Teamfight Tactics Item Cheat Sheet - Set 12, TFT Magic n Mayhem
How to get Teamfight Tactics Set 12 items, and what each TFT item does.
B.F. Sword
+10% Attack Damage
Recurve Bow
+10% Attack Speed
Chain Vest
+20 Armor
Needlessly Large Rod
+10 Ability Power
Negatron Cloak
+20 Magic Resist
Tear of the Goddess
+15 Mana
Giant's Belt
+150 Health
Sparring Gloves
+20% Critical Strike Chance
Deal 8% bonus damage
+10% Attack Speed
+20 Ability Power
Deal 25% more damage to enemies with more than 1750 maximum Health.
+20 Armor
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.
[Unique - only 1 per champion]
+15% Attack Damage
Grant 20% Omnivamp, which also heals the lowest percent Health ally.
+20 Ability Power
+20 Magic Resist
Grant 20% Omnivamp. Once per combat at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.
+20 Ability Power
+15 Starting Mana
Attacks restores 5 additional mana.
+200 Health
Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage.
+35% Critical Strike Chance
Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
The holder gains the Sugarcraft trait.
[Unique - only 1 per champion.]
Deal 6% bonus damage. Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.
+20 Armor
Grants 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, grant 20 Armor and 20 Magic Resist.
+15% Attack Speed
Attacks grant 5% stacking Attack Speed.
+10% Attack Speed
+20 Magic Resist
Attacks fire a bolt at a nearby enemy, dealing 55% attack damage as physical damage.
+15 Starting Mana
+15 Ability Power
Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 35 magic damage and 30% Shredding them for 5 seconds.
+30 Ability Power
+150 Health
After casting an Ability, gain 40% Attack Speed for 5 seconds.
+25% Attack Speed
+20% Critical Strike Chance
Any physical damage dealt 30% Sunders the target for 3 seconds. This effect does not stack.
[Unique - Only One Per Champion]
The holder gains the Pyro trait.
[Unique - only 1 per champion.]
Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. (once every 2 seconds). Grants 5% max health.
+20 Armor
+100 Health
Combat start: Gain a 30% max Health Shield for 8 seconds. When the shield expires, gain 35 Ability Power.
+30 Armor
+30 Magic Resist
Grants 10 Armor and 10 Magic Resist for each enemy targeting the holder.
+30 Starting Mana
Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 20 Armor and Magic Resist for the rest of combat.
+20 Armor
Every 2 seconds, an enemy within 2 hexes is 1% Burned and 33% Wounded for 10 seconds.
[Unique - Only One Per Champion]
+250 Health
+20% Critical Strike Chance
Take 8% less damage. While above 50% Health, take 15% less damage, instead.
The holder gains the Frost trait.
[Unique - only 1 per champion.]
Deal 20% bonus damage.
+15 Ability Power
+25 Magic Resist
30% Shred enemies within 2 hexes. When enemies cast an Ability, they are also zapped for magic damage equal to 160% of their maximum Mana.
+15 Starting Mana
Combat start: Grant 30 Ability Power every 5 seconds.
+150 Health
+10% Attack Speed
Ability damage deals 1% Burn and 33% Wound to enemies for 10 seconds.
[Unique - Only One Per Champion]
+35% Critical Strike Chance
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
The holder gains the Portal trait.
[Unique - only 1 per champion.]
Every 2 seconds, regenerate 2.5% maximum Health. Gain 9% max health.
+15 Starting Mana
+15 Ability Power
Combat start: Gain different bonuses based on starting position.
Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack.
Back Two Rows: 20 Ability Power. Gain 10 Mana every 3 seconds.
+20 Magic Resist
30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 10 seconds of combat.
+20 Magic Resist
+20% Critical Strike Chance
Combat start: Gain immunity to crowd control for 14 seconds. During this time, gain 4% Attack Speed every 2 seconds.
[Unique - Only One Per Champion]
The holder gains the Witchcraft trait.
[Unique - only 1 per champion.]
+20 Starting Mana
+20 Ability Power
Max mana reduced by 10. When the holder gets a takedown, they deal 8% more damage for 8 seconds.
[Unique - Only One Per Champion]
+15 Starting Mana
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
+20% Critical Strike Chance
Grant 2 effects:
+15% Attack Damage and +15 Ability Power
15% Omnivamp
Each round, randomly double 1 of these effects.
The holder gains the Faerie trait.
[Unique - only 1 per champion.]
Gain 12% max health.
+20% Critical Strike Chance
+10 Ability Power
+20% Attack Speed
After damaging a shielded enemy, Abilities and attacks deal 25% more damage for 3 seconds.
The holder gains the Eldritch trait.
[Unique - only 1 per champion.]
+300 Health
Each round: Equip 2 random items. Consumes 3 item slots.
The holder gains the Honeymancy trait.
[Unique - only 1 per champion.]
+3% Ability Power
+3% Attack Speed
+3% Amor & Magic Resist
+3% Mana
+33 Health
Increases your unit cap by 1.
TFT Item Cheat Sheet
Use the item chart above to quickly find the items you need in your TFT matches! We all know how little time you have between rounds of TFT to plan out what you will do with your items. That’s where our cheat sheet comes in. Updated for Set 12 - TFT Magic n Mayhem
You can click on the Item Filter to keep track of what items you currently own, and easily see what advanced items you can create with them! We use the cheat sheet format to fit all the information you could possibly need on the screen, so you can read what an item does without having to tab out of Teamfight Tactics and hover or click on the items.
Win more games and stress less by using our TFT item chart. If you're here to read what each TFT item does ahead of time we also have a complete list of every item in Teamfight Tactics below.
Normal
Back to Top+15 Starting Mana
+15 Ability Power
Combat start: Gain different bonuses based on starting position.
Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack.
Back Two Rows: 20 Ability Power. Gain 10 Mana every 3 seconds.
+15 Starting Mana
Combat start: Grant 30 Ability Power every 5 seconds.
+20 Ability Power
+20 Magic Resist
Grant 20% Omnivamp. Once per combat at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.
+20 Starting Mana
+20 Ability Power
Max mana reduced by 10. When the holder gets a takedown, they deal 8% more damage for 8 seconds.
[Unique - Only One Per Champion]
Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. (once every 2 seconds). Grants 5% max health.
+20 Armor
+100 Health
Combat start: Gain a 30% max Health Shield for 8 seconds. When the shield expires, gain 35 Ability Power.
Deal 8% bonus damage
Every 2 seconds, regenerate 2.5% maximum Health. Gain 9% max health.
+20 Armor
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.
[Unique - only 1 per champion]
+20 Magic Resist
30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 10 seconds of combat.
+30 Armor
+30 Magic Resist
Grants 10 Armor and 10 Magic Resist for each enemy targeting the holder.
+10% Attack Speed
+20 Ability Power
Deal 25% more damage to enemies with more than 1750 maximum Health.
+20% Critical Strike Chance
+10 Ability Power
+20% Attack Speed
After damaging a shielded enemy, Abilities and attacks deal 25% more damage for 3 seconds.
+15% Attack Speed
Attacks grant 5% stacking Attack Speed.
+20% Critical Strike Chance
Grant 2 effects:
+15% Attack Damage and +15 Ability Power
15% Omnivamp
Each round, randomly double 1 of these effects.
+15% Attack Damage
Grant 20% Omnivamp, which also heals the lowest percent Health ally.
+35% Critical Strike Chance
Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
+15 Ability Power
+25 Magic Resist
30% Shred enemies within 2 hexes. When enemies cast an Ability, they are also zapped for magic damage equal to 160% of their maximum Mana.
+35% Critical Strike Chance
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
+25% Attack Speed
+20% Critical Strike Chance
Any physical damage dealt 30% Sunders the target for 3 seconds. This effect does not stack.
[Unique - Only One Per Champion]
+150 Health
+10% Attack Speed
Ability damage deals 1% Burn and 33% Wound to enemies for 10 seconds.
[Unique - Only One Per Champion]
+30 Ability Power
+150 Health
After casting an Ability, gain 40% Attack Speed for 5 seconds.
+30 Starting Mana
Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 20 Armor and Magic Resist for the rest of combat.
+20 Magic Resist
+20% Critical Strike Chance
Combat start: Gain immunity to crowd control for 14 seconds. During this time, gain 4% Attack Speed every 2 seconds.
[Unique - Only One Per Champion]
Deal 20% bonus damage.
Deal 6% bonus damage. Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.
+15 Starting Mana
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
+10% Attack Speed
+20 Magic Resist
Attacks fire a bolt at a nearby enemy, dealing 55% attack damage as physical damage.
+20 Ability Power
+15 Starting Mana
Attacks restores 5 additional mana.
+15 Starting Mana
+15 Ability Power
Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 35 magic damage and 30% Shredding them for 5 seconds.
+250 Health
+20% Critical Strike Chance
Take 8% less damage. While above 50% Health, take 15% less damage, instead.
+200 Health
Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage.
+20 Armor
Every 2 seconds, an enemy within 2 hexes is 1% Burned and 33% Wounded for 10 seconds.
[Unique - Only One Per Champion]
+3% Ability Power
+3% Attack Speed
+3% Amor & Magic Resist
+3% Mana
+33 Health
Increases your unit cap by 1.
+300 Health
Each round: Equip 2 random items. Consumes 3 item slots.
+20 Armor
Grants 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, grant 20 Armor and 20 Magic Resist.
Gain 12% max health.
Artifact
Back to Top+25 Armor
+25 Magic Resist
Shields have 50% of their value converted to max Health instead.
+450 Health
Heal 2.5% max Health every second.
+30% Critical Chance
Each round: Equip 2 random Ornn Artifacts.
[Consumes 3 item slots]
Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, grant the holder 5 Mana instead.
Attacks deal an additional 50% Attack Damage as physical damage and heal the holder for the damage dealt. The holder cannot cast their Ability or gain Mana.
+30 Armor
+25% Attack Speed
+25% Omnivamp
50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.
[Unique - only 1 per champion]
+50 Ability Power
Combat start: Blast the current target for 20% of their max Health as magic damage.
For the next 10 seconds, gain 25% Damage Amp. Against the blasted target this is increased to 35%.
[Unique - only 1 per champion]
+20 Armor
Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this them, the attacker is Stunned instead. (Cooldown: 15 seconds).
[Unique - Only One Per Champion]
+35% Attack Damage
Doubles the holder's attack range, and causes each of their attacks to target a random enemy.
+40% Attack Speed
Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold). Each attack has a 4% chance to drop 1 gold.
[Unique - only 1 per champion]
+30% Crit Chance
Attacks and Abilities execute enemies below 12% of their max Health. Executions have a 40% chance to drop 1 gold .
[Unique - Only One Per Champion]
+15 Mana
+20 Armor
+20 Magic Resist
Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
+35 Magic Resist
+30% Attack Speed
Combat start: If there are no adjacent allies, gain 600 Health.
+25 Mana
+25% Attack Damage
+25 Ability Power
+25 Armor
+25 Magic Resist
+25% Attack Speed
+15 Mana
The holder gains 2% of their total Mana whenever they're hit by an attack. Each cast restores 20% of the holder's max Health over 3 seconds.
+30 Ability Power
The holder's first attack after each Ability cast deals 200-480 bonus magic damage. Damage increases based on Stage.
+50 Magic Resist
Every 3 seconds, Shields the lowest percent Health ally for 50% of the holder's combined Armor and Magic Resist. On death grants this shield to all allies.
+40 Ability Power
100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.
+15% Attack Damage
+15% Attack Speed
+10 Ability Power
After casting the first time in combat, gain 120 Mana over 5 seconds.
[Unique - Only One Per Champion]
Shrinks the holder, granting them increased movement speed and immunity to Chill.
Grants 1 Armor, 1 Magic Resist, and 7 Health when taking damage, stacking up to 35 times. At full stacks, grant 1 gold and continue gaining 1 gold every 5 seconds.
[Unique - only 1 per champion]
+30% Critical Chance
After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 60% bonus Critical Strike Damage.
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
+30 Armor
+30 Magic Resist
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 10, increased to 15 if they score the kill.
+50 Armor
+50 Magic Resist
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder's Attack Speed is locked at 0.5.
+15 Ability Power
+15% Attack Speed
+1 Range
Gain +1 Attack Range. Gain 9% Damage Amp against a target for each hex between the holder and the target.
+20% Critical Chance
Combat start: Teleport the holder to the mirrored hex on the enemy's side of the board. After 8 seconds, the holder returns to their original location.
+25% Attack Speed
Once per combat at 50% Health, the holder splits into 3 copies of themself each with 33% of their max Health.
[Unique - only 1 per champion]
+20% Attack Damage
+20 Ability Power
After 22 seconds gain 100% max Health and 120% increased damage for the rest of combat.
+10 Magic Resist
+10% Attack Speed
+15% Crit Chance
Summon a clone with 70% maximum Health and 30% increased max Mana. You cannot equip items to the clone. The clone benefits from active traits.
[Unique - only 1 per champion]
+40 Armor
Whenever a Shield on the holder breaks, 125% of that Shield's initial value is dealt to the nearest enemy as magic damage.
+30 Mana
Attacks deal 42-100 bonus magic damage. Heals the holder for 35% of all magic damage dealt. Damage increases based on Stage.
+30 Armor
+30 Magic Resist
Once per combat: At 40% Health, become invulnerable for 3 seconds.
[Unique - Only One Per Champion]
Elusive Emblem
Back to TopThe holder gains the Preserver trait.
[Unique - only 1 per champion.]
The holder gains the Arcana trait.
[Unique - only 1 per champion.]
The holder gains the Bastion trait.
[Unique - only 1 per champion.]
The holder gains the Blaster trait.
[Unique - only 1 per champion.]
The holder gains the Chrono trait.
[Unique - only 1 per champion.]
The holder gains the Altruist trait.
[Unique - only 1 per champion.]
The holder gains the Incantor trait.
[Unique - only 1 per champion.]
The holder gains the Mage trait.
[Unique - only 1 per champion.]
The holder gains the Multistriker trait.
[Unique - only 1 per champion.]
The holder gains the Scholar trait.
[Unique - only 1 per champion.]
The holder gains the Shapeshifter trait.
[Unique - only 1 per champion.]
The holder gains the Vanguard trait.
[Unique - only 1 per champion.]
The holder gains the Warrior trait.
[Unique - only 1 per champion.]
Radiant
Back to Top+15 Ability Power
+50 Magic Resist
30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 200% of the Mana spent. Also, heal 1.5% max Health per second.
+20% Attack Speed
+20 Magic Resist
Attacks fire a bolt at a nearby enemy, dealing 110% Attack Damage as physical damage.
+15 Mana
Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They also gain 10% Durability for 5 seconds (this does not stack).
+30 Ability Power
+20 Magic Resist
+40% Omnivamp
Once per combat: At 40% Health, gain a 40% max Health Shield that lasts up to 5 seconds.
+60 Ability Power
+60% Attack Damage
Max mana reduce by 10. When the holder gets a takedown, they deal 20% more damage for 12 seconds.
[Unique - Only One Per Champion]
+30 Armor
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed.
[Unique - only 1 per champion]
+40 Armor
Once per combat at 40% Health, gain a 50% max Health shield that lasts 10 seconds and gain 60 Armor and Magic Resist.
+5% Damage Amplification
Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.
+40 Ability Power
+10% Attack Speed
Gain 40% Damage Amp against enemies with more than 1750 max Health.
Gain 15% max health. Every 2 seconds, regenerate 10% max Health.
+50 Armor
+50 Magic Resist
Gain 15 Armor and 15 Magic Resist for each enemy targeting the holder. Also, heal 1.5% max Health each second.
+30 Magic Resist
30% Sunder enemies within 3 hexes. Grant 50 Armor and Magic Resist for the first 15 seconds of combat.
+25% Attack Speed
+55% Crit Chance
Physical damage 30% Sunders the target for the rest of combat. This effect does not stack.
+30% Omnivamp
Gain 2 effects:
- 60% Attack Damage and 60 Ability Power.
- 30% Omnivamp
+75% Critical Chance
Ability can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
+20% Attack Speed
Attacks grant +10% stacking Attack Speed.
+15 Mana
+30 Magic Resist
Combat Start: Gain different bonuses based on starting position.
Front Two Rows: 80 Armor and Magic Resist. Gain 2 Mana when struck by an attack.
Back Two Rows: 55 Ability Power. Gain 20 Mana every 3 seconds.
+40 Armor
+20% Critical Chance
Gain 16% Durability. While above 40% Health, instead gain 30% Durability.
+12% Damage Amp
+105% Attack Damage, +12% Damage Amp
+50 Ability Power
+25% Attack Speed
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 30 seconds.
[Unique - only 1 per champion]
+50% Attack Speed
+40% Critical Chance
Combat start: Gain immunity to crowd control for 30 seconds. For 14 seconds, gain 9% Attack Speed every 2 seconds.
[Unique - only 1 per champion]
+50% Damage Amplification
+20% Critical Chance
Each round: Equip 2 random Radiant items.
[Consumes 3 item slots]
Gain 8% max health. Take 25% reduced damage from attacks. When struck by an attack, deal 175 magic damage to all adjacent enemies (2s cooldown).
+50 Ability Power
+40 Armor
Combat start: Gain a 50% max health Shield for 8 seconds. When the shield expires, gain 50 Ability Power.
+20 Mana
+50 Ability Power
Attacks grant 10 bonus Mana.
+50 Ability Power
+20% Attack Speed
Every 3rd attack deals 80 magic damage and 30% Shreds 8 enemies for 5 seconds.
+30% Attack Damage
Once per combat at 60% Health, gain 40% max Health and 60% Attack Damage.
+20 Armor
Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 30 seconds.
[Unique - only 1 per champion]
+55 Ability Power
+20% Attack Speed
After casting an Ability, gain 80% Attack Speed for 8 seconds.
+30% Attack Speed
Grant 3% Attack Damage 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 50 Armor and Magic Resist.
+50 Ability Power
Combat start: Gain 40 Ability Power every 4 seconds in combat.
Gain 20% max health. Heal 1.5% max Health per second.
+40% Attack Speed
+30 Ability Power
+20% Critical Chance
After damaging a Shield, gain 50% Damage Amp for 3 seconds.
Ability can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Support
Back to TopCombat start: Grant 25% Attack Speed and 15 Armor and Magic Resist to the holder, adjacent allies, and all allies behind them for 12 seconds.
Combat Start: Grant the holder and all allies within 1 hexes in the same row immunity to crowd control and 25% Attack Speed for 18 seconds.
[Unique - only 1 per champion]
Combat start: Grant 25 Ability Power and 10 Mana to the holder and allies within 2 hexes in the same row.
Combat start: Grant 200 Health and 15% Omnivamp to the holder and allies within 1 hex in the same row.
Combat start: The holder and allies within 2 hexes in the same row gain a 250 Shield, 20 Armor, and 20 Magic Resist for 20 seconds.
Every 4 seconds, grant a 60-360 Shield (based on Stage) to the 2 lowest percent health allies for 4 seconds.
Your team deals 5% bonus damage. Each second the holder is alive, your team deals an additional 1% bonus damage, up to a total of 20%.
Damage dealt 30% Shreds and 30% Sunders enemies for 15 seconds. Your team gains 8% Attack Damage and 8 Ability Power.
[Unique - only 1 per champion]
Combat start: Grant 30 Armor and 30 Magic Resistance to the holder and adjacent allies.
Combat start: Shoot a beam that 30% Mana Reaves enemies. Your team gains 60 Health.
[Unique - only 1 per champion]
Combat start: The holder and all adjacent allies gain 20% Attack Damage and 20 Ability Power.
When the holder dies, Stun all enemies within 2-hexes for 2 seconds.
While the holder is alive, all enemies are 33% Wounded and all allies deal 8% Damage Amp. This effect refreshes every 5 seconds.
When the holder dies, the 3 closest allies gain a temporary completed item.
Every 5 seconds, heal your team for 7% of their max Health. When the holder dies, the healing increases to 14% max Health for 2 extra heals.
Combat start: Grant 30% Attack Speed to the holder and allies within 2 hexes in the same row.
Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Your team gains 8% Attack Speed.
[Unique - only 1 per champion]
Summon a large Voidspawn. Its strength increases with each Stage.
[Unique - only 1 per champion]
Basic
Back to TopCraftable Emblem
Back to TopThe holder gains the Eldritch trait.
[Unique - only 1 per champion.]
The holder gains the Faerie trait.
[Unique - only 1 per champion.]
The holder gains the Frost trait.
[Unique - only 1 per champion.]
The holder gains the Honeymancy trait.
[Unique - only 1 per champion.]
The holder gains the Portal trait.
[Unique - only 1 per champion.]
The holder gains the Pyro trait.
[Unique - only 1 per champion.]
The holder gains the Sugarcraft trait.
[Unique - only 1 per champion.]
The holder gains the Witchcraft trait.
[Unique - only 1 per champion.]
Faerie
Back to TopOnly Faeries can hold this item.
Only Faeries can hold this item.