League of Legends Runes
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Rune
Path
Slot
Absolute Focus
While above 70% health, gain extra adaptive damage.
2
Sorcery
Rune
Absorb Life
Killing an enemy heals you.
0
Precision
Greater Rune
Aftershock
After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
5
Resolve
Keystone
Approach Velocity
Gain bonus MS toward enemy champions with impaired movement. This bonus is doubled toward enemy champions whose movement you have impaired.
4
Inspiration
Rune
Arcane Comet
Damaging a champion with an ability hurls a damaging comet at their location.
1
Sorcery
Keystone
Biscuit Delivery
Receive a Total Biscuit of Everlasting Will at 2:00, 4:00 and 6:00. If the inventory is full while receiving a biscuit, the biscuit(s) will appear as soon as a slot in the inventory is available.Consuming a Biscuit will instantly grant 40 mana and permanently increase your maximum mana by 40, in addition to its effects. You will also gain the increased mana if you sell the biscuit for 5 gold.
0
Inspiration
Rune
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.
0
Resolve
Rune
Cash Back
Upon purchasing a Legendary item, you are automatically refunded a percentage of its total gold cost.
0
Inspiration
Greater Rune
Celerity
All movement speed bonuses are 7% more effective on you and you gain 1% Movement Speed.
2
Sorcery
Rune
Cheap Shot
Deal bonus true damage to enemies with impaired movement or actions.
0
Domination
Greater Rune
Conditioning
After 12 minutes gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
0
Resolve
Rune
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
8
Precision
Keystone
Cosmic Insight
Gain 15 summoner spell haste and 10 item haste.
1
Inspiration
Rune
Coup de Grace
Deal more damage to low health enemy champions.
1
Precision
Rune
Cut Down
Deal more damage to champions with more max health than you.
1
Precision
Rune
Dark Harvest
Damaging a champion below 50% of their maximum health deals bonus adaptive damage. This cannot happen again for 35 seconds, resetting to 1 seconds on champion takedown.
1
Domination
Keystone
Demolish
Charge up a powerful attack against a tower while near it.
0
Resolve
Greater Rune
Domination
Burst damage and target access.
0
Domination
Path
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
2
Domination
Keystone
Eyeball Collection
Collect eyeballs on champion takedowns. Gain permanent AD or AP, for each eyeball plus bonus upon collection completion.
0
Domination
Rune
First Strike
Dealing damage to enemies causes all your damage dealt to deal bonus damage and grants you gold afterwards.
0
Inspiration
Keystone
Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
0
Precision
Keystone
Font of Life
Slowing or immobilizing an enemy champion heals you and a nearby ally with the least health.
0
Resolve
Greater Rune
Gathering Storm
Gain increasing amounts of AD or AP (Adaptive) over the course of the game.
2
Sorcery
Rune
Ghost Poro
When your wards expire, they leave behind a Ghost Poro. The Ghost Poro grants vision until discovered. Gain permanent AD or AP, adaptive for each Ghost Poro and when your Ghost Poro spots an enemy champion, bonus upon completion.
0
Domination
Rune
Glacial Augment
Immobilizing an enemy champion will cause 3 glacial rays to emanate from them towards you and other nearby enemy champions, creating icy zones that slow enemies.
4
Inspiration
Keystone
Grasp of the Undying
Every 3s of entering combat you generate a stack. After 4 stacks, your next basic attack consumes all stacks to deal bonus damage.
4
Resolve
Keystone
Guardian
While within 350 units of an allied champion, you raise your Guard. Allied champions you affect with unit-targeted abilities are also Guarded for 3 seconds, regardless of distance.If you or a Guarded ally would take damage within 2.5 seconds or lethal damage from an enemy champion, monster or turret, you both first gain a shield for 2 seconds. Guardian only goes on cooldown when the shield is triggered.
0
Resolve
Keystone
Hail of Blades
Basic attacking an enemy champion grants you greatly increased attack speed.
3
Domination
Keystone
Hextech Flashtraption
While Flash is on cooldown it is replaced by Hexflash.Hexflash: Channel, then blink to a new location.
0
Inspiration
Greater Rune
Inspiration
Creative tools and rule bending.
0
Inspiration
Path
Jack of all Trades
Earn a Jack stack for each unique stat type gained from items, stacking indefinitely. For each Jack stack, gain ability haste and for each fifth Jack stack, gain adaptive force.
0
Inspiration
Rune
Last Stand
Deal more damage to champions while you are low on health.
0
Precision
Rune
Legend: Alacrity
Takedowns on enemies grant permanent Attack Speed.
0
Precision
Rune
Legend: Bloodline
Takedowns on enemies grant permanent Lifesteal.
0
Precision
Rune
Legend: Haste
Takedowns on enemies grant permanent ability haste.
0
Precision
Rune
Magical Footwear
You get free boots at 12 minutes but you cannot buy boots before then. Each takedown you get makes your boots come 45 seconds sooner.
0
Inspiration
Greater Rune
Manaflow Band
Hitting enemy champions with a spell grants 25 maximum mana, up to 250 mana. Upon earning 250 mana, Manaflow Band restores 1% of your missing mana every 5 seconds.
1
Sorcery
Greater Rune
Nimbus Cloak
After casting a Summoner Spell, gain a short movement speed increase for a few seconds.
0
Sorcery
Greater Rune
Nullifying Orb
Gain a magic damage shield when taken to low health by magic damage.
0
Sorcery
Greater Rune
Overgrowth
Gain additional permanent health when minions or monsters die near you.
0
Resolve
Rune
Phase Rush
Hitting an enemy champion with 3 attacks or separate abilities or abilities grants a burst of MS and Slow Resistance.
2
Sorcery
Keystone
Precision
Improved attacks and sustained damage.
0
Precision
Path
Presence of Mind
Takedowns restore mana or energy, reduced for ranged champions.
1
Precision
Greater Rune
Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks deals bonus adaptive damage and amplifies your damage dealt by a percentage until you leave combat.
0
Precision
Keystone
Relentless Hunter
Unique takedowns grant permanent out of combat MS.
0
Domination
Rune
Resolve
Durability and crowd control.
0
Resolve
Path
Revitalize
Heals and shields are 5% stronger and increased by an additional 10% on low health targets.
1
Resolve
Rune
Scorch
Your first ability hit every 10s burns champions.
2
Sorcery
Rune
Second Wind
After taking damage from an enemy champion, gain health regeneration for 10 seconds.
1
Resolve
Rune
Shield Bash
Gain bonus armor and magic resistance while shielded. Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
1
Resolve
Greater Rune
Sorcery
Empowered abilities and resource manipulation.
1
Sorcery
Path
Sudden Impact
Damaging basic attacks and ability damage deal bonus true damage to an enemy champion within a few seconds of using a dash or blink, or exiting from stealth.
1
Domination
Greater Rune
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
0
Sorcery
Keystone
Taste of Blood
Heal when you damage an enemy champion.
0
Domination
Greater Rune
Time Warp Tonic
Your potions or biscuits grant 30% of their health and mana immediately.
0
Inspiration
Rune
Transcendence
Gain bonuses upon reaching levels 5/8/11.
0
Sorcery
Rune
Treasure Hunter
Unique takedowns grants gold.
0
Domination
Rune
Triple Tonic
Gain a special Elixir at levels 3, 6 and 9.
0
Inspiration
Rune
Triumph
Scoring a takedown against an enemy champion heals you for 2.5% of your maximum health (+5% of your missing health) and grants you an additional 20 gold.
3
Precision
Greater Rune
Ultimate Hunter
Unique takedowns grant permanent cooldown reduction on your Ultimate.
0
Domination
Rune
Unflinching
Gain bonus armor and magic resistance when slowed or immobilized for a few seconds.
0
Resolve
Rune
Unsealed Spellbook
While out of combat, you can swap one of your equipped summoner spells to a new, single-use summoner spell. After using the single-use summoner spell, your original summoner spell will swap back in.
0
Inspiration
Keystone
Waterwalking
Gain MS and AP or AD (Adaptive) in the river.
1
Sorcery
Rune
Zombie Ward
After killing an enemy ward, a friendly Zombie Ward is raised in its place. Clearing a ward grants 2 adaptive force up to 10 times (max 20). At 10 ward clears, gain an additional 10 adaptive force.
1
Domination
Rune