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Teamfight Tactics Champions Cheat Sheet - Set 12, TFT Magic n Mayhem

Use this page as a handy in-game reference for every TFT Set 12 champion's classes and origins. If you want more details on a specific champion you can find their rarity, ability, and stat information in the champion list below!

Origins Classes
Portal
Ezreal
Galio
Jayce
Kassadin
Norra
Ryze
Taric
Zoe
Faerie
Kalista
Katarina
Lillia
Milio
Rakan
Seraphine
Tristana
Frost
Diana
Hwei
Olaf
Swain
Twitch
Warwick
Zilean
Eldritch
Ashe
Briar
Elise
Mordekaiser
Nami
Nilah
Syndra
Witchcraft
Cassiopeia
Fiora
Morgana
Neeko
Poppy
Zoe
Sugarcraft
Bard
Gwen
Jinx
Rumble
Soraka
Honeymancy
Blitzcrank
Kog'Maw
Nunu
Veigar
Ziggs
Chrono
Camille
Jax
Karma
Vex
Zilean
Pyro
Akali
Nasus
Shen
Varus
Arcana
Ahri
Hecarim
Tahm Kench
Xerath
Dragon
Nomsy
Shyvana
Smolder
Ravenous
Briar
Druid
Wukong
Shapeshifter
Briar
Elise
Jayce
Nasus
Neeko
Shyvana
Swain
Mage
Galio
Nami
Norra
Seraphine
Soraka
Veigar
Vex
Multistriker
Akali
Ashe
Camille
Hecarim
Jax
Kalista
Kassadin
Bastion
Diana
Hecarim
Lillia
Nunu
Poppy
Shen
Taric
Vanguard
Blitzcrank
Galio
Mordekaiser
Rumble
Tahm Kench
Warwick
Blaster
Ezreal
Hwei
Rumble
Smolder
Tristana
Varus
Warrior
Akali
Fiora
Gwen
Katarina
Nilah
Scholar
Ahri
Bard
Milio
Ryze
Zoe
Hunter
Jinx
Kog'Maw
Nomsy
Olaf
Twitch
Preserver
Bard
Morgana
Rakan
Zilean
Incantor
Cassiopeia
Karma
Syndra
Ziggs
Best Friends
Norra
Bat Queen
Morgana
Ascendant
Xerath



New champions from TFT Set 12 - Magic n Mayhem have been added and the cheat sheet is up to date! Which strategies will you discover? Plan out your team comps with our champion cheat sheet!

Teamfight Tactics is a fast-paced game, and that means you need to be able to quickly figure out which champions to pick in between rounds. Our cheat sheet makes it easy to see all TFT champions at once and quickly pick out what classes and origins they belong to.

If you're here for a list of all TFT champions and what they do, you can also find that below!

TeamFight Tactics Champion Details Swipe the table below to view more Champion Stats
Champion Spell Health Armor Magic Res Mana Atk Dmg Atk Spd Atk Range
Ahri 2G
Passive: Gain 30% bonus Ability Power from all sources.

Active: Fire an orb towards the target dealing 140/210/325% magic damage. After hitting an enemy it returns, dealing 100/150/230% true damage.
550
990
1782
20
20
0 / 40
35
53
79
0.75
4
Akali 2G
Dash to the farthest enemy within 3 hexes, dealing 138/206/328 physical damage to them. The next 3 attacks launch kunai at the target, dealing 115/173/280 damage.
700
1260
2268
45
45
10 / 70
55
83
124
0.75
1
Ashe 1G
For the next 5 seconds, Ashe fires an extra missile dealing 23/34/51 physical damage at a target near Ashe. This effect stacks.
450
810
1458
15
15
30 / 80
50
75
113
0.7
4
Bard 3G
Launch a magic missile at the target that bounces 4 times between enemies dealing 100/150/240 magic damage to enemies hit. They also take 10% more damage for 3 seconds.
700
1260
2268
25
25
10 / 90
40
60
90
0.75
4
Blitzcrank 1G
Gain 298/401/566 Shield for 6 seconds.
650
1170
2106
40
40
40 / 90
65
98
146
0.55
1
Briar 5G
Leap to the largest group of enemies, dealing 60/90/675 physical damage to enemies in a 2-hex radius and Stun them for 1.25 seconds. Then, enter a frenzy, gaining 60/60/666% Attack Speed, 15/15/100% Omnivamp, and causing attacks to deal 24/36/270 bonus physical damage to the target and adjacent enemies.

If already frenzied, empower the next attack to chomp, dealing 120/180/1349 physical damage.
1200
2160
3888
60
60
0 / 80
65
90
135
0.8
1
Camille 5G
Passive: On target death, hookshot to the lowest percent health enemy within 3 hexes and deal 140/210/1530 physical damage. After a hookshot or Ability cast, the next attack deals 195/292/2530 true damage.

Active: Knock back and Stun enemies adjacent to the target for 1 seconds, dealing 140/210/1530 physical damage. Create a containment zone around the target for 4 seconds. Gain 30% Durability and 200% Attack Damage while in the zone.
1200
2160
3888
60
60
30 / 100
85
128
191
0.9
1
Cassiopeia 2G
For the next 6 seconds, attacks instead deal 95/145/230 magic damage.
600
1080
1944
20
20
0 / 50
35
53
79
0.75
4
Diana 5G
Dash within 2 hexes to hit the most enemies possible and heal for 225/280/3000. Excess healing becomes a 3 second Shield. Then, deal 380/570/9001 magic damage to adjacent enemies and 170/255/9000 magic damage to enemies 2 hexes away.

Every 2/2/1 casts create a snowfall that Chills all enemies and heals all allies for 200/300/1500 over 3 seconds. Excess healing also becomes a 3 second Shield.
1200
2160
3888
60
60
40 / 120
60
90
135
0.85
1
Elise 1G
Transform into a spider, replace this Ability with Petrifying Venom, then cast it.

Petrifying Venom: Stun the target for 1.5 seconds and deal 145/217/331 magic damage to them. Heal for 160/190/230.
650
1170
2106
40
40
30 / 90
50
75
113
0.6
1
Ezreal 3G
Dash to the ideal spot within 3 hexes. Then, fire a blast in a line, dealing 206/299/446 damage reduced by 20% for each enemy hit.
700
1260
2268
25
25
15 / 75
60
90
135
0.75
4
Fiora 4G
Leap backward and briefly gain 70% Durability. Then, sweep through the most enemies possible within 2 hexes, dealing 135/203/608 physical damage to each one, plus 303/454/1481 split between all enemies hit.
1150
2070
3726
55
55
70 / 130
75
113
169
1
1
Galio 2G
Reduce incoming damage by 20/25/30% for 4 seconds. Fire two magic bolts that converge on the furthest enemy within 3 hexes, Stunning them for 1.25/1.25/1.5 seconds. Each bolt deals 50/75/115 magic damage to enemies it passes through.
750
1350
2430
45
45
30 / 90
55
83
124
0.65
1
Gwen 4G
Passive: Every 2 casts, Gwen gains a Snip! stack.

Active: Dash and snip twice plus once for every Snip! stack in a cone. The first and last snip each deal 125/190/570 magic damage and other snips each deal 50/75/225.
1100
1980
3564
50
50
0 / 40
50
75
113
0.8
2
Hecarim 3G
Passive: On takedown of the current target, if Hecarim's next target is out of range, charge to them, dealing 130/195/308 physical damage.

Active: For the next 6 seconds, attacks also cleave adjacent enemies for 78/117/189 physical damage.
800
1440
2592
50
50
0 / 50
60
90
135
0.75
1
Hwei 3G
Paint a lightning bolt on the target. A moment later the bolt strikes, dealing 135/205/325 magic damage to the target and 54/82/130 magic damage to adjacent enemies. Every 3rd cast, paint 2 extra bolts on the lowest percent Health enemies.
650
1170
2106
25
25
0 / 40
35
53
79
0.75
4
Jax 1G
Deal 80/120/180 magic damage to adjacent enemies and gain 60/75/95 Armor and Magic Resist for 6 seconds. During this time, attacks deal 16/36/81 bonus magic damage.
650
1170
2106
45
45
20 / 60
40
60
90
0.6
1
Jayce 1G
Transform into hammer form and gain 35 Armor and Magic Resist. Replace this Ability with Hammer Slam and immediately cast it.

Hammer Slam: Leap to the target, dealing 425/425/475% physical damage.
600
1080
1944
30
30
0 / 60
50
75
113
0.7
4
Jinx 3G
For 4 seconds, gain 110% decaying Attack Speed and her attacks deal 27/41/63 bonus true damage. Takedowns refresh this effect for 3 seconds.
650
1170
2106
25
25
0 / 50
55
83
124
0.75
4
Kalista 4G
Passive: Attacks embed a spear in her target. Every 3 attacks, also embed spears into 2/2/4 nearby enemies.

Active: Deal 30/47/103 physical damage to each enemy for each of their embedded spears.
850
1530
2754
30
30
0 / 70
60
90
135
0.75
4
Karma 4G
Attach a temporal rift to the target and the closest unaffected enemy that deals 195/295/890 magic damage over 8 seconds. Reset the duration of all other rifts on the enemy. If they die while affected, the rift explodes into stardust and heals adjacent allies for 8% of their max Health.
850
1530
2754
30
30
0 / 30
45
68
101
0.75
4
Kassadin 2G
Deal 110/165/255 magic damage to the target and gain 260/285/310% Shield for 3 seconds. For the rest of combat, attacks deal 30/45/70% bonus stacking magic damage.
700
1260
2268
45
45
30 / 70
45
68
101
0.75
1
Katarina 3G
Blink to the largest group of enemies within 2 hexes and spin, dealing 175/260/420% magic damage over 3 seconds to enemies within 2 hexes and Wounding them for 5 seconds. The 2 nearest enemies take 248/372/566 magic damage instead. If Katarina kills an enemy, she blinks to reposition again.
800
1440
2592
45
45
20 / 80
50
75
113
0.75
1
Kog'Maw 2G
Launches a honey wad through the current target, dealing 280/280/290% physical damage to enemies hit. Adjacent allies hit by the trail are set abuzz, gaining 20/25/30% Attack Speed for 4 seconds.
550
990
1782
20
20
15 / 75
55
83
124
0.75
4
Lillia 1G
Heal for 220/260/320, then deal 170/255/385 magic damage to adjacent enemies.
650
1170
2106
40
40
40 / 100
45
68
101
0.6
1
Milio 5G
Throw 2/2/8 completed items to allies with open slots. If an ally has no room for items, they instead gain a stacking 12% Damage Amp for the rest of combat. Then, throw 3/3/8 knick-knacks at enemies that each deal 290/435/999 magic damage. Occasionally, also finds something special in the backpack.
900
1620
2916
40
40
30 / 120
50
75
113
0.8
4
Mordekaiser 3G
Gain 200/250/325 Shield that decays over 2 seconds and slam the target, dealing 180/270/430 magic damage in a 2-hex line. Gain 10 Ability Power for the rest of combat.
850
1530
2754
50
50
0 / 40
60
90
135
0.6
1
Morgana 5G
Gain 450/575/2500 shield for 4 seconds and summon a swarm of 8/8/30 bats. They seek out the 4 closest enemies within 3 hexes and deal 140/210/888 magic damage each. Bats deal true damage to enemies below 25% Health.
1100
1980
3564
60
60
40 / 110
50
75
113
0.8
2
Nami 4G
Fire a bubble that deals 220/330/990 magic damage at the largest group of enemies within range. Every 3rd cast, summon The Leviathan instead, which Stuns and deals 200/300/900 magic damage to enemies in a line.
850
1530
2754
30
30
0 / 50
45
68
101
0.8
4
Nasus 4G
1100
1980
3564
60
60
0 / 80
65
98
146
0.65
1
Neeko 3G
Transform into a Crab for 2 seconds. Over the duration, regain 18% health and release scuttleblasts at 3 nearby allies and 3 nearby enemies. Allies hit are healed for 75/100/125; enemies hit take 100/150/240 magic damage and are stunned for 1.25 seconds.
900
1620
2916
45
45
50 / 125
50
75
113
0.65
1
Nilah 2G
Passive: Shields grant 75% Attack Speed for 3 seconds.

Active: Dash up to 2 hexes away, then deal 198/297/470 physical damage to enemies in a line through the target. Gain 100/140/180 Shield for 3 seconds.
700
1260
2268
35
35
0 / 60
55
83
124
0.8
2
Nomsy 1G
Sneeze fire at the target, dealing 213/323/499 physical damage.

Dragon Upgrade: Instead sneeze dragonfire in a larger area. Dragonfire deals 290/435/663 physical damage.
500
900
1620
15
15
15 / 60
50
75
113
0.7
4
Norra
Launch a ball at the current target that explodes for magic damage, and colors the area for 3 seconds, dealing magic damage per second. If the ball lands in an area that is already colored, it will bounce to a new location within 2-hexes before exploding.

Magic Damage: 180% / 270% / 1000%
Damage Over Time: 500% / 750% / 3000%
900
1620
2916
40
40
30 / 90
50
75
113
0.8
4
Nunu 2G
Bite the target, healing for 250/300/350, dealing 200/300/450 magic damage, and Chilling them for 3 seconds.
800
1440
2592
45
45
25 / 75
50
75
113
0.6
1
Olaf 4G
Passive: Every 4 attacks and when changing targets, leap at the target and deal 112/168/551 physical damage to the target and adjacent enemies.

Active: For the next 5 seconds, gain 90/100/300% Attack Speed, 12% Omnivamp, and crowd control immunity.
1150
2070
3726
60
60
30 / 80
70
105
158
0.85
1
Poppy 1G
Gain 275/300/325 Shield for 3 seconds. Then, wallop the target for 238/356/534 physical damage.
650
1170
2106
40
40
30 / 80
50
75
113
0.6
1
Rakan 4G
Gain 300/496/1713 Shield for 3 seconds and shoot 8 feathers in a wide cone, dealing 150/225/1200 magic damage to enemies they hit. Then land, granting allies within 2 hexes a 100/130/1000 Shield for 4 seconds.
1100
1980
3564
60
60
60 / 140
60
90
135
0.7
1
Rumble 2G
For 3 seconds, gain 30/30/35% Durability and create a cone of flame that deals 220/330/515 magic damage over the duration and Wounds enemies for 5 seconds.
800
1440
2592
45
45
20 / 60
50
75
113
0.65
1
Ryze 4G
Open portals that fire 12/12/18 magic bolts split among the 4 closest enemies. Each bolt deals 85/130/300% magic damage.
850
1530
2754
30
30
15 / 90
45
68
101
0.8
4
Seraphine 1G
Fires a soundwave towards the longest line of enemies that deals 210/315/480 magic damage, reduced by 35% for each enemy hit.
500
900
1620
15
15
10 / 60
25
38
56
0.7
4
Shen 3G
Gain 35/35/40% Durability for 3 seconds. Create 3 volcanic ruptures under the closest enemies which Stun for 1.5 seconds and deal 120/180/300 magic damage. Subsequent ruptures on the same enemy are 50% effective.
850
1530
2754
50
50
50 / 120
60
90
135
0.7
1
Shyvana 2G
Transform into dragon form and gain an aura that deals 42/67/109 magic damage per second to adjacent enemies. Then fly through the largest group of enemies within 2 hexes and Stun them for 1/1/1.25 seconds.

Dragon Upgrade: While in dragon form, heal 0.7% of max health whenever a Burning enemy is damaged by an attack or ability.
800
1440
2592
40
40
0 / 70
55
83
124
0.65
1
Smolder 5G
Passive: Fly around and attack the nearest enemy.

Active: Gain 50/50/500% Attack Speed and replace Smolder's attacks with fireballs that deal 164/254/2387 physical damage for 6/6/60 seconds.

Dragon Upgrade: Each fireball also heals 20/30/200 Health.
1000
1800
3240
50
50
30 / 80
75
113
169
0.85
4
Soraka 1G
Call down a star on the target that deals 195/290/440% magic damage to adjacent enemies then heals a nearby ally for 100/120/150.
450
810
1458
15
15
20 / 60
30
45
68
0.7
4
Swain 3G
Transform, gaining 275/325/400 max Health. While transformed, deal 25/35/60 magic damage to enemies within 2 hexes every second.

If already transformed, gain 175/225/300 additional max Health and increase the damage by 15/25/35.
900
1620
2916
45
45
70 / 140
60
90
135
0.6
1
Syndra 2G
Conjure a rift on the target that deals 205/310/480% magic damage and 20% Shreds for 6 seconds. This ability upgrades the more it is cast.

15 Casts: Enemies adjacent to the target are Shredded and take 100/150/235% magic damage.

30+ Casts: For every 30 casts, create an additional rift on a nearby enemy that deals 30% damage.
550
990
1782
20
20
0 / 70
35
53
79
0.75
4
Tahm Kench 4G
Dive underground and surface next to the closest enemy. Send out a shockwave towards the farthest enemy within 4 hexes. Enemies within 2 hexes or hit by the shockwave take 153/245/1170 magic damage and are Stunned for 1.75/2/8 seconds.
1100
1890
3402
60
60
80 / 180
70
105
158
0.55
1
Taric 4G
Gain 55/60/90% Durability for 4 seconds and attract nearby enemy projectiles. At the end, release a nova that deals 100/150/1000 magic damage in a 2 hex range.
1100
1980
3564
60
60
50 / 100
60
90
135
0.65
1
Tristana 2G
Fire a cannonball at the target, dealing 224/336/523 physical damage to the first enemy hit. That enemy is knocked back 2 hexes and Stunned if they are within 2 hexes of Tristana.
550
990
1782
20
20
0 / 60
55
83
124
0.75
4
Twitch 1G
Fire a shard of ice at the target that pierces through enemies hit, dealing 93/139/208 physical damage, reduced by 20% for each enemy hit. Targets are Sundered for 5 seconds.
450
810
1458
15
15
0 / 40
50
75
113
0.7
4
Varus 4G
Fire a supernova at the largest clump of enemies within Attack Range plus 1 hexes that deals 239/364/1145 physical damage to the target and adjacent enemies. It explodes into a cluster of fireballs, each dealing 120/200/916 physical damage.
850
1530
2754
30
30
20 / 100
70
105
158
0.75
4
Veigar 3G
Passive: Gain 3 Ability Power for every Charm you buy.

Active: Deal 200/300/480 magic damage to the target.
650
1170
2106
25
25
0 / 40
40
60
90
0.75
4
Vex 3G
Gain 375/450/525 Shield for 4 seconds, increased by 5% for each enemy targeting Vex. When it expires, deal 80/120/200 magic damage to enemies within 2 hexes.
850
1530
2754
50
50
50 / 100
50
75
113
0.65
1
Warwick 1G
Passive: Permanently gain 1% Attack Speed and movement speed for each champion killed. Attacks heal for 15/20/30 Health and deal 55/55/65% bonus physical damage. Gain double the healing and physical damage for targets below 25% Health.
700
1260
2268
40
40
0 / 0
45
68
101
0.75
1
Wukong 3G
Passive: Gain 30% bonus Armor and Magic Resist from all sources.

Active: Spin, gaining 380/460/550% Shield for 4 seconds and dealing a total of 101/158/246 physical damage to each adjacent enemy.
1000
1800
3240
55
55
20 / 70
75
113
169
0.6
1
Xerath 5G
Launch 10/10/99 arcane blasts at random enemies that each deal 210/315/666 damage.
900
1620
2916
40
40
0 / 120
50
75
113
0.8
4
Yuumi
0
0
0 / 0
0
0
Ziggs 1G
Throw a bouncing bomb at the farthest enemy. The bomb explodes on the first enemy hit dealing 200/300/450 magic damage to the target and 100/150/225 to all nearby enemies.
450
810
1458
15
15
0 / 50
30
45
68
0.7
4
Zilean 2G
Place a bomb on the target, dealing 180/270/420 magic damage and Stunning them for 1.25 seconds. When the stun ends or the target dies, the bomb explodes, dealing 180/270/420 magic damage to the target and 150/225/350 magic damage to adjacent enemies.
550
990
1782
20
20
20 / 70
35
53
79
0.75
4
Zoe 1G
Deal 120/180/270 magic damage to the target and reduce their Magic Resist by 10/15/20 for the rest of combat.
450
810
1458
15
15
0 / 30
30
45
68
0.7
4
TFT Origins
Portal
Combat start: Portal champions Shield for 15 seconds.
Objects from other dimensions fly out of a portal every few seconds to help allies and disrupt enemies. The portal becomes 8% stronger for each Portal champion's star level.
  • 3: 200 Shield, Small portal
  • 6: 400 Shield, Medium portal
  • 8: 600 Shield, Large portal
  • 10: 1500 Shield, GIGA portal
Faerie
Faeries gain Health Health and create special items that become stronger with trait tiers.
  • 2: 100 Health, Gain Queen's Crown that grants 25% Damage Amplification Damage Amp
  • 4: 400 Health, Crown 40% Damage Amplification
  • 6: 600 Health, Crown 45% Damage Amplification, Gain Queenguard's Armor
  • 9: 1000 Health, Crown 75% Damage Amplification, Both items become Radiant
Frost
Frost champions gain Ability power Ability Power and Attack damage Attack Damage. The first few enemies to die become allied ice soldiers which lure enemy attacks if they are within range and retargeting.
  • 3: 16% Ability power & Attack damage, 1 soldier
  • 5: 35% Ability power & Attack damage, 2 soldiers
  • 7: 50% Ability power & Attack damage, 3 soldiers, soldiers explode on death
  • 9: 80% Ability power & Attack damage, 4 soldiers, explosion power doubles
Eldritch
When your team loses 20% of their Health, an Old God awakens. It gains 25% Health and 10% Ability Power for each Eldritch star level.
  • 3: The Tainted Golem
  • 5: The Dark Monolith
  • 7: The Many-Eyed Beast
  • 10: The Stormbringer
Witchcraft
Witch Abilities apply a curse to enemies for 4 seconds. When a cursed enemy dies, the curse spreads to the nearest enemy.
Cursed enemies become:
  • 2: smaller, losing 150 Health
  • 4: AND green, healing the lowest Health Witch for 18% of damage taken
  • 6: AND frail, taking 25% bonus true damage from Witches
  • 8: AND a frog, stunned for 2 seconds every 8 seconds. All other curse effects are increased by 50%.
Sugarcraft
Sugarcrafters build a layer cake from sugar. Gain sugar for each component your team is holding after player combat.
They gain Attack damage and Ability power, increased by 10% for each cake layer. When the cake has reached 7 layers, gain treats instead!
  • 2: 2 sugar, 12 Attack damage & Ability power
  • 4: 4 sugar, 25 Attack damage & Ability power
  • 6: 6 sugar, 35 Attack damage & Ability power, team gains 150 Health
Honeymancy
Honeymancers gain Bees that deal magic damage to their target every 3 seconds. Each Bee deals 8% of the Honeymancer's damage dealt and 2.5% of their damage taken.
When a Honeymancer dies, leave 1 Bee that follows nearby Honeymancers for the rest of combat.
  • 3: 3 Bees
  • 5: 5 Bees
  • 7: 7 Bees, 2 Bees survive instead
Chrono
Chronos gain 15 Ability power Ability Power.
Combat start: begin a 16 second countdown, which speeds up by 1 second after each Chrono Ability cast. At the end of the countdown, gain a special effect:
  • 2: Your team restores 20% health; Chronos gain 20 more Ability power
  • 4: AND freeze time for 2.5 seconds, Chronos keep fighting and gain 35 Ability power
  • 6: AND Chronos gain 60% Attack speed and your team heals 100% Health instead
Pyro
Your team gains 3% Attack Speed. Pyro champions gain more Attack speed and execute enemies under 12% Health.
For each kill, Pyro champions create an infernal cinder that you collect the next round. For every 4 cinders you collect, your team gains 1% more Attack speed.
  • 2: 12% Attack speed
  • 3: 25% Attack speed
  • 4: 45% Attack speed
  • 5: 70% Attack speed and execute under 18% Health
Arcana
Use the Arcana signifier item to choose a High Arcana champion. Each Arcana grants power based on a different condition.
  • Ahri: Fielding 3-star champions.
  • Hecarim: Equipping items.
  • Tahm Kench: Activating traits.
  • Xerath: Purchasing Charms.
  • Emblem: Equipping Spatula items.
Dragon
  • 2: Dragon attacks and Abilities 1% Burn and Wound enemies for 5 seconds.
  • 3: The power of friendship upgrades all dragon Abilities!
Ravenous
Briar gains 0.6% Damage Amplification for each player health you are missing. Each round, gain a Light Snack to give her 150 Health in exchange for 3 of your player health.
Druid
Wukong does not have a trait bonus, but instead has a powerful Ability and increased stats.
TFT Classes
Shapeshifter
Shapeshifters gain max Health. After their first Ability cast, they triple this effect.
  • 2: 10% Health
  • 4: 15% Health
  • 6: 21% Health
  • 8: 30% Health
Mage
Mages cast their Abilities twice and have modified total Ability power Ability Power.
  • 3: 75% Ability power
  • 5: 90% Ability power
  • 7: 105% Ability power
  • 9: 135% Ability power
Multistriker
Multistrikers' attacks have a chance to trigger 2 extra attacks.
  • 3: 30% chance
  • 5: 50% chance
  • 7: 65% chance; heal 3% max Health every attack
  • 9: 100% chance; heal 7.5% max Health every attack
Bastion
Your team gains 10 Armor and Magic Resist.
Bastions gain more, and the value doubles in the first 10 seconds of combat.
  • 2: 15 Armor & Magic resist
  • 4: 40 Armor & Magic resist
  • 6: 70 Armor & Magic resist
  • 8: 120 Armor & Magic resist and 2 champions starting combat in the back 2 rows are invulnerable until 4 Bastions die.
Vanguard
Vanguards gain 10% Durability while Shielded.
Combat start and at 50% Health: Gain a Shield for a percent of max Health for 10 seconds.
  • 2: 18% max Health
  • 4: 35% max Health
  • 6: 50% max Health
Blaster
Blasters gain Damage Amplification, which increases for 3 seconds after casting their Ability.
  • 2: 12% Damage Amplification; 25% during burst
  • 4: 25% Damage Amplification; 50% during burst
  • 6: 45% Damage Amplification; 90% during burst
Warrior
Warriors gain Omnivamp and Damage Amplification. When Warriors drop below 40% health, they gain double Damage Amplification.
  • 2: 10% Omnivamp, 10% Damage Amplification
  • 4: 20% Omnivamp, 20% Damage Amplification
  • 6: 30% Omnivamp, 30% Damage Amplification
Scholar
Scholars gain bonus Mana on attack.
  • 2: 3 Mana per attack
  • 4: 6 Mana per attack
  • 6: 12 Mana per attack
Hunter
Hunters gain Attack damage Attack Damage, increased the first time they get a takedown each combat.
  • 2: 15% Attack damage, 30% after takedown
  • 4: 30% Attack damage, 60% after takedown
  • 6: 50% Attack damage, 100% after takedown
Preserver
Your team heals for a percent of their max Health every 3 seconds. If they're full Health, restore Mana instead. Preservers gain double the amount.
  • 2: 2% Health or 3% Mana
  • 3: 4% Health or 5% Mana
  • 4: 6% Health or 7% Mana
  • 5: 9% Health or 11% Mana
Incantor
Your team gains 10 Ability Power.
When Incantors attack or cast, all Incantors gain stacks of Ability power up to 40. Every other attack grants 1 stack, and each Ability cast grants 3 stacks.
  • 2: 1 Ability power per stack
  • 4: 2 Ability power per stack
Best Friends
Norra summons Yuumi to help your team! She can be attached to allies by holding her over them. Yuumi shares her Ability Power with Norra and dies when Norra does.
Bat Queen
When Morgana's bats kill an enemy, they have a 45% chance to abduct a 1-star copy of it.
Ascendant
(1) Ascendant Charms can appear in your shop. The odds increase by 10% after player combat, up to 50%. When you buy one, the odds reset.

League of Legends Champions:

Teamfight Tactics Guide