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Recommended Items
Runes: Pta ( i go this almost all games)
1
2
Precision
Domination
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
1
2
3
4
Cleanse, go this almosst everygame
Cleanse
Flash
Items
Ability Order the only right one
League of Draven (PASSIVE)
Draven Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Yuumi
Synergies
Ideal
Strong
Ok
Low
None
Yuumi
Champion Build Guide
About me
Hey i am a Draven main with over 700k points on all my accounts. i have found alot of success with Draven. I started to main draven in s9 where i started to find sucess on him pretty quick
https://gyazo.com/1016e086c34141745edcb46bc74e62e6
i have reach gm in s11 playing mostly Draven/karthus
https://gyazo.com/1016e086c34141745edcb46bc74e62e6
i have reach gm in s11 playing mostly Draven/karthus
Pros and cons
Pros:
+can hard carry if you are fed
+Can gain alot of extra gold from your passive
+High damage early game
+
Cons:
-Hard to get back into the game once you are behind
-if you die many times you loose alot of gold from your passive.
-hard to master
+can hard carry if you are fed
+Can gain alot of extra gold from your passive
+High damage early game
+
Cons:
-Hard to get back into the game once you are behind
-if you die many times you loose alot of gold from your passive.
-hard to master
How to play Draven
Early:
poke as much as you can when the enemy adc go for a minnon. Try to get lvl 2 before the enemy botlane and all in them. You can slow push and stack a wave that will go under there tower and then you can poke them under tower. You can try to freeze, I know its a bit hard to freeze cause of the axes but you can try to freeze as best as you can.then force enemy botlane to loose a lot of farm or make them go up to farm minions and then you can poke them or all in on them if they are out of position.
Midgame:
Group with your team for objectives and try to end the game as fast as you can.
End the game as fast as you can as because you fall of lategame
poke as much as you can when the enemy adc go for a minnon. Try to get lvl 2 before the enemy botlane and all in them. You can slow push and stack a wave that will go under there tower and then you can poke them under tower. You can try to freeze, I know its a bit hard to freeze cause of the axes but you can try to freeze as best as you can.then force enemy botlane to loose a lot of farm or make them go up to farm minions and then you can poke them or all in on them if they are out of position.
Midgame:
Group with your team for objectives and try to end the game as fast as you can.
End the game as fast as you can as because you fall of lategame
Tips
When you w you can go through minnons.
you can 3 axe baron and drake so you melt it much faster.
Use 3 axes when you proc hob to get a bigger burst.
you can 3 axe baron and drake so you melt it much faster.
Use 3 axes when you proc hob to get a bigger burst.
Summs
Which summs do i go and when??
The options:
Flash + Cleanse
Atm i am going cleanse alot of my games. I really like it since u can cleanse other summs like exhaust and ignite, theres so much cc in the game that u can cleanse. By going cleanse u can some games skip mercs
Flash + Exhaust
This is a really good option vs alot of assassins.
Flash + Heal
Flash + Barrier
Only go this if u have a yuumi but imo most of the games its better with cleanse
The options:
Flash + Cleanse
Atm i am going cleanse alot of my games. I really like it since u can cleanse other summs like exhaust and ignite, theres so much cc in the game that u can cleanse. By going cleanse u can some games skip mercs
Flash + Exhaust
This is a really good option vs alot of assassins.
Flash + Heal
Flash + Barrier
Only go this if u have a yuumi but imo most of the games its better with cleanse
Runes
What rune should i go?
The best rune is tempo atm.
The best rune is tempo atm.
Builds
In both builds aim for a B.F Sword as 1st item, if u cannot afford it on the first back then buy dirk
The best builds is either Kraken or the eclipse build.
Kraken build is the most damage build and is a very good option vs tankier teams.
Eclipse is a good option but mostly vs more squishy teams
The best builds is either Kraken or the eclipse build.
Kraken build is the most damage build and is a very good option vs tankier teams.
Eclipse is a good option but mostly vs more squishy teams
Dravens abillites
Spinning Axe Q
CAST TIME: NONE
COST: 45 MANA
COOLDOWN: 12 / 11 / 10 / 9 / 8
Spinning Axe
ACTIVE: Draven starts spinning his axe, causing his next basic attack within 5.8 seconds to deal bonus physical damage.
BONUS PHYSICAL DAMAGE:
35 / 40 / 45 / 50 / 55 (+ 65 / 75 / 85 / 95 / 105% bonus AD)
The axe ricochets off the target high up into the air, landing 2 seconds later at a location determined by Draven's current movement. If Draven catches an axe, Spinning Axe is reapplied for no additional cost on his next basic attack.
Draven can hold up to two Spinning Axes in his hands at once.
Blood Rush W
CAST TIME: NON
ECOST: 40 / 35 / 30 / 25 / 20 MANA
COOLDOWN: 12
ACTIVE: Draven becomes ghosted for 1.5 seconds, gaining bonus attack speed for 3 seconds and bonus movement speed which decays over 1.5 seconds.
BONUS ATTACK SPEED:
20 / 25 / 30 / 35 / 40%
BONUS MOVEMENT SPEED:
50 / 55 / 60 / 65 / 70%
Catching a Spinning Axe Spinning resets Blood Rush's cooldown.
Stand Aside E
TARGET RANGE: 1100
WIDTH: 260
SPEED: 1400
CAST TIME: 0.25
COST: 70 MANA
COOLDOWN: 18 / 17 / 16 / 15 / 14 seconds
ACTIVE: Draven throws his axes in a line in the target direction, dealing physical damage to all enemies hit, knocking them aside and slowing them for 2 seconds.
PHYSICAL DAMAGE:
75 / 110 / 145 / 180 / 215 (+ 50% bonus AD)
SLOW:
20 / 25 / 30 / 35 / 40%
Whirling Death
TARGET RANGE: GLOBAL
WIDTH:320
Speed: 2000
CAST TIME: 0.5 Seconds
COST: 100 MANA
COOLDOWN: 120 / 100 / 80 Seconds
ACTIVE: Draven hurls two massive axes in the target direction, briefly revealing the area along its path and dealing physical damage to all enemies struck. Whirling Death can be recast after 1 second.
PHYSICAL DAMAGE:»
175 / 275 / 375 (+ 110 / 130 / 150% bonus AD)
Upon reaching the edge of the map, striking an enemy champion, or upon reactivation, the axes slowly come to a stop before homing back to Draven, dealing the same damage to every enemy struck on the way back.
Whirling Death deals 100% − 40% (based on enemies hit) damage, this reduction resets when the axes reverse direction.
MINIMUM PHYSICAL DAMAGE:»
70 / 110 / 150 (+ 44 / 52 / 60% bonus AD)
RECAST: Draven reverses the direction of the axes early.
CAST TIME: NONE
COST: 45 MANA
COOLDOWN: 12 / 11 / 10 / 9 / 8
Spinning Axe
ACTIVE: Draven starts spinning his axe, causing his next basic attack within 5.8 seconds to deal bonus physical damage.
BONUS PHYSICAL DAMAGE:
35 / 40 / 45 / 50 / 55 (+ 65 / 75 / 85 / 95 / 105% bonus AD)
The axe ricochets off the target high up into the air, landing 2 seconds later at a location determined by Draven's current movement. If Draven catches an axe, Spinning Axe is reapplied for no additional cost on his next basic attack.
Draven can hold up to two Spinning Axes in his hands at once.
Blood Rush W
CAST TIME: NON
ECOST: 40 / 35 / 30 / 25 / 20 MANA
COOLDOWN: 12
ACTIVE: Draven becomes ghosted for 1.5 seconds, gaining bonus attack speed for 3 seconds and bonus movement speed which decays over 1.5 seconds.
BONUS ATTACK SPEED:
20 / 25 / 30 / 35 / 40%
BONUS MOVEMENT SPEED:
50 / 55 / 60 / 65 / 70%
Catching a Spinning Axe Spinning resets Blood Rush's cooldown.
Stand Aside E
TARGET RANGE: 1100
WIDTH: 260
SPEED: 1400
CAST TIME: 0.25
COST: 70 MANA
COOLDOWN: 18 / 17 / 16 / 15 / 14 seconds
ACTIVE: Draven throws his axes in a line in the target direction, dealing physical damage to all enemies hit, knocking them aside and slowing them for 2 seconds.
PHYSICAL DAMAGE:
75 / 110 / 145 / 180 / 215 (+ 50% bonus AD)
SLOW:
20 / 25 / 30 / 35 / 40%
Whirling Death
TARGET RANGE: GLOBAL
WIDTH:320
Speed: 2000
CAST TIME: 0.5 Seconds
COST: 100 MANA
COOLDOWN: 120 / 100 / 80 Seconds
ACTIVE: Draven hurls two massive axes in the target direction, briefly revealing the area along its path and dealing physical damage to all enemies struck. Whirling Death can be recast after 1 second.
PHYSICAL DAMAGE:»
175 / 275 / 375 (+ 110 / 130 / 150% bonus AD)
Upon reaching the edge of the map, striking an enemy champion, or upon reactivation, the axes slowly come to a stop before homing back to Draven, dealing the same damage to every enemy struck on the way back.
Whirling Death deals 100% − 40% (based on enemies hit) damage, this reduction resets when the axes reverse direction.
MINIMUM PHYSICAL DAMAGE:»
70 / 110 / 150 (+ 44 / 52 / 60% bonus AD)
RECAST: Draven reverses the direction of the axes early.
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