|
|
|
fleet footwork
| |
|
The best keystone for most marksman currently. The movespeed and sustain it gives is crazy valuable. First, the movespeed allows you to kite the tough melee matchups AND dodge spells in difficult mage matchups such as Ahri and Hwei
The sustain from fleet is currently very strong. Take advantage of this by hitting the tower, enemy champion, or even a jungle monster such as rift scuttler when your fleet proc is available. Though the health is heavily nerfed on minion, don't hold autos and stop attacking the wave when you have a fleet proc. Be mindful of when you have a proc but don't let it entirely change your trading pattern. |
Hail of Blades
| |
|
Gives you attack speed on your next 3 autos (nerfed on ranged champions). This rune is a great option in VERY specific lanes. In lanes where we need the sustain, Fleet Footwork is always going to be your best option.
However, Hail of Blades is viable in lanes where we can get off all 3 autos in a trade, will not have extended trades that would otherwise enable us to get off multiple Fleet Footwork procs, and are comfortable taking the other domination runes. Examples where this rune is viable include: Orianna Sylas and Lucian
In the case where we go hail of blades, you runes will be: Hail of Blades > Sudden Impact > Eyeball Collection > Treasure Hunter with Absorb Life > Last Stand
We could also run Demolish and Conditioning over Absorb Life and Last Stand in lanes where we don't need the sustain from Absorb Life and expect to be able to take turret plates |
Absorb Life
| |
|
Absorb Life gives us sustain that scales based on level. This rune is insanely overturned, especially in midlane! The rune gives you so much health, it essentially functions as an extra refillable potion throughout lane.
Just check the amount of health it restores before the end of lane phase and you will be shocked. The number is usually close to 1000 health restored at 14 minutes. Take this over Triumph everytime. |
Legend: Bloodline
| |
|
Legend: Bloodline is a great rune that gives you around 5% lifesteal when fully stacked. I recommend taking this in most games, especially when you opt into taking Kraken Slayer as you won't have the lifesteal from Bloodthirster
As an alternative we can take Legend: Alacrity which will give you attack speed (and stacks quicker than bloodline). I personally don't find value in Alacrity as we already have 125% attack speed from Rapid Fire. |
Last Stand
| |
|
Last Stand is my personal favorite between Last Stand Coup de Grace and Cut Down. This is for the simple fact that Last Stand mathematically gives you more damage on average than the other two runes.
I also find myself checking my damage dealt by Last Stand at the end of the game and finding that it did more damage than the two alternatives. As such, I usually run this rune UNLESS I find myself in a game where the enemy has no ability to dive onto me. In those games, I take Cut Down which currently deals more damage than Coup de Grace |
Demolish
| |
|
Demolish allows you to charge up an attack and deal bonus damage to a turret. For Tristana, the range to begin charging an attack is smaller than your total range. As such, move closer to the tower to use Demolish
Don't try to proc your demolish and move too close to an enemy assassin under the tower. Be conservative when getting your demolish procs and ensure that you won't die or overstay in order to get another turret plate.
It's worth noting that although this rune scales with base HP (which you don't build on Tristana). The base damage is more than enough to make it worth taking Demolish. |
Conditioning
| |
|
Conditioning is mostly a placeholder rune for this section of the build. We will end up going Conditioning in games where we don't get great value out of both Second Wind and Bone Plating
Go Second Wind in matchups where the enemy midlaner has a lot of poke such as Xerath or Vel'Koz. Go Bone Plating in matchups where the enemy cannot poke off your plating and needs to allin in order to kill you such as Ekko. In all other matchups we should run Conditioning since it is better than alternatives such as Overgrowth giving us more effective stat value. |
You must be logged in to comment. Please login or register.