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Recommended Items
Runes:
Precision
Resolve
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Ability Order Ability Order
Draw a Bead (PASSIVE)
Tristana Passive Ability
Introduction
A Grandmaster Midlaner/ADC and Collegiate PlayerI've been playing League of Legends since I was 7 years old, for a total of 12 years now. I've been a Master level player for the past 5 and decided to make a guide for the service of the community. I play a wide variety of midlaners, and recently picked up Tristana as she has been incredibly strong in the current meta. |
INNATE: Tristana's basic attacks, Explosive Charge and Buster Shot gain between 0 − 136 (based on level) bonus range, for a total of 525 − 661 (based on level). | ||
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ACTIVE: Tristana empowers her cannon, gaining bonus attack speed for 7 seconds. | ||
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ACTIVE: Tristana jumps to the target location. Upon landing, she deals magic damage to nearby enemies and slows them by 60% for a duration. Scoring a takedown or detonating Explosive Charge at maximum stacks on a champion will reset Rocket Jump cooldown. Tristana can cast any of her abilities during the dash. Rocket Jump will cast at max range if cast beyond that. | ||
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PASSIVE: Tristana basic attacks are empowered to trigger an explosion when they kill the target, dealing magic damage to nearby enemies. ACTIVE: Tristana tosses an explosive charge at the target enemy that attaches to them for 4 seconds. The charge then detonates, dealing physical damage to nearby enemies. Explosive Charge can target and damage turrets, and explodes in a larger radius on a turret. Tristana's basic attacks on-hit and abilities against the target increase Explosive Charge's damage by 30%, stacking up to 4 times for a maximum 120% increase, upon which the charge also detonates instantly. The charge's total damage is additionally increased by 0% − 33.3% (based on critical strike chance). If Buster Shot is used to apply the last stack, the detonation will instead be delayed until the end of the airborn knock back or the 4 seconds expire. | ||
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ACTIVE: Tristana fires a massive cannonball at the target enemy that deals magic damage. They and surrounding enemies are also Airborne icon knocked back and Stun icon stunned for up-to 0.75 seconds, during which they are Reveal icon revealed. | ||
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The best keystone for most marksman currently. The movespeed and sustain it gives is crazy valuable. First, the movespeed allows you to kite the tough melee matchups AND dodge spells in difficult mage matchups such as Ahri and Hwei The sustain from fleet is currently very strong. Take advantage of this by hitting the tower, enemy champion, or even a jungle monster such as rift scuttler when your fleet proc is available. Though the health is heavily nerfed on minion, don't hold autos and stop attacking the wave when you have a fleet proc. Be mindful of when you have a proc but don't let it entirely change your trading pattern. | ||
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Gives you attack speed on your next 3 autos (nerfed on ranged champions). This rune is a great option in VERY specific lanes. In lanes where we need the sustain, Fleet Footwork is always going to be your best option. However, Hail of Blades is viable in lanes where we can get off all 3 autos in a trade, will not have extended trades that would otherwise enable us to get off multiple Fleet Footwork procs, and are comfortable taking the other domination runes. Examples where this rune is viable include: Orianna Sylas and Lucian In the case where we go hail of blades, you runes will be: Hail of Blades > Sudden Impact > Eyeball Collection > Treasure Hunter with Absorb Life > Last Stand We could also run Demolish and Conditioning over Absorb Life and Last Stand in lanes where we don't need the sustain from Absorb Life and expect to be able to take turret plates | ||
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Absorb Life gives us sustain that scales based on level. This rune is insanely overturned, especially in midlane! The rune gives you so much health, it essentially functions as an extra refillable potion throughout lane. Just check the amount of health it restores before the end of lane phase and you will be shocked. The number is usually close to 1000 health restored at 14 minutes. Take this over Triumph everytime. | ||
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Legend: Bloodline is a great rune that gives you around 5% lifesteal when fully stacked. I recommend taking this in most games, especially when you opt into taking Kraken Slayer as you won't have the lifesteal from Bloodthirster As an alternative we can take Legend: Alacrity which will give you attack speed (and stacks quicker than bloodline). I personally don't find value in Alacrity as we already have 125% attack speed from Rapid Fire. | ||
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Last Stand is my personal favorite between Last Stand Coup de Grace and Cut Down. This is for the simple fact that Last Stand mathematically gives you more damage on average than the other two runes. I also find myself checking my damage dealt by Last Stand at the end of the game and finding that it did more damage than the two alternatives. As such, I usually run this rune UNLESS I find myself in a game where the enemy has no ability to dive onto me. In those games, I take Cut Down which currently deals more damage than Coup de Grace | ||
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Demolish allows you to charge up an attack and deal bonus damage to a turret. For Tristana, the range to begin charging an attack is smaller than your total range. As such, move closer to the tower to use Demolish Don't try to proc your demolish and move too close to an enemy assassin under the tower. Be conservative when getting your demolish procs and ensure that you won't die or overstay in order to get another turret plate. It's worth noting that although this rune scales with base HP (which you don't build on Tristana). The base damage is more than enough to make it worth taking Demolish. | ||
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Conditioning is mostly a placeholder rune for this section of the build. We will end up going Conditioning in games where we don't get great value out of both Second Wind and Bone Plating Go Second Wind in matchups where the enemy midlaner has a lot of poke such as Xerath or Vel'Koz. Go Bone Plating in matchups where the enemy cannot poke off your plating and needs to allin in order to kill you such as Ekko. In all other matchups we should run Conditioning since it is better than alternatives such as Overgrowth giving us more effective stat value. |
Doran's Blade is the best and only starting item that is built on Tristana. While you may want to take Cull, the gold value for a 400g starter item from Doran's Blade makes it the best option. Take this in every game. | |
Cull is the only option besides Doran's Blade in the current meta, the stats from Cull are comparably far too weak. If there is a starting item meta shift, this may be a viable option. For the time being, cull is a poor choice. Stick with Doran's Blade even in farming matchups. |
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Kraken slayer is the most popular first item on Tristana at the moment. While the rework to the item is a nerf against tanks, it increased the damage aganint squishy targets. This is perfect for Tristana in the midlane. This item drastically increases your damage and enables you to kill squishies in close to 4 autos with [buster shot]. The alternative to [kraken slayer] is [Blade of the Ruined King]. The reason for this is due to Kraken's lack of sustain and weaker damage against tanks. Consider opting out of kraken against poke mages and enemy tanks to build BORK instead. | |
You will not run Berserker's Greaves in most games!! Check out the matchup guide for the specific boots in your matchup. Berserkers are generally good in games where other boots are bad. This sounds obvious BUT if you don't need mercerury treads or Plated Steelcaps then you will opt into building attack speed boots. Tristana comes close to hitting the attack speed cap with these boots and doesn't really benefit from the attack speed due to her Rapid Fire. Sell your other boots and buy Zephyr when you hit late game. | |
Navori Flickerblade is one of your two standard options for second item. The alternative is Phantom Dancer. This generally comes up to personal preference. Flickerblade reduces your cooldowns on attack, synergizing perfectly with Tristana's Rapid Fire and Explosive Charge allowing her to near 100% uptime with her attack speed steroid. Safe to say, this effect is extremely powerful. Flickerblade is performing at .5% higher winrate than PD at the moment so I put it into this guide. Be sure to try out both items to decide what feels best for your own persoanl gameplay. | |
This item is just the bread and butter of marksman. Not much needs to be said about this item. It literally increases your DPS by 50% when you get this item. Though it only gives you AD, crit chance, and crit damage, these stats are insanely powerful on Tristana. Be ready for an awesome power spike once you hit this third item. Only skip this item if the enemy has two tanks building full armor. In that case, build this item fourth and opt into building Lord Dominik's Regards third instead. | |
Lord Dominik's Regards is the perfect item once armor begins to be purchased by the enemy team. This item gives you 40% armor penetration (a ridiculous amount) and enables you to kill tanks quickly. Tristana cannot kill armor stackers without this item! Under rare situations, the enemy team will not purchase any armor. In these situations, you can decide to build other items over Lord Dominik's Regards such as Bloodthirster if you need sustain, Guardian Angel if you need the passive, or Maw of Malmortius if the enemy is heavy on AP. | |
Bloodthirster is a very common item to roundout your build. This item gives excellent sustain and a shield for decent survivability. This is especially strong in games where you're split pushing, need to heal up against poke mages, or no other items feel strong in the game. Bloodthirster is not essential for Tristana's build patth. It is included in the core build as a standard item that will give you value in all games against all enemy team comps. You should consider purchasing Guardian Angel or Maw of Malmortius in games where you need survivability against the enemy's primary damage type. Don't build bloodthirster every game unless its necessary! Check the items below to see if another item would be a better fit. |
Settings are important on every marksman in the game. The below settings (and their functionality) are not unique for just Tristana. Please use them on all champions | |||||
Important to noteEnsure that you EITHER disable auto attack or are comfortable using the "s" key to stop your autos. Failure to do either will result in missing CS and auto attacking at poor moments. Change "Camera Lock Mode" to "Fixed Offset" to ensure that your character is in the middle of the screen when you play locked-screen Enable "Attack Move on Cursor" which enables you to have more forgiving clicks. This setting essentially allows the game to guess where you want to attack. You simply need to click close to your target. | |
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