





Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes: Standard
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Gathering Fire (PASSIVE)
Karma Passive Ability
Threats & Synergies
Ezreal
Pretty much moves out of all of your damage while outranging you. Early game with your own E you can trade Q's but not much beyond that.
Draven
شط: يدخل Jax في Evasion ، وهو موقف دفاعي ، لمدة ثانيتين ، مما يتسبب في تفادي جميع الهجمات الأساسية التي لا تعتمد على Turret ضده. يأخذ Jax أيضًا ضررًا مخفضًا بنسبة 25٪ من جميع قدرات منطقة التأثير البطل. يمكن إعادة صياغة Counter Strike بعد ثانية واحدة. في نهاية المدة ، يذهل Jax جميع الأعداء القريبين لمدة ثانية واحدة ويسبب ضررًا جسديًا لهم ، ويزيد بنسبة 20٪ لكل هجوم يتم تفاديه ، بزيادة تصل إلى 100٪. إعادة الصياغة: ينهي جاكس كاونتر سترايك مبكرًا.
Draven
شط: يدخل Jax في Evasion ، وهو موقف دفاعي ، لمدة ثانيتين ، مما يتسبب في تفادي جميع الهجمات الأساسية التي لا تعتمد على Turret ضده. يأخذ Jax أيضًا ضررًا مخفضًا بنسبة 25٪ من جميع قدرات منطقة التأثير البطل. يمكن إعادة صياغة Counter Strike بعد ثانية واحدة. في نهاية المدة ، يذهل Jax جميع الأعداء القريبين لمدة ثانية واحدة ويسبب ضررًا جسديًا لهم ، ويزيد بنسبة 20٪ لكل هجوم يتم تفاديه ، بزيادة تصل إلى 100٪. إعادة الصياغة: ينهي جاكس كاونتر سترايك مبكرًا.
Champion Build Guide
In all seriousness, Karma brings solid damage as well as beefy shields to the bot lane. Her high damage, low cool down nuke can scare away any non-confident bot lane. The quite literal leash can setup cheesy early game kills and get an AD rolling. Her shield while not as strong as other supports makes up with a very quick burst of speed that saves more lives than you would think. The cherry on top is that all of these spells become stronger with the press of a button.
Overall Karma's kit is one that can stand on its own while also being an aid to teammates. A strong bit of damage with a shield to help others pop off. Karma is a benefit to her team across all stages of the game and can net you some free wins.









Level 1
Karma doesn't have the strongest level 1. The R -> Q

Level 2-6
Karma's E



Karma's biggest X-factor is the insane amount of shield output in the mid/late game. Most of the time the RQ combo has no point in being used. Taking the full support rout it is so much better to unleash an RE before a teamfight, hopefully catching the opposition off guard or taking the brunt of some initial burst. Hang back and keep applying shields to the most targeted player. Any damage done by your spells will decrease your R cooldown, leading to another tide turning RE to finish fights.
OK so 10.21 made it so Karma's CDR on ability damage scales now. It might actually be good now to throw an RQ, granted that it will hit at least 2 champs. The dream now is only 4 champs for a free R instead of 5. Feel free to sling it out when shoving down a lane with enemies under tower.









I don't know how much longer Echoes of Helia

Mandate is no longer mythic and is the freest(?) damage buff for Karma. Literally no downsides besides I can't stack this item. Allows you to play even more aggro with increased damage from AP and item's passive. CDR is always a need if you want to attempt to try and deal any damage which thankfully this item gives 30( or 35 if you count mythic passive).
Next on the list is usually the decision between Staff of Flowing Water




Cosmic Drive is an exceptional item on Karma, with either Mandate or Moonstone you will have enough AP with fully upgraded support item to get the bonus CDR and MS. Both contribute to Karma playing URF in a ranked playlist. Again consider this item when
At 3 items grab a Wardstone


General Path - Shurelya's (Maybe 1/100 games would you ever want this atm)











Shurelya's is an outstanding buy for when you need to run into the enemy team at dangerous velocities. As you might expect, this means you need to be slightly tankier than other builds might. However, most of the build is close to the same.
Starting item can change, I personally think the extra mana regen is too good to pass up, but a passive lane could use Relic Shield




With Shurelya's







11.1 - Karma base shield strength increased, most notably in later levels, stronger late game shielding yes yes yes daddy likes
Guide update 1/25/21 - Updated to reflect new feeling and emotions towards Moonstone Renewer.
11.3 - HAHAHAH YOU FOOLS AT RIOT GAMES INC. YOU HAVE GIVEN KARMA BACK HER ABSURD LANE PRESENCE. WHEN WILL YOU LEARN. (For real tho making her Q

11.5 - Cooldown of Q

Guide Update 3/20 - Added new CDR focused build, changed some match-ups, still can't get my imgur links to work to show wards so use your imagination.
Guide Update 3/23 - WE HIT DIAMOND LADS, YOU CAN OTP KARMA AND CLIMB THROUGH PLAT. IT'S POSSIBLE.
Guide Update 4/8 - Added Guardian runes, an easier on the eyes build path, and some match-ups.
11.11 - Moonstone given a tiny buff making it an almost go to for Karma. Wardstone got interesting changes that mainly focus and giving supports more relevance in later stages of game. Will be interesting to see a build focused on CDR with an upgraded moonstone.
11.13 - Moonstone tiny buff from 11.11 tinily(?) buffed. Scales better now, might be better than Shurelya's in most comps, Moonstone no good when ape comp go bananas.
11.14 - Solo lane Karma is gone 🦀🦀. With base attack damage nerfed it is even more important to make sure your Qs are cash money. Not too much impact to support role over all though.
12.7 - Near year long hiatus over, Karma is still the same, prob just go Shurelya's over Moonstone tho.
12.12 - Nothing ever happens to this champ any more :(
13.10 - Haha what happend to this game since I last played.
You must be logged in to comment. Please login or register.