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I appreciate it, but not really necessary.
I think your new template looks great!
Apart from that, here are a few of my thoughts:
These are going to be the things that we are going to be looking through ideally with this review.
STRUCTURE: This is basically how you code, place and use code from a tidy and neat viewpoint.
CONSISTENCY: Basically how often you switch things up. Some parts might be a mess and others great.
INCLUDINGS: These are things that could be added like Runes, Items, Matchups or entire sections.
MY CONCERNS: Things that I find not really interesting to apply to a guide or just filler.
This section of ones guide as you know should be both detailed and easy to read without being too overwhelming.
You have notes on your runes and your items, it's straight forward, simple and isn't too much of an overwhelming sight like some people have in their guides. Though one thing I would try to add if possible would be your ideal first back choices. While I know you are Vi and playing Jungle with more freedom to extend longer before backing to base, some helpful tips for new players would be great like... Example: if
"First Back: Boots and (x) item are ideal." It just gives newer players a sense of priority. Similar to how
Overall, very well done on the information provided in this section. It'll be up to you if you decide to make those chances!
As you may know this next section is the "cheat sheet" portion of the guide right below items and runes.
You'll want to at the very least put some basic information in here even if you plan on adding a Matchup section, rather than directing everyone to your sections. Same thing with ideal champions that benefit with having
Most people don't want to scroll and look through information, they just want simple brief information now, like "Extreme: Because they are really strong." so they can make the right choices for banning or avoiding this champion into them.
Beautiful.
It's a very nice fit for
THIS is more of a pet-peeve thing. I like things to connect well. Neatly (OCD) so when I see a box that can be extended more to match with the box right below it width wise, in this case the
I will add one thing I noticed, you use radius curves on your imagery, but not your icons for items. Unsure if you meant to, but I think it would match the rest of the guide, once again all of this advice is simply my opinions, it might look like poopoo, but I like the curves.
THIS part is where the consistency breaks and feels like it doesn't belong. I understand what you were trying to go for, but it would be best to keep the guides theme of green here as well. That is my personal opinion, you can keep it if you wish, but I really liked the green theme and love it when things stay consistent. It feels harsh in this spot.
The structure once again, for me, personally breaks up when you reach your route section HERE and onward to the bottom of the guide. I don't like the thrown in reds, yellows, purple/blue (PsiGuard) as you can just easily use imagery or make the text a little bit more bigger / bold. Besides this, I don't see any other problems with structure.
You've got a good guide.
In my eyes there really isn't much wrong with it, besides the things I listed above.
You have decently good consistency throughout the entire page besides those few spots. I would also like to see change-logs in spoilers as they can get really long and tedious filling up the entire screen for people when the only thing that should be shown would be immediate recent changes, not changes from 2020, with the option to dropdown the rest.
Don't punch me! ~Cat
Here are a few of my thoughts: