Hi guys, my name is Darilin.
I've been playing League of Legends since Season 1, always with a passion for exploring the game in unconventional ways.
My approach is all about thinking out of the box and trying to make it work, which is exactly what you'll find on my YouTube channel.
This time I bring you build from my recent video about
magic damage Sion.
Please note, not everything I say may be
100% accurate—these guides represent my personal viewpoint. Consider this more as a source of inspiration rather than a strict manual.
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Passive
Stay Alive, Stay Aliva, HA HA Ha Ha stay aliiiiive
After being killed Sion will reanimate himself allowing him to move and attack, but his health rapidly decays while he is reanimated. He also gains 100% life steal, attacks extremely fast, and his attacks deal an additional 10% max health as physical damage. Does 60% reduced damage to structures in frenzy form.
All of his abilities are replaced with Death Surge, which grants him a burst of movement speed.
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Q
BONK!
Begin Charging: Sion charges a heavy blow for up to 2 seconds.
Release: Sion slams his axe down, briefly slowing and dealing between 40 / 60 / 80 / 100 / 120 (+0.4 / 0.5 / 0.6 / 0.7 / 0.8 per attack damage) and 90 / 155 / 220 / 285 / 350 (+1.2 / 1.5 / 1.8 / 2.1 / 2.4 per attack damage) physical damage based on charge time. If Sion charged for at least 1 second, enemies are knocked up and stunnen for between 1.25 to 2.25 seconds based on charge time.
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W
The best attack is offence ?
Passive: Sion permanently gains 4 bonus health whenever he kills a unit, increased to 15 against large units and champion kills and assists.
Active: Sion surrounds himself with a shield that absorbs 60 / 75 / 90 / 105 / 120 (+40% of ability power) (+8 / 10 / 12 / 14 / 16% of Sion's maximum health) damage for up to 6 seconds. After 3 seconds, Soul Furnace can be recast to detonate the shield if it hasn't been destroyed, dealing 40 / 65 / 90 / 115 / 140 (+40% of ability power) (+10 / 11 / 12 / 13 / 14% of target's maximum health) magic damage to all nearby enemies. Bonus damage from the target's maximum health is capped at 400 against minions and monsters. The shield will detonate automatically if it persists for the full 6 seconds.
Soul Furnace can be activated and detonated while using any of his abilities.
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E
Scream and shout and let it all out ...
Sion bellows in the target direction, dealing 65 / 100 / 135 / 170 / 205 (+55% of ability power) magic damage to the first enemy he hits, as well as slowing it by 40 / 45 / 50 / 55 / 60% and reducing its armor by 20% for 4 seconds.
If the target is a minion or non-epic monster, they are knocked back 775 units, dealing the same damage and applying the same effects to all enemies they pass through. Projectile enemies stop upon colliding with terrain or reaching the end of their trajectory.
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R
Now I have become Death, The Destroyer of the Turrets
Sion charges Unstoppably in a direction for 8 seconds, turning towards the mouse cursor. Sion stops on colliding with an enemy champion or wall or on Recasting this Ability.
At the end of the charge, Sion deals between (150/300/450 + 40% bonus AD) and (400/800/1200 + 80% bonus AD) physical damage based on distance travelled. Enemies close to Sion are Stunned for between 0.75 and 1.75 seconds based on distance travelled. Enemies in a larger area are Slowed by 40/45/50% for 3 seconds
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