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Recommended Items
Runes: Summon Aery - Poke Page
1
2
Sorcery
Inspiration
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
vs Kill Lanes
Exhaust
Flash
Items
Champion Build Guide
NOT UPDATED FOR Season 12
EVERYTHING ABOVE HAS BEEN UPDATED FOR SEASON 12
EVERYTHING BELOW THIS POINT HAS NOT BEEN UPDATED FOR SEASON 12
I am updating one guide a week for the next 10 weeks. If this message is not at the top of the guide then it has been updated
EVERYTHING BELOW THIS POINT HAS NOT BEEN UPDATED FOR SEASON 12
I am updating one guide a week for the next 10 weeks. If this message is not at the top of the guide then it has been updated
Welcome! I am Doglightning an grandmaster Neeko Support main. I stream off meta supports like Neeko, Taliyah, Anivia, Zoe, Ivern and soon to be seraphine! My goal is to make off meta supports viable in high elo and be an inspiration for people who like to think outside the box but get put down in solo queue. I hope you enjoy my content uwu Why Seraphine support? Well to start like I said I am a grandmaster Neeko support main and imo Seraphine is litterally Neeko 2.0 but safer. They both have Q poke, W movespeed, E root and ult as CC engage/peel tool. Her main supportive spell is her W which shields her whole team and can heal with and echo cast of it. On top of that its an AoE speed boost like a Karma ult + shield. |
+ Great Peel/Engage + Decent base damage + Good CC + Lane bully + Extremely high range + Provides team utility as a mage Seraphine is getting a lot of heat on release for not being a good support. I would have to disagree as someone who was spamming her on PBE I absolutely started smurfing on her in Diamond 2 elo. She has great range so you can stay safe and great team utility. Try to stay out of vision to snipe Encore roots on people. It is easy to dodge when the enemy sees it coming! She has great team utility with the shield speed boost on Surround Sound. On top of this she is a lane bully who can poke out the enemy. |
- Squishy - Slow moving easy to dodge spells - Really low base move speed - Early mana issues - Immobile - No real hard cc unless ally has a slow The biggest weakness of Seraphine is she is kinda clunky. By this I mean she has low base move speed with no dashes to dodge spells and her abilities are super slow moving and can be dodged by great players. In the early game I have found that Biscuit Delivery has been manditory to help with her mana issues before Manaflow Band is stacked. Finally unless you have a echo Beat Drop she has no CC till 6 and relies on allies to slow enemies first. |
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The biggest reason we run Arcane Comet is because Seraphine doesn't have abilities that give vision of brushes but she has crazy long range. You can send your spells into brushes from a safe distance and if Arcane Comet doesn't go it there is no one in the brush. On top of this when you land Beat Drop the target is slowed which guarantees the comet will connect. The idea of Summon Aery is you can E + Q to proc in and get extended auto range due to Stage Presence. We can then go in for a aa and proc Summon Aery a second time. This can be used for some early lane presence but I prefer Arcane Comet because it scales better into late game. Also Surround Sound is a long cd and we won't make efficient use of Aery's defensive aspect. |
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Since Seraphine has an extremely high cd on her shield Surround Sound this makes CDR very good on her. This is makes Transcendence a must on her. |
If facing a high sustain lane like a Yuumi then Gathering Storm is great for scaling. This is because the extra burn damage on Scorch will get healed and you are better off playing to scale. |
Magical Footwear is great because Seraphine has low base move speed and this will give you an extra 10ms. On top of that it saves you 300g so you can start your core items. |
Biscuit Delivery is a must if you are planning on playing for lane early. You will oom a few times until Manaflow Band is stacked and this will just make sure you don't. |
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If you want extra lane pressure than Shield Bash is okay. pop Surround Sound to get your passive and Shield Bash damage ready for next auto attack. |
Second Wind is good into poke lanes where you are just constantly taking damage. Bone Plating is good vs all in lanes where you wanna avoid getting bursted. |
If enemy has a lot of cc than Unflinching is really good. You can get this and Mercury's Treads to avoid getting cc chained. |
Biscuit Delivery is imo mandatory rune on Seraphine. I usually run oom early and this rune helps stop that from happening. |
Time Warp Tonic give you a instant heal when you pop it which can save your life vs kill lanes. Would highly recommend this because this whole page is about survival. |
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Stage Presence (Passive): Seraphines passive consists of two parts. The first and most important is that every 3rd ability cast is double casted (echo'd). You can keep track of this by the bars under her nameplate. Every time it gets to the pink bar then her next cast is echo'd. The second part is when she casts an ability she gets notes. If she casts spells near allies she gets an extra note per ally. These notes increase her range and next auto attack damage. |
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High Note (Q): High Note is just a basic projectile that lands and does damage to enemies caught in the explosion. This spell is also an execute and does more damage based on how low the enemy is. This spell has a huge blast radius and combo'd with Arcane Comet can be good for face checking brushes. |
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Surround Sound (W): Surround Sound is a AoE shield and speed boost for your team. If you are already shielded then Surround Sound will cast an AoE heal for your team. This heal is increase by how low your teammates are and how many teammates are around you. The main combo for this is to echo cast W for a AoE sheild, heal and speed boost. |
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Beat Drop (E): Beat Drop is a slow that Seraphine shoots. If the target is already slowed then Beat Drop roots and if the target is already rooted then it stuns. This is your bread an butter spell and you should try and echo cast it when possible. On a non slowed target this will slow then root on a echo and on a slowed target a echo cast will root then stun. A note is that you can buffer this spell. That means you can cast Beat Drop then flash after to make it harder to dodge. |
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Encore (R): Seraphines ult Encore basically shots a massive charm away from her. Every time it hits an ally or enemy its range is extended. This means you can position yourself behind your allies to snipe enemies with your ult in a team fight senario. Two notes for Encore. One is that it has a buffer so you can start the Encore cast then flash after to make it harder to dodge. The second note is that the charm counts as a slow. This means you can ult then echo cast Beat Drop to root and stun all enemies hit! |
The all in ability order revolves around taking Beat Drop level 1. This is great for invades
because you can echo cast it for a root level one. It also is great for lanes where you win all ins
level one. Make sure to cast your E on CD level 1 so that when you hit level 2 you can cast
High Note into a echo Beat Drop for some level 2 cheese.
because you can echo cast it for a root level one. It also is great for lanes where you win all ins
level one. Make sure to cast your E on CD level 1 so that when you hit level 2 you can cast
High Note into a echo Beat Drop for some level 2 cheese.
This playstyle is more simple. Obviously don't do this if you are invading. Basically if you have
an adc who doesn't wanna fight level one like an Ezreal, Than take High Note so you can
just safely poke from safety. Try to make sure you have echo ready for when you hit 2 for counter
engage with a Beat Drop root.
an adc who doesn't wanna fight level one like an Ezreal, Than take High Note so you can
just safely poke from safety. Try to make sure you have echo ready for when you hit 2 for counter
engage with a Beat Drop root.
Why E max over Q max?
1. Since we are primarily trying to use echo for Beat Drop and Surround Sound it doesn't
make sense to max High Note as we won't be double casting it as often as Beat Drop.
2. Since we are a support and primarily want to make picks and peel having Beat Drop on a
lower cooldown is more useful than having High Note.
Starting Items
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Boots
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Core Items
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Situational Items
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Early Game on Seraphine isn't all to complicated. I usually like to start Beat Drop and try to hit a echo root on the adc while they last hit a minion. Most people expect me to start High Note so they are not prepared for the all in. After that I use my Beat Drop again as soon as its off cd to stack my passive. This way when I hit lvl 2 I can cast a High Note and be ready for a echo Beat Drop to get a second root off and try to kill the bot lane. I tend to try and keep my passive at 2 stacks when I hit lvl 3 for the rest of the game. I like it like this because I can cast a Surround Sound for a speed boost at the enemy and get my echo ready for a echo Beat Drop and potentially catch them out. Usually I like to shove the enemy under their tower if possible. This is because the tower limits the enemies movements as it takes up space where they cannot go. Since Seraphine has insane range it can be easy to poke the enemy and even kill them with the right adcs without having to even take tower agro. I tend to not roam much on Seraphine for 3 reasons. First she has really low base move speed so it's not very efficient and you might not be able to get back bot in time for your adc. The second reason is she is very immobile and squishy so if you happen to run into the enemy jungle you are probably dead. Finally her Beat Drop is super easy to dodge from side angles making it hard to actually get kills off of ganks in the first place. In general Seraphine is queen on team fights and I tend to just let my adc farm bot while I poke and wait till mid game when the action starts. |
Once mid game hits you want to stay near mid at all times so you can rotate to teammates that need help. Since her Beat Drop is such a long range spell you want to sit out of vision somewhere safe and try to snipe people. Shooting skills shots from fog of war will make it harder to dodge. Make sure to get vision around the Dragon before it spawns and ping your teammates to come. Don't play too aggressive in the team fights its not your job to make picks. I usually just sit in the back and wait. Once a fight breaks you you can cast your ult Encore over your teammates to extend it to hit the enemies and land a echo Beat Drop stun on everyone. This combo is why Seraphine is queen of team fights. After the first echo is used I usually try to use my next one on a echo Surround Sound. As mentioned earlier Surround Sound heals more when your teammates are low so if you use the 2nd echo for a heal you can really buff your team up. In general never be alone. You suck by urself. You wanna buff your teammates and use them to hit ults. |
I think ima be a Seraphine main next season so follow my social medias if you wanna keep up to date with my opinions on her :D
I used JHOIJHOI guide Making a Guide to create this.
I used JHOIJHOI guide Making a Guide to create this.
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