(Camille favored)(Take 1st rune page) Dont E while in his W if he hits his W, he will Q you while you E and he will cancel your E, you will die. Try to stay next to him when you go for trades so that he misses his Q1 and Q2, when he misses those 2 walk back so that he cant hit you with Q3, dont trade with him when he has his empowered auto because he will hit you first (he has extra range) and he will get your bone plating before you can hit him first so you get your passive and then bone plating
Akali
(take 1 rune page but with second wind) bait her Qs early, high energy cost and CD, bait her E, then you can E, spam A click to auto as soon as shes visible when in shroud, start W
Cho'Gath
(take 1 rune page but with second wind and start shield) Agressive trading always free
Dr. Mundo
(take 1 rune page) Agressive trading after he misses Q, when you E him run towards his passive that was dropped (he gets less healing and you can CC him the next trade)
Darius
(take 3rd rune page and choose boneplating instead of revitalize. start with blade) Get minions with W, bait his pull (E), trade when his E is on cooldown
Fiora
(take 1st rune page start with blade) can Q or W start depending on vital, trade only with grasp and BP available, stay near walls so you can E fast and she cant react to it to parry.
Garen
(take 1st rune page start blade) always agressive trading, auto before him so he has to destroy your passive shield AND your BONE PLATING
Gwen
(gwen favored)(take 1st rune page start blade) Dodge middle of her Q, wait for her to E so you dont miss your E, always 50/50 better player wins
Irelia
(take 1st rune page start blade) Dodge her E and dont use recasted Q while she is in W, ignite when going all in because she heals A LOT
Jax
(Take 2nd rune page but instead of triumph take absorb life and take bone playing instead of second wind start shield) Unplayable matchup i guess, i recommend baning him. If you are playing vs him you should play around his Q cooldown and E cooldown. play near walls to E his E as fast as you can, bait his E so you can auto him and get passive
Kayle
(take 1st rune page take second wind and start blade) Stack wave and look for dive lvl 3 (shes pref still lvl 1) if dive is succesful lane is unplayable for her and matchup already free
K'Sante
(take 1st rune page start blade) Trade with grasp, just dodge his Q and try to not E in if he still has unstoppable ability
Malphite
(take 1st rune page with second wind start shield) boring lane, you cant win much there
Mordekaiser
(take 1st rune page start blade) Always side step his E, if youre going for trade dont let him hit auto you 3 times or hit 3 abilities because his passive will make you lose trades, dont recast Q if he has W shield because you will waste your ability
Nasus
(take 1st rune page start blade) same as kayle, stack dive lvl 3 free
Olaf
(take 1st rune page start blade) punish him if he misses Q and hard trade, use W as you exit to slow him
Pantheon
(take 1st rune page start blade) hard laning but try to E when you know he wants to W you (E his W), auto him on the back when he uses shield, later he loses hard
Poppy
(take 1st rune page start blade) your E is useless, max Q, 3 points W, then max E, R her R you cancel it, dont play near walls, she can stun you against them, wait for her to use W to use E if all in
Renekton
(take 1st rune page start blade) trade with bone plating only, he will E towards you when you W so walk back a little so he cant stun you and you will also hit your slow , when you get sunderer you can try to go for an all in if you have your bone plating/passive and he doesnt have bone plating. If he ults as soon as you go in walk back you can even stay in the wall for a couple second when you E so that he panics and presses R, after his R is gone its a free win.
Riven
(take 1st rune page start blade) try to E her 3rd Q you cancel it like pantheon W, R her Q3, you can also try to R her recasted R but its harder to predict, all in with bone plating, if you get first auto on her you win because you ger your passive + bone plating, dont use W its a waste mana she can just E your W, play near walls since she has high mobility and can dodge your E
Sett
(take 1st rune page start blade) bait his E and you can trade, 50/50 on all stages of the game trade with bone plating/passive only and DODGE his W, if he Es -> W and you have R spam R as soon as he Es so you can dodge his W with your R
Shen
(take 1st rune page start blade) you always win, act as if you are going for a trade so he uses his shield, when shield is gone now you go for the trade, always try to have vision on him so you can cancel his R with your E, very important to save E after he is 6 so you can cancel his R
Singed
(take 4th rune page start shield) if he starts to proxy rush tiamat, then triforce, if he doesnt proxy triforce first, E into him and make sure you can hit stun so you can W slow him before he is able to throw you away, R after he throws you away, never before because he can just launch you away from your own R
Sion
(1st rune page start blade) E him while he is charging his Qs on the minion wave, but dont E in front of his Q because you will just get stunned, E to his side, and try to blow up his shield before his shield does damage to you, you can R his R to stop him and he wont stun you 90% of the time (weird interaction the other 10%)
Teemo
(Take runes vs ranged start shield) Its a very hard matchup because its hard to attack him when you're blinded by his Q. So if u want to win this matchup you should play around his Q cooldown, play safe, you can't really push cause after 6th lvl he can easily depush the wave if he wants to. Basically play under tower, not much you can do, pray for jg ganks and recast Q only after blind is over, patient is key on this matchup.
Tryndamere
(50/50)(1st rune page start blade) trade with passive up only, dont go for extended trades and try to save your E or W for when he ults so he cant chase you, rush wardens mail, then when you get your boots delivery buy plated steel caps asap, matchup becomes free, finish randuins omen after you get triforce and ravenous hydra, you can also E his E if he does it towards you, his E wont do damage to you and its a great way to stun him while you walk back, try to look at him as soon as you do this since he will press W, this so that you dont get slowed
Urgot
(1st rune page start shield) bait his dash stun before you E in, if you E in and he uses the dash stun he cancels your E and he will kill you, you go for a hard trade when you have your bone plating up
Volibear
(1st rune page start blade) lane very unplayable, go for trades when you have passive up and try to not let him stun you, second wind for the perma poke from his passive when he autos
Yasuo
(1st rune page start blade) try to E near walls since he dashes a lot, you can R when he Qs you and trade whenever you have passive up
Yone
(1st rune page) you can R when he is in E and he stays in his E he cant go back, so if he goes in under your tower with his E you can R him and he will be stuck there, you can R his R or his E depends on best situation, also try to E near walls since he can E to the side and not let you stun him/ get your attack speed from hitting your E
Camille's passive, gives her a shield when she attacks an enemy champion. This shield changes based on the main type of damage her opponent deals physical or magical and protects her more against that specific kind of harm for 2 seconds. This helps Camille to fight and trade blows with enemies more giving her the upper hand in one-on-one battles and small fights. The shield doesn't last long, but it can change how a fight turns out.
Q
Precision Protocol
Camille's Q, boosts her next basic attack. This attack deals extra physical damage and makes her move faster for 1 second. After using it, Camille can trigger it again soon to land another powered-up attack. If she waits a bit before the second hit, it will cause much more harm and turn some of the damage into true damage. This makes it work better against targets with lots of armor. This skill helps Camille do well in trades and take down her enemies.
W
Tactical Sweep
Camille's W ,makes her slash in a cone-shaped area in front of her. Enemies caught by the outer half of the cone suffer extra damage, which increases based on their missing health, and experience a brief slowdown. Camille also restores her health based on the harm she causes to champions in this outer area. This ability lets her jab at enemies from a safe distance, recover health during exchanges, and manage the battlefield by slowing down opponents who try to run away or attack.
E
Hookshot
Camilleβs E, makes her to throw a grappling hook to the terrain which will pull her to where it latched on. If she generates the connection with the terrain, she can then use it again to dash off in the desired direction. In this second part of the ability, if Camille's Enemies clash with her she stuns them for a short time and gains bonus attack speed for 5 seconds. This ability serves Camille well in the pursuit, attack, or withdrawal in fights and can be used in a way tap in on the enemy or approach targets quickly.
R
The Hextech Ultimatum
Camilleβs R, puts her on the back of the targeted champion and she pulls the champion inside a hexagonal field. The enemy cannot move outside the zone while inside Camille gets bonus magic damage on her attacks. Other enemies are pulled away when she lands, and cannot invade the zone. This ability allows the target to be rooted and that is when Camille can take them down or put her focus on during a fight. That is why it is particularly useful for designating specific opponents and receiving an additional opportunity to engage them one on one.
Dead Man's Plate
Forte for Camille as it increases her mobility and tankiness. The bonus movement speed assists her to move or chase/flee more efficiently in a fight, the additional health and armor make her tougher in actions. Also, the power of passive is based on the item momentum that adds extra damage and increases her next basic attack, which perfectly fits to her playstyle of chasing and focusing targets.
Death's Dance
Increases her capacity to live and keep on living through battles. The item helps her deal good damage and take hits because it has attack damage, armor, and ability haste. Its passive is particularly special β Camille can transfer a part of the received damage to a bleeding effect, thus dividing it by time rather than receiving all the harm in one moment.
Eclipse
Offers damage per second and survivability while not outshining burst damage too much. Also, the itemβs passive gives her a shield and bonus movement speed every time she hits an enemy champion with two different abilities in sequence, which is totally to the point of her style of engaging and dealing bursts of damage.
Hullbreaker
A strong item for Camille when she is in the stage of split-pushing and dueling. The item increases her attack damage and health, which are useful for her in 1v1 fights, to a large extent. Its passive gives extra resistances to the cannon minions and an increase to the tower damage every fifth attack, which makes her a better addition against structures.
Kaenic Rookern
It complements her with improved endurance and longer spells of fighting ability. Its abilities may be such that it will receive more health, armored health, and magic resistance to increase Camilleβs durability in long fights. Also, it could have a passive ability that completely complements her abilities and play style.
Maw of Malmortius
Good item for Camille when she is facing teams which have strong magical damage dealers. Naturally, the item boosts attack damage, magic resist, and ability haste β all valuable in Camilleβs fight against her opposition. Its main characteristic is the passive guardian that activates when Camille receives magic damage and her health is below a certain value. This shield takes a decent amount of magic damage for a few seconds, which enables Camille to survive from burst damage that mages can deal. The item also provides bonus lifesteal and spell vamp when the shield is up, which is helpful.
Ravenous Hydra
Improves her wave-clear, sustain and damage output in general. The item gives a lot of attack power and lifesteal, enabling Camille to restore her health coming from the damage she inflicts to the rivals, making her able to stay alive longer during battles. Its passive and active effect means that her attacks and abilities will also apply area of effect damage to nearby enemies and thus she can easily control minion waves and pressure side lanes.
Spear Of Shojin
Supports her to be more effective in long confrontations. Attack damage, health and ability haste are among the things this item gives her, and they work well with the necessity of frequently using abilities while in combat. When she hits an empowered attack like Q, its unique passive diminishes the time until Camilleβs basic skills are ready for use again. Allowing for faster successive use of her abilities, this keeps Camille under pressure and enables mobility during fights.
Spirit Visage
In different circumstances, Camille should consider using the item to obtain more resistance against magical damage and enhance her self-healing. It provides magic resist, health, health regeneration, and cooldown reductions all of which help her stay alive for a longer time. Its exclusive passive boosts any healing effect that Camille receives including those from her own abilities like W and life steal from other items too. Her amplified restoration makes it even tougher for her to be killed during battles especially when playing against groups with high magic damage.
Sterak's Gage
Survivability and damage, both in huge quantities. The item has an additional health points to withstand more damage and deal out heavier strikes. When Camille takes a large amount of damage in a short time, the passive ability named Lifeline gets activated causing her to have a significant shield that scales with her AD. This makes it easier for her to absorb burst damage in order to live longer in fights. Furthermore, Sterak's Gage provides Tenacity which cuts crowd control durations upon her.
Sundered Sky
Her sustain is improved and she can trade quickly, especially against bruisers and heavy bruiser match-ups. Itβs the itemβs healing that makes it a good choice for creating a meaningful health difference between her and the opposing champions in the early game. In addition to being little bit less than Divine Sunderer, which was popular before its removal, as Camille needs such kind of sustainability.
Trinity Force
The core item for Camille is one that offers a well-rounded combination of statistics that complement her aggressive style of play. These stats will enhance Camille's fighting capabilities as they are made up of attack damage, attack speed, health and ability power. The Spellblade effect is perfectly in sync with her kit, particularly when combined with her Q skill β this enables her to cause extreme burst damage with her next basic attack. Also this ability helps her to stick to targets and change position quickly in fights due to the bonus movement speed she obtains from Threefold Strike.
Iceborn Gauntlet Camille can be made really tanky by the armor and passive slow effect of the Iceborn Gauntlet, which is a good way to keep enemies slowed all the time when mixed with her W ability. Moreover, it is inexpensive and works in harmony with other items like Sterakβs Gage thus making it an option worth considering. In essence this is useful against low mobile champions like Darius.
β Very adaptive champion that can overcome many situations, β Extremely high outplay potential, β Feels very rewarding and satisfying when played right, β Can splitpush well, β Good late game, β Good mobility, β Scales well, β Good 1v1's, β Effective Engage and Isolation, β Versatile Build Paths,
Cons
β Weak early game, β One of the hardest champions in the game, β Requires very high micro and macro knowledge, β Mistakes are very punishing, β No wave clear until you build hydra, β Item dependent, β Vulnerable to CC,
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