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Choose Champion Build:
- Classic Support - poke & CC
- More aggressive
Recommended Items
Runes:
Sorcery
Resolve
+8 Ability Haste
+6 Armor
+6 Armor
Spells:
Summoner Spells
Exhaust
Flash
Items
Ability Order
Pix, Faerie Companion (PASSIVE)
Lulu Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Brand
Ouch, try to play as passive as possible. You can only try to shield most of the damage he'll deal to either you or your ADC.
Ashe
Your CCs work smoothly together, just make sure to keep her alive.
Synergies
Ideal
Strong
Ok
Low
None
Ashe
Your CCs work smoothly together, just make sure to keep her alive.
Champion Build Guide
Guide Information → Summary → Famous Last Words → Change Log & To Do List |
Champion details → About Lulu → Pros & Cons → Abilities |
Pre Game → Skin display → Runes → Summoner Spells |
Gameplay → Items → Teamwork → Warding & Gameplay |
+ high utility + compatible with about every ADC + skills can be used on allies and enemies + very adaptive playstyle possible + one of the best peels and disengages in game + SHE'S GOT PIX! +_+ |
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- can't really start teamfights - needs at least one frontliner - especially aggressive playstyle can be quite mana-consuming - squishy (but lovable ♥) - not much sustain - struggles hard when being focused - kind of relies on fed carries |
Passive |
Lulu's Passive is a little helper that's always by her side. It will obey every command you give and be your most faithful ally. |
Q |
Lulu and Pix each shoot a magical bolt into a target direction. The first target hit will be slowed. |
W |
You can cast this ability either onto your ally or on an enemy. If cast on an ally, that ally or Lulu will gain movement speed and attack speed, depending on the ability's level. If cast on an enemy, they will transform (polymorph) into a critter (or a black cat or pufferfish - depending on the skin). This is your most important peeling ability! |
E |
Pix, Faerie Companion will always be right beside you - if not, the little fairy will either be protecting one of your allies on your command or damaging and enable vision of the enemy you cast your E on for a short amount of time. |
Ultimate |
As the name Wild Growth says, your ally will grow in size. Additionally, nearby enemies will get knocked up. This ability is always good for a nice surprise for your enemies and can turn fights to your favor. Your ally will also gain health and and slightly slow enemies within a relatively small range. |
Click to see recommended rune page
Since Summon Aery consists of two components: Damage and Shield power, it's what you'd consider as perfect match with Lulu's playstyle. Aery gives her the early game aggressiveness that you need and the ability to improve shields on your allies. |
I like to go for this rune because as support, as I might have already said, you can’t join a fight too early and the additional movement speed after casting my ultimate has allowed me to either catch up with fleeing enemies and run from them myself. So you can pretty much use this rune for chasing or running. Either way, I consider it as really helpful – you can even pass through units now! |
The additional free cooldown reduction will allow you to either buy a rather aggressive item instead of another CDR item. Also, if you exceed the limit, the abundant amount of CDR will transform into adaptive magical damage which should also be something you can’t really decline. |
Basically, this is your damage rune. It will allow you to deal enough magical damage with your whole kit, but especially with Glitterlance and Help, Pix!. You might notice that enemies will try to evade getting hit by you because the range of your W is rather large. Furthermore, even if you’re being forced to go completely defensive, you’ll still have at least the damage from this rune. |
Alternative Rune choices
You can choose this rune if you're facing hard matchups which will make it clear that you will have to rely on your E Help, Pix! to mitigate damage - such matchups could be a Brand whose passive is dealing damage over time. It will come in handy in matchups with Brand, Lux, Leona etc. and help you with your possible mana problems. |
You can't say No to movement speed because you're basically the running "ambulance" of the team. I promise you, there won't be a moment when you're realizing that you've joined a fight too early - rather the opposite, that you've been too late. |
I know most people prefer Scorch, but I like the adaptive damage more in late game because ... well, it's damage that can help your team mates. And many undererstimate the power of Lulu, especially late game because everyone just focuses on the carries. |
Healing your allies although you're not a Soraka should be witchcraft, aye? This rune just works really well with your Q Glitterlance and I feel that in low elo, it even helps your team mates to focus more on certain champions because you have the extra visual effect. |
It's just the round up of a perfect combo together with all the shields ( Help, Pix!) and heal ( Wild Growth and Redemption) you'll do. |
Aggressive Rune path
This rune will allow you to collect gold per unique takedown, allowing you to reach late game ahead of your role opponent quicker in terms of itemization. Furthermore, you generate more gold for pink wards. More vision (especially against stealthy or invisible champions like Shaco, Viego or Twitch can help you and your team win trades, team fights and even the game. ! However, you only wanna use this aggressive rune, when you're comfortable with getting a lead in the early game, as you're comfortable with winning lane and therefore roaming toward mid game to get the remaining unique takedowns for this rune. ! |
Since one of your most crucial tasks is to provide vision for your team as also denying it for the enemies, this rune is perfect. You will want to use your Oracle Lens once your support item Spellthief's Edge has transformed into Frostfang. Whenever you or you have attacked (! not necessarily killed) an enemy ward, in its place, a friendly one-health ward will remain with no expiration time. Since this is technically a ward you've placed, it will also count toward your vision score and, more importantly, will provide more vision for your team. It will not expire unless being hit by the enemies (in which case they'll gain 1 Gold) and does not count toward your maximum of three wards placed. Amazing. If you're going for the Domination runes, take this rune. |
This bloody rune will allow you healing again which is in my opinion really valuable because Lulu doesn't have much healing potential besides her ultimate Wild Growth and maybe some add-on items. And since you should not expect the enemy to allow you to harass them without trying to counter-attack you, this rune should definitely on your list to mitigate their damage in advance. |
This one is your standard item. It's one of the most important ones because it will transform into Frostfang which will act as your warding item. Later on, it will transform even further into Shard of True Ice and you will not have to spend a single coin of gold for it after buying the basic item, Spellthief's Edge in this case. On top of that, it will provide you with some amount of AP damage, which will allow you to be as aggressive as need be. |
I really tried playing without this item but it's pretty hard because it just matches so perfectly with your Help, Pix! and Wild Growth. It improves your shields by 8% and even boosts your carry's Attack Speed by 10 to 30%. Whimsy and Celerity even stack with Ardent Censer and therefore enhance one another. |
Redemption also enhances your healing and shielding power by 8%. But it also grants you more access to mana which means: More shields, more damage, more Lulu! Furtermore, you can heal your allies with its active. Whenever a teamfight starts, I make sure to use it as soon as possible because it takes 2,5 seconds to become active. |
Standard Boot Upgrade. The movement speed allows your to actually become the "ambulance" your team might need. If it doesn't, it will still need your damage and hard CC. You can swap these for Boots of Swiftness if the enemies have a lot of Crowd Control. If you're rather going for the more aggressive build, you might want to buy Sorcerer's Shoes. I know that many people like to go for Ionian Boots of Lucidity but I usually experience that I'm already at the 40% Cooldown Reduction limit and that buying these would be a waste. |
Defensive item choices
- You can choose these items depending on the match up and how the game's going for you and your team. When it's obvious that you'll face a hard laning phase, do not hesitate to rush for example Locket of the Iron Solari.
Aggressive Choices
- It's not a bad choice to buy Ability Power items. I'd probably prefer Liandry's Torment because the passive adds Grevious Wounds to enemies and these will lower healing effects. However, it can also be a wise decision to buy Morellonomicon if no one on your team will purchase it.
- I usually only buy Ability Power items when I notice that the game will turn out in our favor, my team lacks AP champs or that the enemies aren't buying Magic Resistance.
Flash is pretty standard. I allows you to handle small positioning mistakes or jump into teamfights while your team unexpextedly dashed forward. |
Exhaust is also a standard support summoner. It slows the targeted enemy by 30% and reduces their damage by 40%. | Ignite is usually a good indicator for aggressive playstyles. It damages the targeted enemy for 5 seconds, dealing true damage and canceling out all healing effects by 40%. | Choosing Heal is a bit uncommon but you can pick it if your Marksman decides to go Barrier. However you two should communicate that matter in advance to rule out any misunderstandings. |
You are pretty much the ambulance of your team. I know, usually that's what you'd call Soraka but Lulu is not that different - after all you're the support. You have to make sure that ...
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I could probably point out many things more but I think it's really important that you at least try to keep the basic ones in mind and focus on them. I know it sounds a lot at first glance but you'll get used to them more and more. Like try to focus on one or two things you want to improve on several games. Once you feel aquainted with them you can focus on the next ones. :) |
Since there are different situations and game phases, I will try to point out the ones that occur most of the time.
Early to Mid Game
You're winning the lane and are ahead
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You're behind and risk losing the lane
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One more thing about early game: Ask your Jungler and/or Toplaner to ward the Rift Herald because you don't want to give one (or more!) Towers for free to the enemy team, do you? They might even come bot and destroy your winning lane this way. That's not your intention - is it?
Mid to Late Game
You're winning - Yay!
- You should use that advantage nicely. Ward objectives!
- If you notice that the enemies tend to prefer one side of the map, e.g. topside, try to ward the one slightly more.
- Ward the enemy jungler's buffs or often used bushes and pathways, such as the area around the Red Buff.
- Animate your teammates to ward if they aren't doing it already! You can't ward the whole map alone with 3+1 wards!
You're losing - oh no! Time to turn the game around.
I know that warding alone will not win you a game, you'll also have to pay very close attention to the mini map and it is not a joke when I'm saying that it should become one of your very best friends in the game. Like I'm only Gold but I'm kinda spending 40% of the whole game's time watching the mini map, looking out for ganks or where to position my next ward because once you notice a certain behavior, you might realize what the enemy might want to do in their next couple of moves. Okay, I get this might sound like you should take a look into the fortune teller's crystal ball but it's not that mystic or weird.
Say you realize that the enemy team kinda keeps pushing mid and bot lane. Meanwhile you see that the enemy Jungler or Support clear out your river wards. What would they want to do next? Right! They'll go for the Dragon. Another crucial point is to keep an eye out for the timers, like Dragon timer or Baron timer, but you might also want to know about the Buff timers to at least roughly guess when enemies will show up in that area - which is also always nice to catch them off-guard. But beware because you will probably want to ward the area carefully before you set up your surprise trap.
So let's get back to warding when losing:
- Keep an eye out for objectives and ask teammates to go warding with you because let's say you only have all base towers that remain but want to ward Baron. The likelihood that you'll get caught is at about 65% roughly guessed.
- Try to have as many pink wards out as possible - I'd recommend close to buffs.
- Ward around camps, such as the wolves.
- Use the vision plants whenever it is possible and safe
When you're going kind of equal.
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Here's an example for warding especially for the bot side (you're team blue and start at the left bottom of the map):
- Icy blue dots are for your vision cones. Do not hesitate using them unless you want to save them for special events like a soon spawning dragon.
- Red dots are for the blasting cones (bomb plants).
- Green numbers are for your usual vision wards. Numbers 1, 2 and 3 display the best vision spots where you should want to place your wards every time. I know that it's not always possible for various reasons (like you don't know where the enemy jungler and/or mid laner are or you're losing the lane and you don't really care about having vision of the enemy jungler). For these situations, I added the numbers 4 and 5. However, you should try to ward the blasting cone inside the enemy jungle as well.
I know there number 5 is there twice but that's because ensuring vision of one of the side brushes will depend where you are "tower hugging" or the enemy's freezing the lane.
One more thing which might occur as a frequent question:
Why ward the blasting cone instead of the brush underneath it?
Why ward the blasting cone instead of the brush underneath it?
Well, imagine that the enemy jungler just finished Gromp and now checks if they could gank bot lane. He'd probably walk through the tribrush and either use the blasting cone (ward 3) or walk back to the blue buff and then walk through ward 2. Either way, you'll spot him. If you just warded the brush below the blasting cone,you will still see him but by that it'll be probably too late to escape - especially if you've pushed the lane.
- Lastly, pink numbers are for Control wards. The lower the number, the better the position. If you feel that you need a Control Ward in your tribrush, you could always ask your ADC to buy one. When you're playing rather defensively, I would advice placing a Control ward at position 1 or 2. But if you're going equal or winning, you should definitely try to place it as deep into the enemy jungle as possible (one of the number 3 positions). I wouldn't recommend putting a Control Ward into position number 4 because both number 3s are more valuable and the enemy will walk through either your stealth ward or the Control Ward in position number 3. :)
Since this whole chapter is already quite detailed, I'll try to keep it short, promise.
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Laning Phase & Early Game Personally, I like to think that this phase of the game can be one of the most important. Why? You might say that you're not able to do much but that's not completely true. Remember how they say when you see a person the first few seconds will manipulate your opinion of them? It's not that much different from that. I'll give you an example. I've had to face a Vayne and a Blitzcrank or Sona (doesn't matter that much, really). I knew that I wouldn't have much chances against them in late, even though Lulu actually spikes up in late, but a late game Vayne isn't really something that will turn out in your favor. So what did I do? You may say, I got a bit reckless, but I actually harassed that Vayne with all I could. Whenever I had enough Mana and Health, I'd just harass her with all that I had - Help, Pix! and Glitterlance mostly. My ADC could farm safely in the mean time and the enemy support couldn't do much against it because Vayne never got the chance to counter the attack appropiately. We won eventually the game because that Vayne never truly got back because of losing so many CS in her attemps of evading my harassments. |
Playing safe would also be a wise move when you're playing against real harassive champions or ideal combos, such as Lucian and Braum or Brand and Jhin/ Jinx. You get the idea, I hope (if not please don't hesitate to ask me via PN or leave a comment ♥).
Mid Game
In mid game you should have the feeling of where this game will go. Will it turn out in your favor or do you have to work hard to keep up with the rest of your team?
Winning lane & being ahead Most people think it's easier but it's actually the same - keep it cool and...
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Losing lane & what it means to play passive
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Late Game
Late Game is mostly the same as Mid Game but you should consider your steps more carefully, because the enemies might have full builds as well as your team, therefore ...
- check the builds of your carries and see what the enemies' answer is in their builds. Do they build Armor because your ADC is fed? Does your ADC have Armor penetration in return?
- Waaaaaards! Try to animate your team mates to ward with you.
- Don't fall into traps and watch your enemies' movements closely to be able to prevent potential objective losses. You woudn't want to risk losing a Baron Nashor just because your whole team showed on bot lane half a minute ago.
- Try to go in groups or communicate if split pushing would be an option to obtain more objectives.
Roaming
You can or should roam when ...
As you can see, there are sooo many possibilities to roam. Of course there are also quite some things to consider (Is it worth it? Do I have enough vision? Will my team benefit if I roam right now?). Now, I can't answer these questions for you because they're situational ones. But I can say that if you roam, the likelihood that you'll help your team even more and you can give them some advantage will be higher compared to not roaming at all.
Also, you probably realized by now that mid lane will be your most favored lane to roam to. You can also roam to top lane but this will most likely only happen when the enemies have already diminished the first tower and are pushing towards the second while your top laner is exasperated and can only watch. It's not always favorable too because you cannot simply run back to bot lane which would allow the enemies to pressure your lane freely.
It's favorable to roam with your ADC but not completely necessary.
Recalling
One more thing.
Never forget that League is a team game - you will most likely not win this game all alone by going solo. It's just not happening. You're with the people you entered the game with until it's over. So make sure to treat everybody accordingly and with honor and niveau - just the way you'd expect them to treat you plus another 10% of honor, because you can make this community better by your own behavior. If they flame you, don't get triggered. We all make mistakes but we can only change ourselves.
You can or should roam when ...
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As you can see, there are sooo many possibilities to roam. Of course there are also quite some things to consider (Is it worth it? Do I have enough vision? Will my team benefit if I roam right now?). Now, I can't answer these questions for you because they're situational ones. But I can say that if you roam, the likelihood that you'll help your team even more and you can give them some advantage will be higher compared to not roaming at all.
Also, you probably realized by now that mid lane will be your most favored lane to roam to. You can also roam to top lane but this will most likely only happen when the enemies have already diminished the first tower and are pushing towards the second while your top laner is exasperated and can only watch. It's not always favorable too because you cannot simply run back to bot lane which would allow the enemies to pressure your lane freely.
It's favorable to roam with your ADC but not completely necessary.
Recalling
You should consider recalling, when ...
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One more thing.
Never forget that League is a team game - you will most likely not win this game all alone by going solo. It's just not happening. You're with the people you entered the game with until it's over. So make sure to treat everybody accordingly and with honor and niveau - just the way you'd expect them to treat you plus another 10% of honor, because you can make this community better by your own behavior. If they flame you, don't get triggered. We all make mistakes but we can only change ourselves.
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L U L U
The Fae Sorceress
The Fae Sorceress
Perhaps more than any other Yordle, Lulu marches to the beat of her own drum. During her youth in Bandle City, she spent most of her time wandering alone in the forest or lost in a daydream. It wasn't that she was antisocial; the day-to-day bustle of Bandle City just couldn't compete with the vibrant world of her imagination. She saw wonder in places most people overlooked. This was how she found Pix, a fae spirit, pretending to be stuck in a birdhouse.
Click to continue reading
(copyright by RiotGames, see here.)
What is Pix?
"Bandle City is but one of many places within the spirit realm, which glitter in colors unseen by those who do not pass through the barriers that separate it from the mortal realm. Lulu has asked her companion, Pix, many times about his origins. Instead of answering, he usually dives headfirst into the center of the nearest lilyflower. Lulu has taken this to mean that he was born as a seed-pod, and later sprouted into the fae spirit he is now."
"That squirrel looks familiar..."
Special Thanks!
I'd like to thank Fruxo for sharing his honest opinions and helping me out whenever I had almost given up on some mischievous BB Codes. Make sure to check out his guides because they're awesome. :]
You've made it so far, thank you for reading my guide to the very end. I hope I could help you with possible questions or decision to make! I'm happy to help and I'd appreciate it if you left a comment to let me know what you're thinking about this guide.
Cheers, Wicked Cherry!
- 23/11/2018 Creation of the guide.
- 26/11/2018 Added some headers, corrected typos
- 27/11/2018 More spaces and better readability update; screenshot of Runes added
- 29/11/2018 Completed the more aggressive build (runes, items, threats & synergies)
- 03/12/2018 Added the summary chapter
- 11/12/2018 Added the map for the warding section along with explanations.
- 18/12/2018 More BB Codes, colors and typo correction
- 01/01/2019 Created the table of contents, skin display & about lulu sections, and the 'return to table of contents' button)
- 03/01/2019 Changes to the runes and item sections (added a alternative rune suggestion, improving readability)
- 12/01/2019 Lore update :] (What is Pix?)
- 24/01/2019 Added the whole gameplay section plus the recall details.
- 27/04/2019 Added the roaming section, added some more BB Codes and some pictures, readability and just made it look a bit prettier.
- 09/06/2019 Exchanged banners - it's a winterwonder Lulu guide now! :D
- 10/06/2019 Fully winterwonder-themed pictures throughout the whole guide and refurbished the rune section, also added the harassive rune choices (finally)!
- 27/10/2019 Changed some rune descriptions and column widths.
- 29/06/2022 After almost 3 years of break, I decided to update my guides bit by bit. Please be patient with me. I'm currently working on runes & items. Thank you. :3
To do List:
- Item overhaul, mythic items & deleted items
- Almost done. Let me know if there is anything I should change, add or explain more detailed. :]
Disclaimer: I do not own any of the pictures (animated or still) shown on this website.
Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.
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