easy to learn
2. Fiddlesticks deals magic damage, and Nocturne deals physical damage, so you can adapt to the type of damage your team needs
3. Rammus is a tank, so if your team needs it, you will also adapt
4. All these champs good in teamfights
5. Fiddlesticks is good against Rammus, Nocturne is good against Fiddlesticks, Rammus is good against Nocturne
If you want to be a Two Trick Pony, then the following pool will suit you:
1. Lillia deals magic damage, and Nocturne deals physical damage
2. Nocturne is bad against tanks, and Lillia is good against tanks
3. They're both good at teamfights
4. Nocturne and Lillia are easy to master champs, so you can quickly master both
Now that you have decided on the pool (or OTP), I will tell you about the best role and heroes for the second role.
support is the best second role for jungler because:
1. You don't have to kill creeps
2. You also need to "gank" (roam)
3. You also have to keep an eye on the vision
The best heroes for the Nocturne mainer:
1. Pantheon has absolutely the same playstyle as Nocturne: Press the ult and kill an important target
2. Pantheon is good when you have an agressive ADC like Draven, Samira, Caitlyn, etc
3. Soraka is good when you have an hyper carry like Kog'Maw, Vayne, Jinx, etc
4. Also these champs are easy to learn)
Pros
+ Nocturne is difficult to counter jungle
+ Easy to master
+ Good in teamfight with blinding with Paranoia
+ Powerful 1 vs 1
+ Has target fear
+ Has a spell shield, a very useful thing
Cons
- Bad if fall behind
- Zhonya's Hourglass counters him very much
- Deals AD damage
- Kiteable
- Can't kill the target quickly
However, the Conqueror is more powerful in mid-late game, where healing and AD from it will be more profitable than the attack speed from the Lethal Tempo. The main reason why I take Conqueror even in the Assassin build is in patch 12.10, after the general hardening it became difficult to one shot, so the Conqueror is more effective for almost any assassin.
FLASH: is the most important spell in the game. It helps you from escaping nasty situations and also for chasing and killing enemies whenever βyou can't reach them.
IGNITE: will help you better duel and cope with even the most difficult opponents, but it is worth taking only if the enemy adc is immobile or you have someone to kill him.
GUSTWALKER SMITE: when activated, it slows enemy. Gives you movement speed after exiting the bush or after killing a large monster. Useful for clearing, escaping and hunting. |
Nocturne's attacks reduce this ability's cooldown by 1 second, increased to 3 against champions and jungle monsters.
Active: Nocturne creates a magical shield for 1.5 seconds which will block the next enemy spell that hits him. If an ability is blocked by the shield, his passive attack speed is doubled for 5 seconds.
If Shroud of Darkness is active when Nocturne re-casts Paranoia to dash to a target, it'll stay active until Nocturne reaches his target.
I also like to use the strategy of stealing murk wolf or raptors of the enemy more, so we can take 3/4 of the ENTIRE jungle if the enemy did not guess our intentions.
If you know that your enemy will use the strategy shown above, then this will help you get half of the jungle, and not lose 3/4 of the jungle. It consists in the fact that you farm half on your side, and half on the opposite side, near the enemy. And to understand that the enemy will use exactly the upper strategy, put the ward on your buff. I will tell you about where to put your first ward a little later.
A good jungler when clearing NECESSARILY needs to kite camps to do it faster. In the first example, I kill blue sentinel without it, and in the second I kite. As a result, you can save 3-4 seconds, and in total for all 6 camps it is 15-20 seconds! now you understand how important this is.
1. When you know that the enemy jungler is on the other side of the map.
2. When you have nowhere to gank.
3. When you have nothing to farm in your jungle and don't have enough experience/gold to level up.
Here are the best positions to use Paranoia on lvl 6:
I'll make a reservation right away that you need to help push not only after the gank, then if your ally can't do it and he needs to go to the base (as in the example). Well, as it is, help the ally to push after the gank, or if he needs it, so he can quickly and safely return to the base, the enemy will get fewer minions, and you will get gold and experience.
1. Assassin - you wait for the enemy to spend the main skills and then use Paranoia and fly at the enemy carries in order to kill. If you manage to kill 1 or even 2 carries, then you have completed your task as an Assassin .
2. Initiator - this is a very rare role, most often performed by you if you play through the fighter build. Your role as the Initiator is to enter the enemy's carry and make sure that he spends Flash, as well as the defensive skills of his support. In the best case, you will even manage to kill the enemy carry.
3. Defender - you perform this role only if you do not need to perform the first two roles, or you have fed the enemy heavily, and you cannot perform the first two roles. Here you use Paranoia to reduce the enemy's vision and prevent him from killing your carry, if the enemy approached your carry, then use Unspeakable Horror.
Click on the champion icon to move to the matchup.
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4/10
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I recommend you to counter jungle him, as you can easily duel him, like all tanks. I do not advise you to take Lethal Tempo here, as his Tantrum will be quickly cool down. Try to use Shroud of Darkness to evade Bandage Toss. If you are an Assassin , then buy Edge of Night to make it easier for you against him. In teamfights is not a priority goal for you. If your fear is used during his flight to Bandage Toss, then he will be interrupted. |
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2/10
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In this matchup, you DEFINITELY need to counter jungle the whole game so that Bel'Veth doesn't get the stacks Death in Lavender. Always use Shroud of Darkness to avoid her Above and Below or Endless Banquet. Use Unspeakable Horror only after she spends Void Surge, as she will easily break chain with you. Try to win as early as possible, as she is getting stronger by the minute. Priority goal in teamfights, if fed. |
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5/10
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Use Shroud of Darkness to evade her Crescent Strike and and put her Lunar Rush on recharge if she used it immediately after Crescent Strike. She clears quickly, so take care of your jungle. You can easily duel her, so try to provoke her to it by doing "Counter jungle to kill". An important goal in teamfights, but because of her Zhonya's Hourglass it's useless for you to focus it. If she is going to full AP, then I advise you to buy Edge of Night. |
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8/10
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A difficult matchup, even if you counter jungle him early but you have to do it. Never fight him after his first item unless you have a one-item advantage. Your Shroud of Darkness will not save you from it, since the recharge of his Infected Bonesaw is very small. A dangerous goal in teamfights, but not yours. |
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2/10
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It's difficult to counter jungle him, because of his mobility and control, so do it just for the sake of farming. Use Shroud of Darkness to evade any of his skills, but most importantly for Parallel Convergence. It will not be a problem for you after buying Maw of Malmortius. An important goal in a teamfight is if he is fed. If he is fed, buy Edge of Night. |
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1/10
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A weak hero in the current meta, she just doesn't have enough damage to kill you. You can easily duel her, so you can counter jungle all the time. Use Shroud of Darkness to evade her Cocoon. A useless goal for you in teamfights, so do not pay attention to it if it is not fed. If you somehow managed to feed her, then buy Maw of Malmortius. |
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3/10
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To prevent her from becoming strong, counter jungle her before level 6. Use Shroud of Darkness to evade her Whiplash or Last Caress. If she is fed, buy Maw of Malmortius. She is an important goal in the teamfight, but don't try, she will easily get away from you with Last Caress. |
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1/10
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A very easy matchup for you if you know where he goes. Counter jungle him, and you won't have any problems with the game. He is strong in teamfights, but since he himself is getting closer to your team, it's better for you to try to kill not him, but enemy carries. Use Shroud of Darkness to evade his Terrify and he will not cause you any problems. |
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4/10
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In this matchup, it doesn't matter if you counter jungle him or not. You can use Shroud of Darkness to evade any of his skills. An unnecessary goal in teamfights, don't focus it. I advise you to buy Edge of Night against Gragas. |
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9/10
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Don't even try to counter jungle him for kill, he will have more armor with Quickdraw as he stacks it on jungle monsters. You can't duel him, because he'll kite you with Quickdraw. Because of the same skill, you can't put an Unspeakable Horror. on it. An important goal in teamfights, if he is fed, try to kill him. |
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5/10
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You can easily duel her at early game, so feel free to counter jungle. Don't stand in the center of her Snip Snip!, evade Needlework with Shroud of Darkness. Wait until she uses Skip 'n Slash to use Unspeakable Horror. In the teamfight, kill other targets, you will not be able to kill her there. Try to finish the game as early as possible, because it is very strong in Late game. |
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10/10
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Imbalanced hero in current meta. So, buy Executioner's Calling as early as possible. In general, do not try to counter jungle him even for the farm, if he sees you, he will run to you and crush you just like a fly. In teamfights, don't even try to beat him, you won't succeed. Try to kill carry. Use Unspeakable Horror only after his Devastating Charge and Onslaught of Shadows, otherwise he will easily break the chain. |
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3/10
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It's hard to counter jungle him for kill, because of his Friend of the Forest, so do it for farm. Use Shroud of Darkness to evade his Rootcaller, and then you will easily catch up with him and kill him. I advise for teamfights to buy you Serpent's Fang, since you will focus on carry, whom he will protect. |
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5/10
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You can counter jungle him for kill, or just like that, but most likely he will escape using Demacian Standard+ Dragon Strike and you will have to use Flash to finish him off. If he has Ignite, then beware of his lvl 2 invade. Use Shroud of Darkness to evade his Dragon Strike or better Cataclysm. It makes no sense to focus him in teamfights, focus on carry. |
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7/10
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Up to two items, he will not be a problem for you, so calmly kill him 1 on 1 and counter jungle. When fighting 1 on 1, dodge with Shroud of Darkness from his Counter Strike, and then you easily kill him. After he gets the second item, you lose to him 1 on 1, even if you have 4 items. An important goal in teamfights, but it's more profitable for you to kill carry. |
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10/10
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I'll make a reservation right away, if there is a beginner on the champ, then this is a 2/10 matchup, but I consider them as if they are masters of their heroes. Be sure to buy Edge of Night and Maw of Malmortius. This vacuum cleaner cannot be counter jungled, because when you find yourself in his jungle, it will be empty, and during this time he will clear your jungle. You can't duel him 1v1, since he uses Exhaust and will kill you with Lay Waste under slowdown. A very important goal in teamfight, but you CAN'T kill him because he has a Zhonya's Hourglass and Exhaust. He is very strong in the late game, so finish as early as possible. |
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5/10
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It is difficult for you to counter jungle him as he quickly clears jungle. It is difficult to fight him if he is Rhaast, but very easy if Kayn. Use Shroud of Darkness to evade his Umbral Trespass. Do not focus it in teamfights, in whatever form it is, if the goals are more important. |
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7/10
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Up to level 6, you can easily fight with him and counter jungle. After level 6, if he has improved Taste Their Fear, you CANNOT fight him 1 on 1. He is an important target in teamfights, but he is very mobile, so it's better to kill carry. |
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10/10
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You easily kill them 1 on 1 in early game, so use this for a counter jungle. You can catch them on your camp on Mark of the Kindred. This matchup is 10/10 because they make your teamfight game impossible, you can't use Paranoia for kill enemy carry. |
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4/10
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He is strong in the early game, but you are stronger! Easily kill him 1 on 1 on the counter jungle. Use Unspeakable Horror only after his Safeguard on ward, so he won't run away from you. You can use Shroud of Darkness to dodge any of his skills, but if you have a good reaction, it's best from Dragon's Rage. In teamfights, focus on carry, but if Lee Sin is fed, then you can also focus him. |
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6/10
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Counter jungle her just for farm, since you won't be able to kill her. Use Shroud of Darkness only to evade her Lilting Lullaby. In teamfights, focus her only if she doesn't have Jak'Sho, The Protean. |
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3/10
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You easily counter jungle and kill him, he won't run away from you if he hasn't Phase Rush. Use Shroud of Darkness to evade Bramble Smash. Buy Executioner's Calling to reduce his healing. In teamfights, he is a tank, and tanks are not your goal, so ignore him and kill carry. |
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4/10
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You definitely need to counter jungle him so that he does not come forward. If he does not get an advantage, you will defeat him, but if he does, then this matchup will become 10/10 and you will not defeat him in any way. Buy Executioner's Calling to reduce his healing. He is an important goal in teamfight on a par with carry, choose by feeding. |
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9/10
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You can't counter jungle him, he cleans fast, and 1 on 1 he is stronger than you. Be sure to buy Serpent's Fang against Indestructible. Try to dodge Realm of Death with Shroud of Darkness. You won't kill him in teamfight, beat carry! |
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1/10
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Be sure to counter jungle it and it will not cause you any problems in the game. Buy Executioner's Calling to reduce his healing. Not your goal in teamfights, kill carry. |
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10/10
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A good Nidalee will turn any hero into prey, be careful in your jungle and if you are going to counter jungle her, you definitely need to dodge her Javelin Toss, otherwise you will die! Use Shroud of Darkness to evade Javelin Toss! Buy Edge of Night and Maw of Malmortius. In the teamfight, focus on carry, but if Nidalee is fed, then you can also focus her. |
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5/10
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Easily counter jungle and kill him. They focus mainly on ganks, so I advise you to keep an eye on your laners and be ready to help them! Use Shroud of Darkness to evade Biggest Snowball Ever! or Absolute Zero. In teamfights is a tank, not your goal. |
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8/10
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You can't fight him 1 on 1 and counter jungle, focus on ganking. Buy Executioner's Calling to reduce his healing. Use Shroud of Darkness to evade Undertow. You can't kill him in teamfights, pray that your team can. Kill carry, so it will be easier for your team against Olaf. |
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6/10
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You can counter jungle him and even kill him, but the main thing here is that he is not on full hp, but you are on full. Use Shroud of Darkness to evade enhanced Comet Spear this is more advantageous than against Shield Vault. But if he wants to run away from you, then of course, use Shroud of Darkness against Shield Vault. If he uses Grand Starfall, then you can also use Paranoia to help your team on his gank. The right goal in teamfight, but carry is better for you. |
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3/10
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Almost a complete copy of Nunu & Willump, you can easily counter jungle her, but she will be focused on the ganks, so get ready to help the team. Use Shroud of Darkness to evade Hammer Shock or Keeper's Verdict. In teamfights is a bruiser-tank, not your goal, focus on carry. |
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3/10
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I played a lot against this hero and I can say the following: You can duel him 1 on 1, so it's easy to counter jungle. He is very mobile, so if he decided to run away from you, don't chase far. Buy Executioner's Calling as early, as possible. You can focus him in teamfights, but only if he has spent Thrill of the Hunt, since with him he will simply run away from you. |
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4/10
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You can easily counter jungle her and she won't run away from you if she spends Arctic Assault on jungle monster. Use Unspeakable Horror after her Arctic Assault. Use Shroud of Darkness to evade Permafrost or Glacial Prison. In teamfights is tanks, not your goal. |
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1/10
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You won't catch up with him, so don't try to counter jungle for kill, do it only for farm. You will easily distinguish the present from the clone, since your Duskblade will remain on the present, as well as Unspeakable Horror, if he did not break the chain. Use Shroud of Darkness to evade Two-Shiv Poison. It's useless in teamfights, not your goal. |
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7/10
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You definitely need to get an advantage up to level 6, otherwise she will surpass you. Before her lvl 6 you can counter jungle. Use Shroud of Darkness to evade Flame Breath. Don't fight her after 6 without an advantage, you will lose. She's strong in teamfights, you can't beat her, beat carry. |
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2/10
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Don't fight in the range of his Threads of Vibration, and you won't have any problems. Don't counter jangle because of this reason of his. Use Shroud of Darkness to evade Ixtal's Impact. Useless for you in teamfights. |
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6/10
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He's very mobile, so you won't be able to kill him on counter jungle. Evade Rake with Shroud of Darkness, so, he won't be able to activate Blade's End on you until lvl 6! If you are not a defender, then it makes no sense for you to focus it. Kill carry! |
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9/10
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You can't kill him 1 on 1 without an advantage, so counter jungle just for farm. Use Shroud of Darkness to evade Chomp, yes, you can! Buy Executioner's Calling as early, as possible. Try to kill carry in teamfights. |
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1/10
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Very easy matchup for you, you kill him always, so use this for counter jungle and duels. Warn your allies that he can make lvl 2 gank. Use Shroud of Darkness to evade Contaminate. He will be the right target in the teamfight if he is fed. |
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2/10
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In its current state, it does not pose a threat under any of its and your builds. Counter jungle him and kill him! Use Shroud of Darkness to evade Blazing Stampede. In teamfights, a useless goal for you, beat carry. |
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7/10
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She can compete with you in 1 on 1, so counter jungle her carefully. Use Shroud of Darkness to evade Vault Breaker or Cease and Desist. In teamfights, it's not your goal if she's not fed. |
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4/10
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Master Yi 2.0, the principle is the same: counter jungle him and you will have no problems, feed him - you will not be able to win. Use Shroud of Darkness to evade Heartbreaker or Spectral Maw. He is an important goal in teamfight on a par with carry, choose by feeding. |
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10/10
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This is one of the few heroes capable of defeating us 1 on 1. NEVER fight him! Counter jungle is prohibited. Use Shroud of Darkness to evade Sky Splitter. Buy Executioner's Calling as early as possible. You can't kill him in teamfight, focus carry. |
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10/10
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This is one of the few heroes capable of defeating us 1 on 1. NEVER fight him! Counter jungle is prohibited. Use Shroud of Darkness to evade Primal Howl. Buy Executioner's Calling as early as possible. You can't kill him in teamfight, focus carry. |
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5/10
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You can duel him 1v1, use it to counter jungle! Use Shroud of Darkness to evade Cyclone. You can focus him in teamfight if he's fed. Otherwise kill carry. |
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5/10
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You can duel him 1v1, use it to counter jungle! Use Shroud of Darkness to evade Wind Becomes Lightning. He's strong in teamfight, so focus carry. |
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6/10
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You can duel him until lvl 6, use it to counter jungle! Buy Executioner's Calling as easly as possible. Use Shroud of Darkness to evade Elastic Slingshot. You can't kill him in teamfight, focus carry. |
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4/10
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He's very mobile, you can counter jungle, but don't chase him. Use Shroud of Darkness to evade Death Mark! Even if he is fed, it will be difficult for you to kill him in teamfights, it is better to focus carry. | ||||||
If you want to climb, you need a good mindset. Here are some rules to follow:
- Play for improvement, not for LP
Stop thinking about LP. Firstly, you worry, afraid of losing them and start making mistakes or playing too passively. Secondly, if you play well, LP will come to you.
- NEVER blame anyone else but yourself for losing games
Yes, there are always losing games because of the team, but you can't control your allies. You ALWAYS make mistakes, find and fix them, and there will be fewer losing games.
- Disable Chat
If you are not in high elo, then chat is a useless thing. You will be distracted by him, maybe spend time on correspondence, annoying the team even more. All this leads you to defeat, so don't do it!
- Know when to stop
Tilted? Mad? Tired? Stop playing. It is better to play 3 games with a good mood and win them than to lose 5 games with a bad mood.
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