League of Legends Champion Abilities
Explore and Discuss abilities for every champion in League of Legends (LoL). Search champion or ability name with the boxes below.
Champ
Key
Ability
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When an enemy champion with Deadly Venom dies, Ambush's cooldown is reset.


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Melody: Sona gains an aura for a few seconds, granting allied champions a shield for the next few seconds. Gain a stack of Accelerando whenever you heal another injured ally and every time you protect another ally from at least damage with this shield.
Power Chord - Diminuendo: Power Chord also reduces physical and magic damage dealt by the target by a percentage for a few seconds.
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Active: Taric links with an ally, shielding them for a percentage of their maximum Health for 2.5 seconds. Bastion remains on Taric's ally until he recasts it onto another ally, or the two move far enough apart to break their link.
While linked, all of Taric's abilities are simultaneously cast from both Taric and his linked ally, though the effects do not stack.
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Active: Varus empowers his next Piercing Arrow.
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Briar can recast this ability to empower her next attack. It deals physical damage and heals Briar for a percentage of the damage dealt.
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Active: Dr. Mundo slams his “medical” bag into an enemy, dealing additional damage depending on his missing health. If the enemy dies they are swatted away, dealing damage to enemies they pass through.
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Ferocity effect: roots the target.
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Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown.
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1st Use/2nd Use: Deals physical damage to a small area in front of her.
3rd Use: Jumps into the air and slams downward, causing a larger impact nova that deals physical damage and knocks nearby enemies up.
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Dragon Form: Burnout grows in size
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When Calibrum is assigned, Aphelios can use Moonshot.
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Beauty in Death: When Jhin kills an enemy champion, a lotus trap will bloom near their corpse.
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While charging, Vi is immune to crowd control and will knock aside enemies in the way, dealing the same damage to them. Vi will also remain Unstoppable for the duration of her uppercut.
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Augment: The Chaos Storm moves faster.
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Release: Briar unleashes a scream that deals magic damage depending on time charged, and slows for 0.5 seconds. When fully charged, the scream knocks back enemies, dealing magic damage to those who hit a wall and stunning them for a few seconds.
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Spider Form: Elise and her Spiderlings ascend into the air and then descend upon target enemy. After descending on an enemy target, Elise's bonus damage and healing from Spider Queen is increased.
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If Mortal Will is active, Comet Spear deals additional physical damage and slows the target for 2.5 seconds.
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Active: Orianna commands her ball to fly to and attach onto an allied champion, dealing damage to enemies it passes through and shielding the allied champion when it arrives.
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Against champions, deals magic damage, and against minions and monsters deals true damage.
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Other abilities that use Crescendum create mirror Chakram which each deal bonus damage when Aphelios attacks.
When Crescendum is assigned, Aphelios can use Sentry.
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Briar gains increased healing depending on her missing health. She has no base health regeneration and her abilities cost a percentage of current health to cast.


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A soul will only drop if the enemy unit dies within 1900 range of Thresh. Souls are visible to allies, and only become visible to enemies if the enemy team has vision of Thresh.
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Packmates leap to attack champions hit by this skill.




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Augment: An explosion follows the Death Ray's wake, dealing magic damage.
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Active: Mordekaiser summons a deadly claw which drags enemies in an area towards him, dealing magic damage.
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When Akshan attacks, he fires an additional attack for reduced damage. If he cancels the additional attack, he instead gains movement speed.
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Shyvana passively gains Fury per second and gains 2 Fury on basic attack.
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The Skies Descend: Aurelion Sol drags a giant star down from the heavens with an increased impact zone and increased damage, knocking up enemies rather than stunning them. A shockwave then spreads from the edge of the impact zone, which damages and slows the enemies it hits. Stardust increases the impact area of both Falling Star and The Skies Descend.
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While attached, Yuumi generates a special bond with her allies. The ally with the strongest bond enhances Yuumi's abilities while she is attached to them.
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Dismounted: Rell forms her Mount, gaining a burst of speed and knocking up the next enemy she attacks.
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Lux can Flash while casting Final Spark though her ultimate won't follow her when she flashes.


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Dragon Form: Flame Breath explodes on impact or at target location, dealing bonus damage and scorching the earth for a short duration.
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While in the "Danger Zone", this spell deals additional damage.
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Passive: Thresh deals AD based magic damage on each auto attack. The damage builds while he is not attacking, and is also based on amount of souls he has collected.


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Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration.
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Active: Rell and an ally gain ramping movement speed, doubled toward enemies and each other. Her next attack explodes, dealing magic damage.
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Dr. Mundo also has significantly increased Health Regeneration.
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When activated, Akshan enters camouflage and gains movement speed and mana regeneration while moving towards Scoundrels. Akshan loses the camouflage quickly while he is not in brush or near terrain.
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When Gravitum is assigned, Aphelios can use Binding Eclipse.
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Augment: Viktor's non-periodic spells apply a slow to enemies.
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In addition, moving inside brush for 1.5 seconds also allows Teemo to become stealthed.
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Active: Valor rushes to the skies, revealing a large area around Quinn, including all brush and non-stealthed units.
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Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him.
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Melody: Sona gains an aura for a few seconds, granting allied champions additional magic damage on their next attack within a few seconds.
Power Chord - Staccato: Power Chord deals bonus damage.
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Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area.
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When Infernum is assigned, Aphelios can use Duskwave.
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Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay.
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Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions.




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Active: Vel'Koz channels a ray of infinite energy that follows the cursor for 2.5 seconds, dealing magic damage every 0.25 seconds to all enemies in range and slowing them by 20% for 1 second. Enemies that stay in the beam accumulate 1 stack of Organic Deconstruction every 0.7 seconds (up to 3 stacks). Researched champions take true damage instead.
Vel'Koz can cancel the ability early by recasting it.
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Active: Jayce creates an electric aura dealing magic damage over a few seconds.
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Mercury Hammer Active: Jayce creates an electric aura dealing magic damage over a few seconds.
Mercury Cannon: Jayce overcharges his cannon, gaining maximum attack speed for his next 3 attacks. These attacks deal physical damage.
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Active: Zed's shadow dashes forward, remaining in place for a few seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.




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Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.
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Mercury Hammer: Jayce transforms his weapon into the Mercury Cannon, gaining attack range and new abilities. Jayce's next attack removes armor and magic resist for a few seconds.
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If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.
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Then, Aphelios attacks all champions hit with his main-hand weapon, applies the unique effect of Aphelios' main-han weapon.
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Active: For 3 seconds,Teemo gains double his passive movement speed and will not lose it even if he is hit.
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This ability can be cast up to two more times, with each cast throwing additional needles and dealing more damage. Gwen must hit an enemy between each cast to unlock the next one.
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Active: Kassadin's next basic attack deals significant bonus magic damage and restores mana.
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Venomous Bite: Pounces at the target enemy with her fangs and bites them, dealing magic damage, capped against monsters, and applying on-hit effects.
If there are active Spiderlings or Volatile Spiderlings nearby, they will dash alongside Elise towards Venomous Bite's target and reprioritize them.
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Casting traps on existing Noxious Traps causes them to bounce further in the direction they were originally tossed.
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Re-cast: Akali dashes in a direction, executing all enemies she strikes.
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Sylas' next basic attack is modified to whirl his chains around him, dealing magic damage to his primary target, and magic damage to nearby secondary targets.
Damage to secondary targets executes minions below a certain amount of health.
The empowered attack applies on-hit effects to the primary target but disables Sylas' critical strikes' bonus damage. Spell effects only apply to secondary targets.
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Plasma Fission refunds 50% of its mana cost for each unit killed (up to a maximum of 150%).
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Power Chord: Every few spell casts, Sona's next attack will deal bonus magic damage in addition to an additional effect depending on what kind of basic ability that Sona last activated.
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Damage is maximized against enemies below a percentage.
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Damaging champions or neutral monsters with Javelin Toss or Bushwhack marks them as 'Hunted' for 4 seconds, granting Nidalee vision of them, 30% increased movement speed toward them (within a range of 1400) and enhancing her next Takedown, Pounce, and Swipe against them. Also grants 10% movement speed to other directions.
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While Attached, the missile can be controlled with your cursor for a brief period.
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Annie begins the game and respawns with Pyromania available.
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Each shuriken deals damage to every enemy hit.
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Mordekaiser steals 10% of the target's current size, armor, magic resistance, health, attack damage, ability power and attack speed for the duration of the ability. If Mordekaiser kills his target, he consumes their soul, keeping the bonus stats until they respawn.
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Active: Ryze opens a portal to a nearby location. After 2 seconds, all allied units within the portal's sphere are warped to the target location.
If Ryze becomes unable to cast or move, Realm Warp is cancelled.
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Both instances of Reaping Slash deal bonus damage against minions and monsters.
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If the target is not a champion, it will be knocked back - dealing increased damage to all enemies it passes through and slowing them by the same amount for 2.5 seconds. Minions and monsters cannot be knocked through terrain.


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Royal Privilege's cooldown on all targets resets when she draws a new element.
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Runic Blade is affected by critical strike modifiers.
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Iron Will: Lee Sin's intense training allows him to thrive in battle. For 4 seconds, Lee Sin gains life steal and spell vamp.


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While in the "Danger Zone", the shield's strength and movement speed boost are increased.
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Activate to send a soul to scout out the path, revealing the area in front of it.
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When Severum is assigned, Aphelios can use Onslaught.
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Kayn heals himself upon moving through terrain for the first time and, if he's not in combat with enemy champions, Shadow Step's duration is increased.
Entering combat with a champion after the effect is enhanced reduces the remaining duration to 1.5 seconds.
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Kayn heals himself upon moving through terrain for the first time and, if he's not in combat with enemy champions, Shadow Step's duration is increased to 5 seconds.
Entering combat with a champion after the effect is enhanced reduces the remaining duration to 1.5 seconds.
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Kayn heals himself upon moving through terrain for the first time and, if he's not in combat with enemy champions, Shadow Step's duration is increased.
Entering combat with a champion after the effect is enhanced reduces the remaining duration to 1.5 seconds.
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If Mortal Will is active, his next basic attacks strikes 3 times.
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Hitting an enemy with a second damaging spell completes his signature, leaving it beneath them. The signature detonates after a short delay, dealing magic damage to all enemies in range.
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Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus movement speed after casting.
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While dismounted, Kled's abilities change and he deals less damage. Kled can restore Skaarl's courage by fighting enemies. At maximum courage, Kled remounts with a portion of Skaarl's health.
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Melody: Sona gains an aura for seconds that grants allied champions movement speed for a few seconds.
Power Chord - Tempo: Power Chord also slows the target for a couple seconds.
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Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage depending on the target's missing health.


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Spider Form: Elise returns to Human Form and all remaining Spiderlings become dormant. Spiderlings deal magic damage and take reduced damage from multi-target abilities.


Spider Form: Basic attacks deal bonus magic damage and restore health to Elise.


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If Soraka hits at least one enemy champion, she is also granted Rejuvenation for 5 seconds, which restores health and grants her a decaying movement speed buff over its duration.
While Soraka is Rejuvenated she can Rejuvenate other allies with Astral Infusion, granting them the same effects for the same duration.
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Active: Kayle's next attack smites her target with celestial fire, dealing bonus damage proportionate to their missing health.
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Bravado-empowered attacks reduce this recharge time by 5 - 3 additional seconds (scales down with CDR).
Active: Taric heals himself and all nearby allies based on the number of Starlight's Touch charges he's stored.
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This ability replaces Hwei's abilities with damaging abilities: Devastating Fire, Severing Bolt, and Molten Fissure.
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This ability replaces Hwei's abilities with utility abilities: Fleeting Current, Pool of Reflection, and Stirring Lights.
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This ability replaces Hwei's abilities with crowd control abilities: Grim Visage, Gaze of the Abyss, and Crushing Maw.
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Living Weapon: Supercharge is upgraded to briefly grant invisibility.
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While using the rocket launcher, Jinx's attacks deal a percentage of attack damage as physical damage to the target and nearby enemies, gains bonus attack range, costs mana per rocket and scales less with bonus attack speed.
While using the minigun, Jinx's attacks grant attack speed for a few seconds.
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Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their movement speed for 4 seconds. Movement speed recovers gradually over the duration.
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While enchanted, Qiyana gains bonus out-of-combat movement speed, bonus attack speed, and her basic attacks and basic abilities deal bonus magic damage while moving through the element currently being held.
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After killing another champion for the first time, all effects are refreshed.
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Rakan benefits from 50% bonus movement speed for the duration, which is briefly increased to 200% upon first damaging an enemy champion before decaying back down to 50%.


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Active: Convert all stored damage into a temporary shield.


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Mercury Cannon: Jayce deploys an acceleration gate for a few seconds that grants movement speed decaying over a few seconds to allied champions that pass through it.
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The Tidal Wave briefly knocks up enemies that it comes in contact with, slowing them and dealing magic damage. The slow duration increases based on how far the Tidal Wave has traveled, with a minimum duration of 2 seconds and a maximum of 4 seconds.
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Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit.
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The total damage is doubled against monsters.
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- Dark Sphere: Syndra can hold an additional charge.
- Force of Will: Bonus true damage.
- Scatter the Weak: Increased width and slows all targets.
- Unleashed Power: Executes low health targets.
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Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, restore mana, and provide out of combat movement speed.


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Dragon Form: Twin Bite cleaves all units in front of Shyvana.
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Rek'Sai can attempt to basic attack enemies while burrowed to trigger Unburrow.
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Evolving active camouflage allows Kha'Zix to cast Void Assault three times over the course of its duration and increases the duration of the stealth.
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Living Weapon: Void Seeker is upgraded to apply more passive marks and reduce cooldown on champion hit.


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Spider Form: Elise and her Spiderlings gain attack speed.
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If Katarina picks up a Dagger, she uses it to slash through all nearby enemies, dealing magic damage.
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