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You may have noticed that in every single on of my rune pages I have the Precision path used, even though Sorcery is the more popular option. The reason is quite simple, which is... *drum roll* Precision is completely busted, it's way too good not to use. Presence of Mind is literally infinite mana if you can hit your shots and poke, you can get Legend: Haste which is awesome and damage from Coup de Grace or Cut Down. Precision is way too good not to use.
Sorcery
Arcane Comet is like Summon Aery, but the enemy can escape the comet with proper movement. Arcane Comet has the potential to be quite powerful and useful. It gives you good pressure and you should be able to proc it often while laning and fighting. You can consider Summon Aery, but it is pretty useless. The damage on Comet is better and Aery falls off too fast for it to be truly viable,Row 1:
Out of these two, Manaflow Band is way better than Nullifying Orb. But I wanted to list both of them, just for the niche times you'll want Nullifying Orb. But it's pretty much useless 99% of the games you play and even on that 1% of games where you might consider taking it, why would you? The main reason to run Nullifying Orb is if you're using Presence of Mind and don't want to take Manaflow with itRow 2:
Transcendence and Celerity are quite good minor runes for Aurora. Transcendence gives a good amount of ability haste and after level 11, every takedown reduces 20% of current cooldowns, which allows ability spam if you start getting multikills.
Celerity allows Aurora's ms boosts to get kinda crazy. Celerity makes kiting, running and chasing easier. Overall Celerity is quite the simple rune.
When choosing between Celerity and Transcendence it mostly comes down to preference.Row 3:
Scorch is a valuable rune that provides a significant damage boost by applying a burn with a 10-second cooldown. It's straightforward yet effective, particularly excelling in the early game. However, in longer matches, Gathering Storm offers greater value.
Gathering Storm is another excellent rune, made for late-game scenarios. Unlike Scorch, which shines early on, Gathering Storm grants a substantial amount of AP as the game progresses, making it far more advantageous in extended matches.
You can assume if the game is shorter or longer depending on what champions both teams are running. If champions like Nasus, Kassadin or Kayle to name a few are picked, you could pick Gathering Storm
Domination
Electrocute is in my opinion the best keystone in for Aurora in general, boosting her damage, especially in earlygame and it has a short cooldown. The rune also stays releveant throughout the game. With 1 AA and Q you can proc Aurora's passive and Electrocute.
Dark Harvest isn't a rune I like using. Your gameplan is to consistently throughout earlygame keep your enemy laner under 50% hp, so you can keep procking Dark Harvest as soon as it's off CD. This rune offers little to none bonuses earlygame, it's main focus is mid to lategame. It's kind of a gamble, either you get alot of stacks and you're a walking nuke, or the alternatice which is when you can't get stacks or your team forfeits before you can stack enough.
Row 1:
Taste of Blood is all about giving Aurora more sustain, especially since Aurora is a very squishy champion. You can take this to the tougher matchups or the onces with alot of poke, allowing you to sustain more damage and stay in lane longer.
Sudden Impact is a decent rune, offering Aurora bonus damage after she uses her W. You should only pick this if you 100% will win, meaning that you're againts a tank or some other champion with low mobility, so you can heal through your passive.
Neither of these options are game changing, but the option I would go with is Taste of Blood for the extra healRow 2:
Eyeball Collection will offer permanent adaptive force for every takedown (kills and assists. It's the only option that will give proper results for Aurora topRow 3:
With Relentless Hunter you can get a good chunk of extra MS which is fine, but Ultimate Hunter gives faster ults, it's the better option of the two.
Precision
Fleet Footwork is a rune I overlooked at first and thought it's only use was with the on-hit playstyle, but I'm happy to be wrong. Fleet offers extra healing and bonus MS. The healing while it isn't substantial, it will add up if you kite well enough and procc Aurora's passive.Row 1:
Absorb Life helps with Aurora's hp management, especially if you're running Fleet Footwork. Getting more sustain along with her passive is really amazing
Presence of Mind is amazing, it gives a good chunk of mana per kills and increases mana regeneration when you hit an enemy, which pretty much means infinite mana if you can keep up the poke. Either this or Manaflow Band is pretty much required.Row 2:
Legend: Alacrity is great, offering bonus AS, allowing Aurora to stack her passive faster, it also helps with kiting and farming.
Legend: Haste is good, giving you extra ability haste allowing you to spam more abilities, it's quite simple.
The best choice between the two is haste, unless you're building attack speed or you can consider it with Fleet Footwork.Row 3:
Coup de Grace is a rune that is picked into squishy opponents (the enemy team doesn't have a tank or a beefy bruiser) which gives an 8% damage bonus to enemies under 45% health. This works well with Aurora's Q recast which also scales off of missing health.
Cut Down is simply a damage boost to enemies above 50% health and it's in my opinion the best pick from the third row on most cases, since you'll be facing alot of tanks and bruisers on toplane
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Starting item & boots
Starting item(s)
Doran's Ring is the best and only viable starting item for Aurora, plain and simple. Boots
The best boots are a matter for debate and personal preference, while Ionian Boots of Lucidity are my personal pick for Aurora. It gives both ability haste and summoner spell haste which I value alot.
Sorcerer's Shoes are the most common shoes and you can see why, it's just extra magic pen. Only time I build these is if someone is stacking magic resist and you want something more than Void Staff etc.
AP Core item choices (Will rewrite soon)
Liandry's Torment is a great item, since most toplane enemies you'll face are going to be tanks or bruisers. This item enhances Aurora's damage output and utility greatly. Also really important, do NOT buy Fated Ashes when you're building Liandry's. Build it as the last component, it's really useless as a laner!!!
Rod of Ages is a great item that Aurora often starts with, because it provides a balanced mix of health, mana, and ability power, which are crucial for her sustainability and damage output. The item’s passive grants additional stats over time, enhancing her mid-to-late game scaling. Furthermore, the mana sustain from Rod of Ages synergizes well with her abilities that require frequent casting​Other good AP items
Zhonya's Hourglass is a great defensive item, which gives you a stasis allowing you to avoid death or... just prolong your lifespan by 2.5 seconds. But still the stats it gives are juicy, 120 AP and 50 armor is really damn nice. Zhonya's is an item that should be considered if the enemy has alot of AD champs and you want the extra armor and survivability or they have someone who can just one shot you ( Zed, Sett, Darius, Garen, you get the picture.)
Cryptbloom is a weaker version of Void Staff, giving you less AP and magic pen, but instead you get an AoE heal and some ability haste, which makes this item good for Aurora. The heal is good in teamfights helping not just you, but your entire team. I would build this over Void Staff if the enemy doesn't have anyone who is stacking MR. This item does have one glaring weakness, which is the heal nova. It's a very hit or miss, since the cooldown is a minute long it can be on cooldown when you'd actually need it.
Void Staff is a great item that you should consider picking if the enemy has someone building magic resist, take this item if you hate Kaenic Rookern like I do.
Rabadon's Deathcap is an AP bomb, giving Aurora huge amount of AP, it can be a big powerspike.
Cosmic Drive is really funny. It gives a good chunk of ability haste and bonus movement speed making Aurora even more slippery, but it doesn't offer as much damage as some of the other items. But still it's a solid item.
Banshee's Veil is a decent item that provides a shield to any ability, with a 30 second cooldown. You want to build Banshee's if the enemy team has someone with high magic damage or they alot of CC and you're desperate. I would consider it againts champions like Veigar, Morgana or even someone like Fiddlesticks
Shadowflame is a great item giving good stats and a powerful passive that also works on minions, helping with farming. Overall it's a powerful item. I'd recommend building this if you don't need Void Staff or Cryptbloom.
Rylai's Crystal Scepter is a great item that works insanely well on Aurora, because toplane is mostly filled with melee champions, this item allows you to kite around them way easier. Also with Rylai's, building Cosmic Drive can be quite strong, you can slow and chase your enemies super easily |
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