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Recommended Items
Runes: Classic Naut
1
2
Resolve
Inspiration
+10% Attack Speed
+2% Movement Speed
+10% Tenacity/Slow Resist
Spells:
Always Runes
Flash
Ignite
Items
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Zilean
A good Zilean will get wrecked by Nautilus early game but will ALWAYS win late game. A bad Zilean will get wrecked by Nautilus early game and refuse to group late game.
Kai'Sa
Glacial Nautilus feels pretty swell with Kaisa.
Ideal
Strong
Ok
Low
None
Kai'Sa
Glacial Nautilus feels pretty swell with Kaisa.


GUIDE FORMATTED BY ARTHEO BEAR

Hi! My name is Kristian aka Dayruiner. I've been playing League of Legends since Season 3 when AP
Sion was still a thing. I picked up
Nautilus in Season 5 back when LemonNation made it popular in pro play. I am still an active player streaming Monday-Friday @8AM-4PM PST. If you find this guide handy and would like support my work, please feel free to drop my stream
and hit the follow button! (:




+ Self Peel + Great roaming support + Effective team fight potential + Strong backline access + Strong crowd control options + High damage for a tank |
- Limited disengagement potential - Susceptible to constant harass - Mana intensive - Ability animations are easy to spot - Team reliant - Slow to leave fights |
At the end of the day,
Nautilus is here to ruin your day and if you try to ruin his day, he'll make sure to drag you down with him to the bottom of the ocean or into outter space! :D



Glacial Nautilus is meant to be used against ranged champions or semi ranged champions such as
Thresh
Rakan
Lulu
Sona etc. Understand that you are incredibly squishy early but have a better mid/late game as
Glacial Augment reduces the damage of anybody hit by your cc.





We take
Hextech Flashtraption for flashy plays over walls, hiding in bushes, and even for baits! This ability allows you to charge up
Hextech Flashtraption for a brief amount of time before you "flash" over a short distance. Typically you want to use this out of enemy vision to get the jump on them.


We take
Minion Dematerializer here in lane so that you can create some flashy plays by dematerializing a minion in lane, then promptly using
Dredge Line to land a hook. You can also use this to help shove a lane more quickly. I recommend almost always trying to dematerialize a cannon over anything else.






Vow]] with this rune and you're healing your adc for just existing.




Glacial
Nautilus is good against ranged supports and semi ranged champions such as
Thresh or
Rakan because your hook or passive triggers
Glacial Augment which reduces the damage being dealt by anybody in the rays by 15%. This is bread and butter if your main goal is to peel your adc rather than initating a fight.





We take
Aftershock when we're playing against champions like
Leona
Pyke
Alistar or any adc/apc that we're trying to snowball such as
Draven
Lucian
Kalista. Because
Aftershock makes you super tanky upon hitting an enemy with a hook it makes it really appealing if you're
trying to get an early lead on your enemy. One downside about going
Aftershock is that you can get kited out really easily. It makes it for a less
appealing mid/late game.








trying to get an early lead on your enemy. One downside about going

appealing mid/late game.








champions such as



percentage of your health. It's like a mini potion which is why I really enjoy



forgiving than Glacial

I'm a huge fan of
Unflinching. More than a huge fan, I'm pretty sure I'd rather take this rune than most of the other runes.
The part that sucks though, is
Unflinching is situational now. If you're laning against another hook champion such as
Pyke
Thresh
Leona
Rell or really just a ton of crowd control like
Lissandra
Skarner
K'Sante this rune is most likely for you. If you get cc'd
this rune gives you 2-10 armor/magic resist for two seconds at the point of being crow controlled. Meaning if you get hooked, your defenses go up for a
short time.

The part that sucks though, is








this rune gives you 2-10 armor/magic resist for two seconds at the point of being crow controlled. Meaning if you get hooked, your defenses go up for a
short time.
We take
Hextech Flashtraption for flashy plays over walls, hiding in bushes, and even for baits! This ability allows you to charge up
Hextech Flashtraption for a brief amount of time before you "flash" over a short distance. Typically you want to use this out of enemy vision to get the jump on them.




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(Passive): ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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(Q): ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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(W): ![]() ![]() ![]() |
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(R): ![]() ![]() |

We max
Dredge Line first for
Glacial Augment
Nautilus. Instead of banging it out in the trench lines, you're more of a hit and run champion. We max
Titan's Wrath so that we can last in the trenches a bit longer before you run. Then we max
Riptide for the slows.






















You normally go








After securing














The only time I don't build











For example, if you're laning against a
















For example, if you're laning against







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