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Recommended Items
Runes: Runes
Precision
Inspiration
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Summoner Spells
Flash
Mosstomper Smite
Items
Ability Order Ability Order
Martial Cadence (PASSIVE)
Jarvan IV Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Vayne
Orianna
Shockwave after Flag and Drag is really good combo, especially if you can use your Cataclysm afterwards.
Ideal
Strong
Ok
Low
None
Orianna
Shockwave after Flag and Drag is really good combo, especially if you can use your Cataclysm afterwards.
Champion Build Guide
Abilities
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Pros/Cons
PROS
+ Strong Duelist. + Great Teamfighter. + Good early game. + Insanally good mid game. + One of the best engagers. |
CONS
- Can only go in, really bad at peeling. - ![]() - Weak level one. |
Early game vs Late game
+ Good level 2/3/4 ganker + Strong at Scuttle Crab fights + Can invade weak early game junglers. - Weak level one - Bad item components early game As ![]() ![]() ![]() ![]() |
+ Huge engage potential + Solid damage to neutral objectives, because % current health damage on his ![]() + Great at catching enemy carries of position, can oneshot them. - Get's outscaled by some really late game champions on 5 and 6 items. For late game, ![]() ![]() ![]() ![]() |
Runes
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As ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Good thing about this runes as ![]() |
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Summoner Spells
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